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Text File | 1993-06-23 | 381.9 KB | 12,981 lines |
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- Image Alchemy
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- Version 1.7
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- Handmade Software, Inc.
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- Notice Handmade Software, Inc. makes no warranty of any
- kind either expressed or implied. In particular
- we make no warranty as to merchantability or
- fitness for a particular purpose.
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- In no event shall Handmade Software, Inc. be
- liable for any errors contained herein or for
- incidental or consequential damages in connection
- with the furnishing, performance, or use of the
- Image Alchemy product or documentation.
-
-
- This document contains proprietary information
- which is protected by copyright. No part of this
- document may be photocopied, reproduced, or
- translated without the prior written consent of
- Handmade Software, Inc.
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- The information in this document is subject to
- change without notice.
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- Copyright (c) 1990-1993 Handmade Software, Inc.
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- All Rights Reserved
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- ii
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- Printing This manual was created using Microsoft Word 5.1a
- history on a Macintosh II computer.
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- First Printing
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- Handmade Software, Inc.
- 15951 Los Gatos Blvd., Suite 17
- Los Gatos, CA 95032
- +1 800 358 3588
- +1 408 358 1292
- +1 408 358 2694 fax
- +1 408 356 3297 BBS
-
- Internet: hsi@netcom.COM
- CompuServe: 71330, 3136
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- iii
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- Author credits
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- Image Alchemy Marcos H. Woehrmann
- was written by Allan N. Hessenflow
- David Kettmann
- Paul H. Yoshimune
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- Other credits
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- Marc Schneider Who provided assistance with the Sun
- implementation of Image Alchemy including Beta
- testing and answering questions about the internal
- format of Sun Raster files.
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- Jack, Norm, Who proofread the manual (any remaining misteaks
- Erwin, and Dave are because we made changes after they read it for
- the final time).
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- Everyone Else Who gave us advice and assistance and especially
- to those people who sent us sample image files.
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- iv
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- Trademarks Image Alchemy is a trademark of Handmade Software,
- Inc.
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- All other products or services mentioned in this
- manual, including: IBM PC, IBM PC AT, 80286,
- 80386, 80486, VGA, 8514/A, Paradise, Everex,
- Trident, Video 7, Tseng Labs, Western Digital, MS-
- DOS, PC-DOS, SPARC, Sun, SPARCstation,
- SPARCserver, SunOS, Targa, PostScript, EPS,
- Encapsulated PostScript, GIF, ILBM, IFF,
- Macintosh, Silicon Graphics, SGI, PCX, TIFF,
- Windows, Windows BitMaP, EGA, PCL, HP, AI, PS/2,
- HAM, PC Paintbrush, MacBinary, PHIPS, NeXT, C-
- Cube, Storm Technology, Radius, ColorSqueeze,
- VFCtool, Amiga, CompuServe, LaserJet, Melior, and
- Gill Sans are trademarks, registered trademarks,
- service marks, or registered service marks of
- their respective companies or organizations.
-
-
-
- Even though they are never mentioned in this
- document, you should know that Yellow Pages is a
- registered trademark in the United Kingdom of
- British Telecommunications plc., and may also be a
- trademark of various telephone companies around
- the world.
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- Contents
- -------------------------------------------------------------------
-
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- Chapter 0
- Introduction..................................1
- About This Manual.............................2
- Pathnames.....................................3
- Wildcard Expansion............................3
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- Chapter 1 Installation
- Introduction..................................4
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- MS-DOS
- Required Equipment..........................5
- Optional Equipment..........................6
- Packing List................................7
- Installation Instructions...................8
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- 386 for MS-DOS
- Required Equipment.........................11
- Packing List...............................12
- Installation Instructions..................12
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- Unix
- Packing List...............................14
- Installation Instructions..................14
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- Chapter 2 Introduction
- Basic Instructions...........................16
- Filename Limitations.........................17
- Output Path Name.............................18
- Option Files.................................29
- Multiple Runs of Alchemy.....................21
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- Chapter 3 Graphical User Interface (MS-DOS Only)
- Introduction.................................23
- Menus
- File.......................................24
- Resize.....................................27
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- Contents 1
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- Palette....................................27
- Colors.....................................28
- Dither.....................................28
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- Chapter 4 Output Options
- Introduction.................................30
- MacBinary....................................32
- Other Information............................32
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- Image File Formats
- ADEX.......................................34
- Alpha Microsystems BMP.....................35
- Autologic..................................36
- AVHRR......................................37
- Binary Information File....................39
- Calcomp CCRF...............................41
- CALS.......................................42
- Cubicomp PictureMaker......................43
- Dr. Halo CUT...............................45
- Encapsulated PostScript....................46
- ER Mapper Raster...........................47
- Erdas LAN/GIS..............................49
- First Publisher ART........................50
- Freedom of Press...........................51
- GEM VDI Image File.........................52
- GIF........................................54
- GOES.......................................56
- Hitachi Raster Format......................58
- HP Printer Command Language................59
- HP Raster Transfer Language................63
- HP-48sx Graphic Object GROB................66
- HSI JPEG...................................67
- HSI Palette................................68
- HSI Raw....................................69
- IBM Picture Maker..........................70
- IFF/ILBM...................................71
- Img Software Set...........................72
- JPEG/JFIF..................................73
- Jovian VI..................................76
- Lumena CEL.................................77
- Macintosh PICT/PICT2.......................78
- MacPaint...................................79
- MTV Ray Tracer.............................80
- Multi-Image Palette........................81
- OS/2 Bitmap................................82
- PCPAINT/Pictor Page Format.................83
- PCX........................................85
- PDS........................................88
- Portable BitMap............................89
- Puzzle.....................................91
- Q0.........................................92
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- 2 Contents
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- QDV........................................93
- QRT........................................94
- RIX........................................95
- Scodl......................................96
- Silicon Graphics Image.....................98
- SPOT Image.................................99
- Stork.....................................101
- Sun Icon..................................102
- Sun Raster................................103
- Tagged Interchange File Format (TIFF).....105
- Targa.....................................107
- Utah Raster Toolkit.......................108
- Vivid.....................................109
- Windows Bitmap............................110
- WordPerfect Graphic File..................113
- XBM.......................................114
- XPM.......................................115
- XWD.......................................117
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- Chapter 5 General Options
- Introduction................................118
- Conserve Memory.............................119
- Display Image Stats.........................120
- Do Not Alter Output Filename................121
- Help........................................122
- Overwrite...................................123
- Program Information.........................124
- Quiet.......................................125
- Warnings....................................126
- Wildcard....................................127
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- Chapter 6 Colour and Palette Options
- Introduction................................129
- Black and White.............................130
- Colours.....................................131
- Dither......................................133
- EGA Palette.................................135
- False Colour................................136
- Gamma Correction............................137
- Match Palette...............................139
- Negate......................................140
- Palette.....................................141
- Palette Selection...........................142
- Spiff.......................................144
- True Colour (15 bits).......................146
- True Colour (16 bits).......................147
- True Colour (24 bits).......................148
- True Colour (32 bits).......................149
- Undercolour Removal.........................150
- Uniform Palette.............................151
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- Contents 3
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- Chapter 7 Scaling Options
- Introduction................................152
- Flip Image..................................153
- Preserve Aspect Ratio.......................154
- Scale Image Horizontally....................155
- Scale Image Vertically......................157
- Specify Image Aspect Ratio..................158
- Specify Image Resolution....................160
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- Chapter 8 Viewing Options (MS-DOS Only)
- Display Hardware............................162
- Offset View.................................165
- View Image..................................166
- View Image in True Colour Mode..............167
- View Scaled Image...........................168
- View Scaled Image in True Colour Mode.......169
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- Chapter 9 Tutorial and Examples
- Introduction................................170
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- Appendix A Answers to Frequently Asked Questions
- ..........................................173
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- Appendix B Colour and Dithering
- ..........................................183
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- Appendix C JPEG Description
- ..........................................187
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- Appendix D Customer Support
- ..........................................190
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- Appendix E Binary Information Files (BIF)
- ..........................................192
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- Appendix F HSI Raw Files
- ..........................................195
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- Appendix G Undercolour Removal Files
- ..........................................199
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- 4 Contents
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- Appendix H HSI PAL Files
- ..........................................202
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- Appendix I Acknowledgments
- ..........................................203
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- Appendix J Other Useful Software
- ..........................................204
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- Glossary
- ..........................................207
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- References
- ..........................................209
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- Contents 5
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- 0
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- Introduction to Image Alchemy
- -------------------------------------------------------------------
-
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- What is Image Image Alchemy is a software utility that
- Alchemy? manipulates computer image files.
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- Primarily, Image Alchemy converts between various
- graphics file formats. Image Alchemy can
- translate between a large variety of file formats
- including industry standards such as GIF and TIFF
- as well as vendor specific file formats such as
- Sun Raster and Scodl. Currently Alchemy supports
- over 60 different formats, and new formats are
- always being added; in fact, our goal is to have
- Image Alchemy be able to read and write every
- graphics file in the world.
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- Image Alchemy can also make changes in an image.
- For example, Image Alchemy can re-size an image,
- change the number of colours in an image, change
- an image from colour to black and white, and
- change the colour space an image uses.
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- Finally, Image Alchemy performs JPEG compression.
- This is a standard for image compression that can
- achieve much higher compression ratios than
- conventional compression techniques. It achieves
- this high compression ratio by not entirely
- preserving the original image (this is referred to
- as "lossy" compression). For further information
- see Appendix C, "What is JPEG Compression".
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- Image Alchemy 1
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- About this This manual is divided into 10 chapters, 11
- manual appendices, a glossary, references, and an index.
-
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- Chapter 0 Introduction and Conventions
- Chapter 1 Installation Instructions
- Chapter 2 Introduction to Alchemy
- Chapter 3 Graphical User Interface
- Chapter 4 Output Options
- Chapter 5 General Options
- Chapter 6 Colour and Palette Options
- Chapter 7 Scaling Options
- Chapter 8 Viewing Options
- Chapter 9 Tutorial and Examples
- Appendix A Answers to Frequently Asked Questions
- Appendix B Colour and Dithering
- Appendix C JPEG Description
- Appendix D Customer Support
- Appendix E Binary Information Files (BIF)
- Appendix F HSI Raw Files
- Appendix G Undercolour Removal Files
- Appendix H PAL Files
- Appendix I Acknowledgments
- Appendix J Other Useful Software
- Appendix K Configuring DOS/4GW
- Glossary
- References
- Index
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- 2 Image Alchemy
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- Pathnames Because the MS-DOS and UNIX operating systems use
- different conventions for path names, users of
- UNIX will have to substitute forward slashes, "/",
- for the back slashes, "\", found in the examples
- in this manual.
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- Unintentional UNIX users should also be aware that the UNIX
- wildcard shell they are using may be performing wildcard
- expansion expansion on certain characters (generally "*" and
- "?"). Since these are options which Alchemy uses,
- they need to be escaped to prevent the wildcard
- substitution. This is done by using a back slash,
- "\", before the character (so -? becomes -\?).
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- Image Alchemy 3
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- 1
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- Installing Image Alchemy
- -------------------------------------------------------------------
-
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- Overview Installation of Image Alchemy is simple; it
- involves copying the Alchemy program off of the
- floppy disk or tape onto your hard drive or
- network.
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- You need to be familiar with the copy command if
- doing a DOS installation and the tar command if
- doing a UNIX installation. If you are not
- familiar with these commands you may wish to read
- the manuals which came with your computer or ask
- someone to assist you.
-
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- The installation instructions are divided into
- different sections for Image Alchemy for MS-DOS,
- Image Alchemy/386, and Image Alchemy for UNIX.
- Please refer to the section which corresponds to
- your hardware.
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- 4 Image Alchemy
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- Image Alchemy for MS-DOS
- -------------------------------------------------------------------
-
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- Required At a minimum you must have the following hardware
- equipment and software to run Image Alchemy.
-
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- Computer An MS-DOS computer equipped with an 80286, 80386,
- or 80486.
-
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- Many of the conversions that Alchemy does are cpu
- intensive, so a faster computer is definitely an
- advantage.
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- Memory At least 400k of free memory.
-
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- Some conversions and some images require even more
- memory (Alchemy will attempt to use all available
- system memory, so if you get out-of-memory errors
- or warnings try removing as many resident programs
- as you can (also, installing MS-DOS 5.0, MS-DOS
- 6.0, or a 3rd party memory manager such as 386MAX
- or QEMM will free up more memory)).
-
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- Alchemy makes use of extended, expanded, and xms
- memory while performing conversions. This can
- greatly speed up the conversion process. In
- general you will need as much memory as the size
- of the image, in pixels, being converted. For
- example, a 640x480 true colour image will use 900k
- of memory).
-
- Hard drive A hard drive with at least as much free space as
- four times the size of the image being converted
- (i.e. a 640x480 image will require approximately
- 1.2 megabytes of free space).
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- Display A supported VGA, 8514/A, or XGA board, if you wish
- to view images.
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- Image Alchemy 5
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- Supported SVGA boards include those with a VESA
- driver or with the Paradise, Everex, Trident,
- Video 7, ATI, Ahead, NCR, or Tseng Labs chipsets.
-
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- Supported 8514/A boards include IBM and those with
- the Western Digital chipset.
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- Operating MS-DOS or PC-DOS 3.x or greater (because of the
- system additional free memory available use of MS-DOS 5.0
- or MS-DOS 6.0 is highly recommended).
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- Optional The following hardware and software is optional to
- equipment run Image Alchemy.
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- VESA VGA board To get full use out of viewing images on a SVGA
- board a VESA driver is needed. Without a VESA
- driver Alchemy is limited to displaying images in
- 320x200x256, 360x480x256, and 640x400x256 modes
- (and 640x480x32768 if you SVGA board is capable of
- 15 bit operation); with a VESA driver the
- resolution is limited only by your SVGA board and
- monitor. Resolutions up to 1280x1024x256 and
- 1280x1024x16 million are possible.
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- The VESA driver is supplied by the manufacturer of
- your SVGA board. It may already be included in
- the BIOS on your SVGA board, or it may have been
- shipped on a floppy disk with your SVGA board.
- Consult the documentation that came with the SVGA
- board. If there is no mention of a VESA driver in
- the documentation contact your dealer or the
- manufacturer of your SVGA board; VESA drivers are
- currently available for VGA boards using chipsets
- from Cirrus Logic, ATI Technologies, Chips and
- Technologies, Everex Systems, Genoa Systems,
- Paradise Logic, Sigma Designs, STB Systems,
- Tecmar, Headland Technology (Video 7), Orchid
- Technology, Appian Technology, Trident
- Microsystems, and Oak Technology.
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- 6 Image Alchemy
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- Refer to your SVGA documentation on how to install
- the VESA driver.
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- Math A math coprocessor will not affect the speed of
- coprocessor most operations; the only operations that use much
- floating point math are scaling types c and d.
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- Packing list The enclosed diskette contains the following
- files:
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- INSTALL.EXE The Image Alchemy installation
- program.
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- ALCHEMY.EXE The Alchemy software.
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- GUI.EXE The Alchemy menu interface.
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- READ.ME A text document describing any last
- minute revisions.
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- SAMPLES A directory containing sample data
- files and images. See the READ.ME
- file in this directory for further
- information.
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- Image Alchemy 7
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- Installation 1. Insert the appropriate floppy disk in your disk
- instructions drive.
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- 2. Change to the drive by typing either a: or b:.
-
- 3. Type install. This will install Image Alchemy
- in the c:\alchemy directory.
-
- If you would like to install on a different
- drive or a specific directory, you can do this
- by typing install followed by the location
- where you want Image Alchemy installed.
-
- For example: install d:\util\alchemy will
- install the software in the d:\util\alchemy
- directory.
-
- 5. You have now successfully installed Image
- Alchemy.
-
- 6. The file read.me contains information which has
- changed since the manual was printed. To
- display the read.me file type type read.me.
-
-
- Environment
- variable usage
-
-
- Temporary disk Alchemy uses the environment variable TMP to
- files determine where to open its temporary files. If
- you have a big enough ram drive you will want to
- specify it using the TMP variable. Be aware that
- Alchemy needs up to 4 times as much space on that
- drive as the size of the image (a 640 by 480 image
- requires up to 1.2 Megabytes). An example of
- setting the TMP variable to drive e: would be "set
- TMP=e:".
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- 8 Image Alchemy
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- Use of extended If there is enough extended or expanded memory
- and expanded available, Alchemy will use it instead of the
- memory temporary file it would otherwise use during some
- conversions. To use extended memory you must have
- an XMS driver installed in the config.sys file
- (such as HIMEM.SYS or 386MAX). To use expanded
- memory you must have a LIM 3.2 or LIM 4.0 expanded
- memory driver installed (such as EMM386, QEMM, or
- 386MAX).
-
- Alchemy's use of extended/expanded memory can be
- disabled. To disable the use of extended and
- expanded memory, set an environment variable
- called 'alchemy' to 'x' (type "set alchemy=x" at
- the DOS prompt).
-
- Note that the availability of extended or expanded
- memory will not allow you to convert larger
- images, it will just increase the speed of
- conversions. If you need to convert very large
- images we also have a 386 Enhanced version of
- Image Alchemy, which will allow 80386 and 80486
- users to make use of the linear addressing space
- of those processors along with virtual memory to
- convert images of up to 32000 x 32000 (assuming
- you have enough disk space). Please contact us if
- you are running out of memory and are interested
- in upgrading to Image Alchemy/386.
-
- Checking for Alchemy will normally check to determine if there
- 8514/A boards is an 8514/A board installed in the computer when
- viewing images. However, this can cause problems
- with some network boards, as they use the same I/O
- addresses that 8514/A boards use. To disable
- 8514/A checking, set the environment variable
- called 'alchemy' to '8' (type "set alchemy=8" at
- the DOS prompt).
-
-
- Note that this can be combined with other options;
- for example, to disable both 8514/A checking and
- extended/expanded memory usage, use
- "set alchemy=8x".
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- Image Alchemy 9
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- Limiting Alchemy will automatically choose the lowest
- maximum display resolution which will fit the entire image when
- resolution viewing images without specifying a display
- resolution with a VESA compatible VGA board.
- However, depending on the monitor and VGA board
- combination you have, this can be bad since the
- monitor may not support the particular resolution
- the SVGA board is trying to switch to. To avoid
- this problem, the environment variable 'alchemy'
- may now be set to indicate the maximum display
- resolution which Alchemy should use. Set the
- alchemy variable to the highest horizontal
- resolution which your monitor is capable of.
- Valid values are 1280, 1024, 800, and 640. For
- example, type "set alchemy=800" at the DOS prompt
- if your monitor only supports 640x480 and 800x600
- mode.
-
- Note that this can be combined with other options;
- for example, to disable 8514/A checking, disable
- extended/expanded memory usage, and limit the
- viewing resolution to 640x480 use
- "set alchemy=8x640". You can also place this line
- in your autoexec.bat file.
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- 10 Image Alchemy
-
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-
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- Image Alchemy/386 for MS-DOS
- -------------------------------------------------------------------
-
-
- Required At a minimum you must have the following hardware
- equipment and software to run Image Alchemy/386.
-
-
-
- Computer An MS-DOS computer equipped with an 80386, 80486,
- or other 32bit Intel processor.
-
- Many of the conversions that Alchemy does are cpu
- intensive, so a faster computer is definitely an
- advantage.
-
-
-
- Memory At least 2MB of free memory.
-
-
-
- Hard drive A hard drive with at least as much free space as
- four times the size of the image being converted
- (i.e. a 640x480 image will require approximately
- 1.2 megabytes of free space).
-
-
-
- Viewing Images Alchemy/386 does not support viewing at this time.
-
-
-
- Operating MS-DOS or PC-DOS 3.x or greater (because of the
- system additional free memory available, use of MS-DOS
- 5.0 or MS-DOS 6.0 is highly recommended).
-
-
-
-
-
- Math A math coprocessor will not affect the speed of
- coprocessor most operations; the only operations that use much
- floating point math are scaling types c and d.
-
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- Image Alchemy 11
-
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- Packing list The enclosed diskettes contain the following
- files:
-
- INSTALL.EXE The Image Alchemy installation
- program.
-
- ALCH386.EXE The 32bit version of Alchemy.
-
- DOS4GW.EXE The 32bit DOS extender used by
- Alchemy.
-
- ALCHEMY.EXE The real-mode Alchemy software.
-
- READ.ME A text document describing any last
- minute revisions.
-
- SAMPLES A directory containing sample data
- files and images. See the READ.ME
- file in this directory for further
- information.
-
-
- Installation 1. Insert the appropriate floppy disk in your disk
- instructions drive.
-
- 2. Change to the drive by typing either a: or b:.
-
- 3. Type install. This will install Image Alchemy
- in the c:\alchemy directory.
-
- If you would like to install on a different
- drive or a specific directory, you can do this
- by typing install followed by the location
- where you want Image Alchemy installed.
-
- For example: install d:\util\alchemy will
- install the software in the d:\util\alchemy
- directory.
-
- 4. You have now successfully installed Image
- Alchemy.
-
- 5. The file read.me contains information which has
- changed since the manual was printed. To
- display the read.me file type type read.me.
-
-
- Environment
- variable usage
-
-
-
-
-
- 12 Image Alchemy
-
-
-
-
- Temporary disk Alchemy uses the environment variable TMP to
- files determine where to open its temporary files. If
- you have a big enough RAM drive you will want to
- specify it using the TMP variable. Be aware that
- Alchemy needs up to 4 times as much space on that
- drive as the size of the image (a 640x480 image
- requires up to 1.2 megabytes). An example of
- setting the TMP variable to drive e: would be "set
- TMP=e:".
-
- DOS/4GW and Please refer to Appendix K for information about
- Virtual Memory configuring DOS/4GW and taking advantage of
- virtual memory.
-
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- Image Alchemy 13
-
-
-
-
- UNIX Installation
- -------------------------------------------------------------------
-
-
- Packing list The enclosed diskette or tape is in tar format and
- contains the following files:
-
-
- alchemy The Alchemy program.
-
-
- read.me A text document describing any last
- minute revisions.
-
-
- samples A directory containing sample data
- files and images. See the read.me
- file in this directory for further
- information.
-
-
-
- Installation Use tar to copy the files from the distribution
- instructions disk or tape to the current directory.
-
-
- To install the software from diskette use:
-
- tar xvf /dev/fd0
-
-
- For tape installation replace /dev/fd0 with the
- name of the tape device. The name of the tape
- device varies between different models and
- configurations of systems; ask your system
- administrator if you don't know the name of your
- tape device.
-
-
- Note to Alchemy uses the environment variable TMPDIR to
- advanced users determine where to put its temporary files. This
- is usually set to /usr/tmp or /tmp, but if you are
- converting very large images there may not be
- enough space available in the partition those
- directories are on. In that case you may want to
- set the environment variable TMPDIR to a different
- partition. For example, to set the temporary file
- directory to the directory /home/images use
- "setenv TMPDIR /home/images". Contact your system
- administrator if you have problems with Alchemy
- running out of disk space while converting images.
-
-
-
- 14 Image Alchemy
-
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- Image Alchemy 15
-
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-
- 2
-
-
-
- Introduction
- -------------------------------------------------------------------
-
-
- Basic Image Alchemy is a command-line driven program
- instructions with an optional menu system. Historically, Image
- Alchemy has been exclusively command-line driven,
- and a lot of information in this manual is
- necessary for users who prefer the command-line
- interface.
-
- For those users who prefer the menu interface, we
- have tried to indicate which sections are relevant
- to you and which you may safely skip.
-
- Chapter 3 is devoted entirely to the menu
- interface (also called a Graphical User Interface,
- or GUI), and explains how to use the interface as
- well as how Image Alchemy manages both interfaces.
-
- Options Options are the commands that you give Alchemy so
- that it knows what you want it to do. So that
- Alchemy can distinguish between options and file
- names on the command line, options are preceded by
- a dash ("-").
-
-
-
- The only option that is required is the output
- file format (or the viewing option, for MS-DOS
- users). Image Alchemy will make reasonable
- decisions for all of the other options.
-
-
-
- Some options take parameters. The parameters may
- immediately follow the option or be separated by a
- space. For example, either -c128 or -c 128 is
- acceptable.
-
- Information on selecting options from the main
- menu is covered in Chapter 3.
-
-
-
- The options themselves are documented in Chapters
- 4 through 8.
-
-
-
- 16 Image Alchemy
-
-
-
-
-
-
- Note that options can appear anywhere in the
- command line and generally they can be in any
- order (certain options take parameters; in those
- cases the parameters must follow the option). The
- case of the options is significant.
-
-
- InputFileName The inputFileName is any valid file name. This is
- the name of an existing image file that you are
- converting from or viewing. The inputFileName is
- required. It may include an optional drive and/or
- path.
-
-
- OutputFileName The outputFileName is the name of the file you are
- converting the image to. The outputFileName is
- optional; if it is not specified Image Alchemy
- generates one by substituting an appropriate
- extension to the input file name. If you specify
- an outputFileName and it does not include an
- extension one will be added. The outputFileName
- may include an optional drive and/or path. If you
- do not supply a path the current directory will be
- used as the destination directory.
-
-
- OutputPathName The outputPathName is the location where you want
- to put the output that Alchemy will create. The
- outputPathName is optional; if it is not
- specified Alchemy places the output in the current
- directory or in the directory specified as part of
- the outputFileName.
-
-
-
-
-
- Limitations on Since on the command line Alchemy lets you
- filenames optionally enter a space between an option and its
- parameter it is possible to confuse Alchemy if one
- of the filenames starts with a number. In
- particular, if you use an option which has an
- optional parameter, you choose not to use the
- parameter, and you follow that option immediately
- with a filename which starts with a number,
- Alchemy doesn't realize that the filename is not
- the parameter. While it sounds unlikely that this
- would ever be a problem it actually happens quite
- often.
-
-
-
- Image Alchemy 17
-
-
-
-
-
-
- For example, if you wanted to convert the file
- 12.gif to a Targa file with the name output.tga
- you would have to be careful of the order in which
- you specified things.
-
-
- If you say
-
- alchemy -a 12.gif output.tga
-
- Alchemy would misinterpret that as
-
- alchemy -a12 .gif output.tga
-
- and would generate an error.
-
-
- The easiest way around this problem is to always
- put the filenames first
-
- alchemy 12.gif output.tga -a
-
- or don't use filenames which begin with a number.
-
- Output path The output path name is the location where Alchemy
- will place its output.
-
- The outputPathName can be specified on the command
- line as part of the outputFileName if you are
- specifying an outputFileName.
-
- For example
-
- alchemy sample.jpg -g test.gif \images
-
- is the same as
-
- alchemy sample.jpg -g \images\test.gif
-
- However,
-
- alchemy sample.jpg -g
-
- is not the same as
-
- alchemy sample.jpg -g \images
-
-
-
-
-
-
- 18 Image Alchemy
-
-
-
-
- When using the wildcard option, Alchemy allows
- wildcards and multiple file names. In this case
- the use of an outputFileName is not allowed, but
- the use of the outputPathName is. See the
- wildcard option for more information.
-
- Using option Alchemy can read command line parameters from
- files files. Doing this is equivalent to typing the
- options on the command line. Lists of options are
- useful when you have commonly used commands or
- when you have long commands which would be hard to
- remember or exceed the command line limits of your
- operating system.
-
- To use an option file you will have to create a
- text file using a text editor. This file can have
- any name or extension you wish. To pass this file
- to Alchemy use the @ operator, followed
- immediately by the name of the text file.
-
- For example, if you frequently need to scale
- images to be no larger than 640x480, using 'b'
- quality scaling, and preserving aspect ratio, you
- can make a text file which looks like this (called
- SCALE, for purposes of this example):
-
- -Xb640 -Yb480 -+
-
-
- You would then use this text file with Alchemy by
- passing its name along with any other options
- (including the output file type option). For
- example:
-
- alchemy @scale test.gif -g new.gif
-
- would convert the GIF file test.gif to a GIF file
- called new.gif, thus performing the desired
- scaling operation.
-
- It is also possible to place filenames and other
- option lists in options lists. For example, if
- you want to convert all of the .gif, .tif, and
- .tga files to JPEG files you can create a text
- file which looks like this (called FILES):
-
- *.gif
- *.tif
- *.tga
-
- And then use this command line to convert those
- files to JPEG files:
-
-
- Image Alchemy 19
-
-
-
-
- alchemy @files -j
-
- If you wanted to scale the images at the same time
- you would add that option file to the command line
- (using the SCALE text file created earlier):
-
- alchemy @files @scale -j
-
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-
- 20 Image Alchemy
-
-
-
-
- Using multiple In general, Image Alchemy will perform equally
- runs of Alchemy well regardless of how many steps it takes to
- accomplish a command. However, if you use
- multiple steps, be careful of their order.
-
- Sometimes you may know what you want to accomplish
- but not how to specify the correct combination of
- options. For example, you may wish to re-size a
- true colour Targa file that you have scanned and
- convert it to a 16 colour GIF file. Let's say
- that the input file name is file.tga and you want
- to generate a file with the name file.gif. In this
- case you could type:
-
- alchemy file.tga -Xb640 -Yb480 -c16 -g
-
- However, there would be no penalty in quality (and
- little in speed) if you did things in two steps:
-
- alchemy file.tga -Xb640 -Yb480 -r temp.raw
-
- alchemy temp.raw -c16 -g file.gif
-
- In this case you are telling Alchemy to use a
- temporary raw file called temp.raw. It turns out
- that Alchemy would have automatically used a
- temporary raw file in the first case. So, except
- for having to delete the file temp.raw, both uses
- are identical.
-
- The order of steps is important in many cases.
- For example, reversing the order of the two
- operations in the previous example:
-
- alchemy file.tga -c16 -g temp.raw
-
- alchemy temp.raw -Xb640 -Yb480 -g file
-
-
- would give different results. This is because the
- scaling operation has to temporarily convert the
- image to true colour, but the GIF file you are
- generating has to be paletted, so the second
- operation would re-dither the image.
-
-
- Sometimes you will have to perform operations
- using multiple steps because there are some
- combinations of options that Alchemy explicitly
- does not allow. These combinations of options are
- not allowed because the results would not be what
- you expect.
-
-
- Image Alchemy 21
-
-
-
-
-
- For example, using the spiff option, -S, in
- combination with the false colour option, -F,
- would spiff the image first and then false colour
- it, which would give the same results as just
- using the false colour option. Since that isn't
- something that you would ever want to do, Alchemy
- will complain if you specify both of those options
- at the same time.
-
-
- In this case you could false colour the image
- first, generating a temporary image, and then
- spiff that image.
-
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- 22 Image Alchemy
-
-
-
-
- 3
-
-
-
- The Graphical User Interface (Menus)
- -------------------------------------------------------------------
-
-
- Introduction Image Alchemy v1.7 is the first release to
- incorporate a Graphical User Interface (GUI),
- commonly referred to as a menu system. The GUI can
- make using Alchemy much easier for casual or
- infrequent users, since the various command-line
- arguments do not need to be memorized or even
- known.
-
- The GUI is actually a separate program which gets
- information about the conversion from the user,
- builds a command line for Alchemy, and then calls
- the actual Alchemy software. In this way, users
- who are familiar with the command-line structure
- of Alchemy will not be hampered by the menu system
- -- the software can be used exactly as with
- previous versions. The GUI will also let you view
- the command line parameters it uses, so that
- interested users can learn more about Alchemy
- itself and the switches it requires to perform
- various conversions.
-
- Starting the After installing Image Alchemy (described in
- GUI Chapter 1), the Alchemy executable as well as the
- GUI should be on your working drive. The GUI will
- be able to find the Alchemy executable as long as
- it is in either the current directory or the DOS
- search path.
-
-
- Once your path has been set, simply typing 'gui'
- will start Alchemy's graphical user interface.
-
- The Main Screen Upon starting the GUI, the screen will be mostly
- blank, except for a menu bar across the top of the
- screen, and two small windows at the bottom
- informing you of the currently selected input file
- and the output file type.
-
-
- To access the pull-down menu system, type Alt-?,
- where ? is the first character of the option. For
- example, typing Alt-F will bring down the File
- sub-menu, and Alt-D will bring down the Dither
- sub-menu.
-
-
- Image Alchemy 23
-
-
-
-
-
-
- As you move through various options in the sub-
- menus, a short help message will appear on the
- bottom status line, giving you further
- information.
-
- While in the menu system, pressing Esc will abort
- the current menu; if you are being prompted for a
- value in a dialog box, Esc will abort the input,
- and retain the old value.
-
- Note that some sub-menu entries may be dimmed;
- this means that these options cannot be used at
- this time. This usually applies to the viewing
- and conversion options, which cannot be chosen
- without first selecting an input file.
-
- Pressing and releasing the Alt key will take you
- up to the menu bar and pull down the first entry
- (the File sub-menu, in this case). The left and
- right arrow keys will move between the various
- sub-menus. At this point, the up and down arrow
- keys can be used to highlight a specific option;
- pressing Return will select that option.
-
-
- If you have a mouse connected to your system, you
- can point-and-click through the menuing system,
- rather than using the keyboard. Clicking an entry
- on the menu bar will pull down that menu, and then
- clicking on a specific option will actually choose
- it. Alternatively, you can move the mouse cursor
- to the menu bar, click on a sub-menu category like
- File, and while continuing to hold down the mouse
- button, select a specific item. When you release
- the mouse button, that item will be chosen.
-
-
-
- Quitting the To exit the GUI, select Quit from the File sub-
- GUI menu. Alternatively, Alt-X will immediately quit
- the GUI without going through the menu system.
-
- The File
- Sub-Menu
-
-
-
-
-
-
-
-
- 24 Image Alchemy
-
-
-
-
- Select Input Choosing this option will bring up a listing of
- Image all the files in the current directory. Using
- either the keyboard or the mouse, you can select
- the input file on which Alchemy will work on.
- There are also listings for the parent directory
- and various subdirectories (if any), which allow
- you to move around on the drive.
-
-
- Clicking on the Cancel button or hitting Esc will
- abort the selection process, keeping the previous
- input file name.
-
-
- Note that the GUI cannot check for valid image
- files, since it would be too time consuming to
- have Alchemy process every file in the current
- directory. As such, it is possible for you to
- select a file which Alchemy itself will not
- recognize when a conversion or view is requested.
-
- Select Output Selecting the Output Type will display a scrolling
- Type window containing the different image formats to
- which Alchemy can output. The up and down arrow
- keys will move the highlight bar up and down one
- try, and the PgUp and PgDn keys will move the
- highlight bar up and down one page. Pressing
- Return selects the highlighted output type. The
- mouse can also be used to scroll through the
- window: clicking on the up and down arrows will
- move the highlight bar up and down one entry, and
- clicking in the scroll bar above or below the
- current location marker will page up and down
- through the list.
-
-
-
- If you select an output format that has further
- options (such as compression type), a further pop-
- up menu will ask you to pick an option. Either
- typing the highlighted key or clicking on the name
- will select that option.
-
- Image Stats After selecting an input file, selecting this
- option will display various information for that
- file, including the height and width, number of
- colours, and compression ratio. Other values may
- be displayed, if they are available, such as dots
- per inch (DPI), aspect ratio, and gamma.
-
-
-
-
-
- Image Alchemy 25
-
-
-
-
- Viewing The next four options are for viewing the image
- you have selected. View Image will do a standard
- 8-bit view on an SVGA monitor, displaying only the
- center portion of the image if it exceeds maximum
- screen resolution. Using the View Scaled option
- will work similarly, except it will use Nearest
- Neighbor scaling to make sure the entire image
- fits on the screen.
-
-
-
- If you have an SVGA board and monitor capable of
- displaying images in true colour (15-, 16-, or 24-
- bits), select View True Color to take advantage of
- this. This option will try to view in the highest
- resolution possible, while displaying as much of
- the image as possible. Note, however, that size
- will take priority over resolution. For example,
- if you have a 24-bit SVGA card with 1MB of memory,
- you should be able to view in 24 bits at 640x480,
- and 15 bits at 800x600. So, assuming you have a
- 640x480 24-bit image, this option will view it in
- 24 bits. If, however, you have a 700x490 24-bit
- image, you will see the whole image, but dithered
- to 15 bits. Size takes priority over resolution.
-
- If you have an image larger than what your
- card/monitor can display in true colour, using the
- View True Color Scaled option will scale the image
- so you can view the entire image in true colour.
-
- Show Command Choosing this option will display the parameters
- Line which will actually be passed to Alchemy if the
- Convert! entry is chosen. This allows you to see
- what parameters need to be passed to Alchemy on
- the command line to enable various options.
-
- Basic/Expert This menu entry will change, depending on the
- Menus current status of the menu system. When first
- started, the GUI will default to Basic mode, which
- will hide many of the more obscure options Alchemy
- deals with. Choosing this option will then force
- the GUI to use the full, more advanced menus which
- include all possible options.
-
-
-
- When the Expert menus are being used, choosing
- this option will switch back to the Basic menu
- system.
-
-
-
-
- 26 Image Alchemy
-
-
-
-
- Convert! This should be the last option you select when
- converting an image; use it only after you have
- selected all the options you need from the various
- other menus.
-
-
- After choosing this option, you will be prompted
- for an output filename, with a default given based
- on the output type chosen. To accept, simply type
- Return. You may of course modify the default by
- typing different names, drives, or directories.
-
-
- The GUI will then run the Alchemy software,
- passing along information about the various
- options you have selected in the menu. Since the
- GUI swaps almost all of itself out of memory
- before calling Alchemy, you do not need to worry
- about not having enough memory available for a
- particular conversion; if the GUI runs out of
- memory, calling Alchemy directly from the command
- line will also run out of memory. If this is the
- case, contact us about Alchemy/386, which runs in
- 32-bit protected mode, and hence does not have the
- typical memory limitations associated with DOS
- applications.
-
- Quit This option will end your GUI session, and return
- you to the DOS prompt.
-
- The Resize The options in this sub-menu allow you to control
- Sub-Menu various aspects of the output image concerning its
- pixel size and DPI information. Along with being
- able to specify a certain pixel size, you can also
- tell Alchemy to make an image larger or smaller by
- some factor. Finally, you can specify the aspect
- ratio and DPI information from within this menu.
-
- For further information about the specific options
- in this sub-menu, please see Chapter 6.
-
- The Palette The entries in the palette sub-menu allow you to
- Sub-Menu control various aspects of the palette and its
- generation, including using Heckbert's algorithm,
- a uniform palette, or a black and white/greyscale
- palette. You can also tell Alchemy to use a
- palette from another image, or correct colours in
- a CMYK format using an undercolor removal file.
-
- For more detailed information about these topics,
- please see Chapter 5.
-
-
-
- Image Alchemy 27
-
-
-
-
- The Colors The colors sub-menu primarily allows you to
- Sub-Menu specify the number of colours to be used in the
- output file. You can also generate a photographic
- negative of an image, as well as spiff it using
- one of three different algorithms. Finally, from
- within this sub-menu, you can modify the input,
- output, and palette gamma values.
-
- Please again refer to Chapter 5 for complete
- information about these topics.
-
- The Dither The dither menu allows you to select the
- Sub-Menu particular dithering algorithm to use. You can
- also specify whether you want a serpentine raster
- or some amount of perturbation; both of these
- options help break up visible patterns left by the
- dithering.
-
-
- For more information about the dithering options,
- see Chapter 5.
-
- About The The smooth graphical mouse cursor used in the GUI
- Graphical Mouse was implemented with SMDKIT. The Smooth Mouse
- Cursor Driver is copyright 1992-1993 by Andy Hakim. For
- further information about this software, contact:
-
- Andy Hakim
- 816 Pecore Street
- Houston, TX 77009
- USA
- +1 713 880 3059
- internet: ahakim@uh.edu
-
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- 28 Image Alchemy
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- Image Alchemy 29
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- 4
-
-
-
- Output Options
- -------------------------------------------------------------------
-
-
- Introduction The one option which is always required when
- running Image Alchemy is the output image file
- type. Even if you are just re-sizing an image, or
- changing the number of colours in an image,
- Alchemy needs to know what type of image you are
- creating.
-
-
- The file types that Image Alchemy supports are
- listed below. In addition to the syntax required
- to generate the file, any known restrictions or
- limitations are listed. If you have trouble
- reading an image in one of the file formats we
- claim to support please contact us (see Appendix
- D, Customer Support).
-
-
-
- The common output options consist of a single
- letter. The option, like all Alchemy options, is
- preceded by a dash, "-". The less common output
- options consist of a letter preceded by two
- dashes, "--".
-
- With your GUI If you are using the GUI, you can select your
- output option from the File sub-menu as described
- in Chapter 3.
-
-
- Variations Some of the output formats have several
- variations; in those cases you specify which
- variation you want with an optional letter and/or
- number after the output option.
-
-
-
-
-
-
-
-
-
- 30 Image Alchemy
-
-
-
-
- Example The option to generate a Windows Bitmap file is -
- w. There are two types of Bitmap files:
- uncompressed and Run-Length-Encoded (RLE). To
- write out an uncompressed Bitmap file use -w0; to
- write out a RLE Bitmap file use -w1 (the default
- Bitmap file is uncompressed, so a -w without any
- parameter following it would also generate an
- uncompressed Bitmap file). Note that Alchemy
- allows spaces between the option and parameter, so
- typing -w 1 would be the same as -w1.
-
-
- Variations Be aware that the other options specified on the
- command line also affect the type of file that is
- generated.
-
- Example Within the Windows Bitmap file type there are 1
- bit, 4 bit, 8 bit, and 24 bit files.
-
-
- Alchemy always generates a file using the best
- match of the file type and the output image. So,
- in the case of Windows Bitmap files, if the output
- image is black and white a 1 bit file is
- generated. If the output image is paletted with
- 16 colours or less a 4 bit file is generated. If
- the output image is paletted with more than 16
- colours an 8 bit file is generated. And if the
- output image is true colour a 24 bit file is
- generated.
-
-
- You can explicitly force any of these file types
- by using other Alchemy options. For example, if
- you wanted a 1 bit Windows Bitmap file you would
- specify -c2 -b -w. To force a 4 bit file use
- -c16 -w. To force an 8 bit file use -c256 -w.
- And to force a true colour file use -24 -w.
-
-
- Identifying Image Alchemy identifies the type of file being
- image files read by checking various magic numbers and other
- information that varies from format to format.
- Unfortunately, some formats do not have a magic
- number; in those cases Alchemy guesses as to the
- image type. It is possible for Image Alchemy to
- incorrectly identify an image; if this happens
- please contact us.
-
-
-
-
-
-
- Image Alchemy 31
-
-
-
-
- MacBinary When reading images, Alchemy automatically
- recognizes and reads MacBinary II files (MacBinary
- files are generated when you accidently leave
- MacBinary mode on when transferring a file from a
- Macintosh).
-
- Other Alchemy will preserve as much information in each
- information file as possible; this always includes the height
- and width of the image and the number of colours
- in the image. Some file types include other data,
- such as the name of the image, the aspect ratio of
- the image, the date the image was created, etc.
- Since most of these items are only supported by a
- few file formats, Alchemy discards everything but
- the height, width, number of colours, gamma,
- aspect ratio, and resolution values.
-
- Output Options The individual output options supported by Alchemy
- are described in alphabetical order on the
- following pages. The descriptions follow the
- template given overleaf.
-
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- 32 Image Alchemy
-
-
-
-
- Name of format -option
-
-
- Overview of file format.
-
- Syntax Description of syntax.
-
- Parameter Brief description of the parameters. Those
- parameters which require a detailed explaination
- are further documented under the comments section
- below.
-
- Extensions The extensions commonly used for this image
- format. When multiple extensions are listed
- Alchemy writes files using the first one, but will
- check for files using all extensions (in the order
- listed). Four letter extensions are skipped on
- MS-DOS systems.
-
- Creator The company or individual who created this image
- format. Please contact them for more information
- on the format.
-
- Used by Programs or types of software that use this image
- format.
-
- Variations A list of the variations supported by Image
- Alchemy.
-
- Limitations Any known limitations that Image Alchemy has when
- reading or writing this image format.
-
- Comments Miscellaneous things of which you should be aware.
-
- Related options Other Alchemy options that affect the reading or
- writing of this image format. Note that -8, -24
- (and, for some formats, -15, -16, and -32), -c,
- and -b options have an effect for most image
- formats and are not listed explicitly.
-
- Example Sample conversions involving this image format.
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 33
-
-
-
-
- ADEX --A
-
-
- ADEX files are used by the ADEX Corporation
- ChromaGraph series of graphics cards.
-
- Syntax --A compressionType
-
- Parameter compressionType:
- 0:None
- 1:Run Length Coded
- The default is None.
-
- Extensions .img
- .rle
-
- Creator ADEX Corporation
-
- Used by ADEX ChromaGraph cards.
-
- Variations 4 bit and 8 bit images.
-
- Comments Some ADEX files don't contain a palette; in those
- cases there's usually a second ADEX file which
- contains the palette to be used. To read those
- images that don't have palettes, use the -F false
- colour option to read the palette from a separate
- file.
-
- Related options -F False colour
-
- Example Convert the file test.gif to an uncompressed ADEX
- file called test.img:
-
- alchemy --A test.gif
-
-
-
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-
- 34 Image Alchemy
-
-
-
-
- Alpha Microsystems BMP -M
-
-
- Alpha Microsystems BMP files are used by Alpha
- Microsystems.
-
- Syntax -M compressionType
-
- Parameter compressionType:
- 0:None
- 1:Packed
- The default is None.
-
- Extension .bmp
-
- Creator Alpha Microsystems.
-
- Used by Alpha Microsystems workstations.
-
- Variations Reads and writes 1, 4, 8, and 24 bit unpacked and
- packed (run-length encoded) RGB images.
-
- Limitations Reading and writing HLS images is not supported.
-
- Comments When reading an image without a palette Alchemy
- will generate a gray-scale palette.
-
- Examples Convert the GIF file, bigpict.gif, to an
- uncompressed Alpha Microsystems BMP file:
-
- alchemy bigpict.gif -M
-
- Do the same thing, but force a 24 bit image, and
- compress the image:
-
- alchemy bigpict.gif -M1 -24
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 35
-
-
-
-
- Autologic --a
-
-
- Autologic files are black and white or gray-scale
- files for use with Autologic typesetting
- equipment.
-
- Syntax --a
-
- Extensions .gm
- .gm2
- .gm4
-
- Creator Autologic, Incorporated
-
- Used by Autologic typesetting equipment.
-
- Variations Graphics modes 2 (black/white) and 4 (gray-scale)
- are supported.
-
- Limitations Only the High Speed Interface inline format is
- supported.
-
- When reading, images must be preceded by a
- Graphics Parameter Block.
-
- Examples Convert the file input.tif to a GM4 file called
- output.gm4:
-
- alchemy --a -b input.tif output.gm4
-
- Convert the file input.tif to a GM2 file called
- output.gm2:
-
- alchemy --a -b -c2 input.tif output.gm2
-
-
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-
-
- 36 Image Alchemy
-
-
-
-
- AVHRR --R
-
-
- AVHRR files are used for satellite image data.
-
- Syntax --R outputType
-
- Parameter outputType
- 1:IDIDAS Uncompressed
- 2:IDIDAS Compressed type 1
- The default is 1 (IDIDAS Uncompressed).
-
- Extension .sst
-
- Creators National Oceanic and Atmospheric Administration
- (NOAA)
- National Environmental Satellite Data Information
- Service (NESDIS)
-
- Used by IDIDAS
- SSTMAP
- IMGMAP
-
- Variations Reads 8 and 11 bits per pixel IDIDAS AVHRR files.
-
- Writes 11 bits per pixel IDIDAS AVHRR files.
-
- Limitations Level 1B AVHRR files will be supported at a later
- date; please contact us for more information.
-
-
- Alchemy discards all but the top 8 bits when
- reading 11 bit AVHRR files. When writing, the
- bottom 3 bits are padded with 0.
-
-
- Any graphics information is discarded when reading
- the file.
-
-
- Since AVHRR images are always grayscale, Alchemy
- assumes the use of the -b and -8 options when
- writing a AVHRR file.
-
- Comments AVHRR images contain a lot of information which is
- not part of the image data. This information
- includes the time and date the image was captured,
- the satellite which captured the image, the type
- of instrumentation used, etc. When reading AVHRR
- images this information is discarded; when writing
- AVHRR images 0 is written for all values for which
- data is unavailable.
-
-
- Image Alchemy 37
-
-
-
-
- Example Convert the GOES file, florida.goe, to an
- uncompressed IDIDAS AVHRR file:
-
- alchemy --R1 florida.goe
-
-
-
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- 38 Image Alchemy
-
-
-
-
- Binary Information Files (BIF) -B
-
-
- There are quite a few programs which produce image
- files which contain just pixel data. These image
- files do not have a header and hence do not
- include enough information to allow Alchemy to
- read them.
-
- BIF files are a method which can be used to allow
- Alchemy to read these images. BIF files can also
- be created to allow images to be read by software
- which expects images to be just pixels. Since
- required information, such as the height and width
- of the image, are not present in these files you
- must supply it.
-
- Syntax -B
-
- Extensions .bif For ASCII file describing image.
- .raw For actual image data.
-
- Creator Handmade Software, Inc.
-
- Used by Image Alchemy
- Various image processing software
-
- Variations 24 bit true colour, 8 bit gray-scale, and 1 bit
- black and white.
-
- Limitations Paletted files cannot be read in (a work around is
- to generate a .PAL file and then false colour the
- gray-scale image using the -F option).
-
- Comments BIF files are used to read and write files which
- consist entirely of image data. You have to
- generate a text file which describes the format of
- the data you are trying to read in. This file is
- called a BIF file. The format of BIF files is
- documented in Appendix E, Binary Information
- Files. You then instruct Alchemy to read the
- image data by giving it the name of the .BIF file.
-
- Related options -F False colour
-
- Examples Convert the file data to a GIF file:
-
- alchemy data.bif -g
-
- Convert the image helen.pcx to a Binary file (this
- will create two files: helen.raw and helen.bif):
-
-
-
- Image Alchemy 39
-
-
-
-
- alchemy helen.pcx -B
-
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- 40 Image Alchemy
-
-
-
-
- Calcomp CCRF --l
-
-
- Calcomp raster files are used by Calcomp thermal
- transfer printers, and Calcomp CCRF files are used
- by Calcomp electrostatic printers.
-
- Syntax --l type (lower case l)
-
- Parameter type:
- Thermal Transfer Printer:
- 0:Uncompressed
- 1:White Space Suppression
- 2:Run Length Compression
- Electrostaic plotter (CCRF):
- 6:8 bit bytes, 8 bit compression units
- 7:8 bit bytes, 16 bit compression units
- 8:8 bit bytes, 32 bit compression units
- The default is Thermal transfer, uncompressed.
-
- Extensions .crf
- .ccrf
- .prn
-
- Creator Calcomp
-
- Used by Calcomp thermal printers and Electrostatic
- plotters.
-
- Variations Black and white or CMYK.
-
- Comments If there is only black and white in the image, a 1
- bit file will be generated. For colour images,
- the black plane will be omitted if it is empty.
- See the appendix on undercolour removal files for
- information on how to control the black content of
- an image.
-
- Example Convert the Targa file image1.tga to a CCRF file
- using 16 bit compression units:
-
- alchemy page1.tif --l7
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 41
-
-
-
-
- CALS --c
-
-
- Computer-aided Acquisition and Logistics Support
- (CALS) files are black and white images used by
- the US Government as part of their transition to
- electronic media.
-
- Syntax --c
-
- Extension .cal
-
- Creator Defense Logistics Agency (DLA)
-
- Used by Department of Defense (DoD)
-
- Variations Reads and writes type 1 (Group 4 raster) CALS
- images.
-
- Limitations Document labels, such as document ID and figure
- ID, are ignored.
-
- Comments Since CALS files are always black and white,
- Alchemy assumes the use of the -b, -8, and -c2
- options when writing CALS files.
-
-
- CALS images are Fax Group IV compressed and are
- therefore a good way of storing black and white
- line drawings and scans.
-
- Example Convert the TIFF file page1.tif to a CALS file:
-
- alchemy page1.tif --c
-
-
-
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-
- 42 Image Alchemy
-
-
-
-
- CubicompPictureMaker --P
-
-
- Cubicomp PictureMaker files are used in broadcast-
- quality three dimensional modelling and animation.
-
- Syntax --P type
-
- Parameter type:
- 0: allow any size image
- 1: adjust image to 512 x 488
- The default is 0.
-
- Extension .r8 (Red channel image data)
- .g8 (Green channel image data)
- .b8 (Blue channel image data)
- .a8 (Alpha channel image data [optional)
-
- Creator Cubicomp Corp.
-
- Used by Cubicomp PictureMaker
-
- Variations Reads and writes 24 bit true colour images.
-
- Limitations If an alpha channel exists, it will be ignored.
-
-
- 8-bit paletted PictureMaker files are unsupported.
-
- Comments This format is not the same as IBM Picture Maker.
-
- The option for adjusting the image size to 512 x
- 488 was added because Cubicomp PictureMaker does
- not work with images which are not of this exact
- size. If either the X or Y dimension is larger
- than 512 or 488, respectively, that dimension will
- be truncated. If either dimension is smaller than
- 512 or 488, the image will be padded on the right-
- hand side or bottom, as necessary, with black.
-
-
- PictureMaker images have either three or four
- separate files per image: a red, green, blue, and
- optional alpha channel. You specify the name of
- the .r8 file and Alchemy automatically generates
- the name of the .g8 and .b8 files
-
- When writing a PictureMaker file Alchemy will
- overwrite, without warning, existing .g8 and .b8
- files.
-
-
-
-
- Image Alchemy 43
-
-
-
-
- Example Convert the 24-bit JPEG image stones.jpg to
- PictureMaker files:
-
- alchemy --P stones.jpg
-
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- 44 Image Alchemy
-
-
-
-
- Dr. Halo CUT --C
-
-
- Dr. Halo CUT files are used by various MS-DOS
- based paint software.
-
- Syntax --C
-
- Extension .pal (palette and header)
- .cut (pixel data)
-
- Creator Media Cybernetics
-
- Used by Dr. HALO III Paint Package
- HALO Desktop Imager
-
- Variations 8 bits per pixel
-
- Comments Dr. Halo CUT images are actually two files. You
- specify the name of the .cut file and Alchemy
- automatically generates the name of the .pal file.
-
- When writing a Dr. Halo CUT file Alchemy will
- overwrite, without warning, existing .pal files.
-
- Examples Convert the image test.pcx to a Dr. Halo CUT file:
-
- alchemy test.pcx --C
-
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- Image Alchemy 45
-
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-
-
- Encapsulated PostScript (EPS) -e
-
-
- EPS files are a subset of PostScript; they may be
- included by other PostScript files without
- requiring that the importing software be able to
- interpret the file.
-
- Syntax -e previewType
-
- Parameter previewType:
- 0:None
- 1:Device independent
- 2:TIFF
- The default is device independent.
-
- Extensions .epsi
- .epi
-
- Creator Adobe Systems, Inc.
-
- Used by PostScript printers
-
- Variations Gray-scale, RGB, and indexed images.
-
- Limitations Alchemy can only write, not read, EPS images.
-
- Comments If the output is gray-scale, it will work with any
- PostScript device. If it's true colour, then the
- CMYK extensions or a level 2 device is required.
- For paletted files, a level 2 device is always
- required.
-
- Examples Convert the file input.gif to a colour EPS file
- called input.eps which will not require level 2
- PostScript (but will require CMYK extensions),
- with no preview:
-
- alchemy -e0 -24 input.gif
-
-
-
- Convert the file input.gif to a gray-scale EPS
- file called gray.eps, with a device independent
- preview:
-
- alchemy -e -b input.gif gray.eps
-
-
-
-
-
-
-
- 46 Image Alchemy
-
-
-
-
- ER Mapper Raster --m
-
-
- ER Mapper files are used by ER Mapper satellite
- image analysis software.
-
- Syntax --m
-
- Extensions .ers for header data
- . for pixel data
-
- Creator Earth Resource Mapping
-
- Used by ER Mapper
-
- Variations Reads and writes single channel and 3 channel
- images.
-
- Limitations Alchemy cannot read 2 channel or 4 or more channel
- images without using the -Z option (see the
- comments section below for more information).
-
- Comments ER Mapper files are actually two files, one with
- the extension .ers and the other without any
- extension. The .ers file contains header
- information and the non-extensioned file contains
- the actual image data. You specify the name of
- the .ers file and Alchemy automatically generates
- the name of the other file.
-
- When writing a ER Mapper file Alchemy will
- overwrite, without warning, existing ER Mapper
- image data files.
-
- Using the -Z option it is possible to select a
- single channel or 3 channels when reading a multi-
- channel ER Mapper image. To use the -Z option
- follow it with a single number to indicate which
- channel is to be read as a grey-scale image or
- three numbers to indicate which channels are to be
- read as 24 bit colour image. See the example
- section below for details.
-
- Example Convert the Sun Raster file earth.ras to an ER
- Mapper file:
-
- alchemy earth.ras --m
-
-
-
-
-
-
-
- Image Alchemy 47
-
-
-
-
- The ER Mapper file Landsat_TM_year_1991.ers
- contains 7 bands these examples show various ways
- to read selected bands out of the image:
-
- Convert the first band in the image to a
- grayscale Sun Raster file.
-
- alchemy Landsat_TM_year_1991.ers -Z 1 -s
-
- Convert the fifth band in the image to a
- grayscale Sun Raster file.
-
- alchemy Landsat_TM_year_1991.ers -Z 5 -s
-
- Convert the the image to a 24 bit, colour Sun
- Raster file, using band 2 as the red channel, band
- 7 as the green chanel, and band 3 as the blue
- channel.
-
- alchemy Landsat_TM_year_1991.ers -Z 2 7 3 -s
-
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- 48 Image Alchemy
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-
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- Erdas LAN/GIS --e
-
-
- Erdas files are used by Erdas image processing
- software.
-
- Syntax --e
-
- Extensions .lan
- .gis
-
- Creator Erdas Inc.
-
- Used by Erdas remote sensing software.
-
- Variations Reads and writes 1 and 3 band files.
-
- Reads 4, 8, and 16 bit files. Writes 8 bit files.
-
- Limitations When writing Erdas files Alchemy does not change
- the extension depending on the number of bands in
- the image; according to the specification gray-
- scale files should have the extension .gis and
- true colour files should have the extension .lan.
- Alchemy always uses .lan.
-
- Comments 1 band files are read in as gray-scale images.
-
- 3 band files are read in as true colour images.
- The colour mapping between RGB and bands 1, 2, and
- 3 is Red=Band 1, Green=Band 2, and Blue=Band 3.
-
- Examples Convert the GIS file texas.gis to a Sun raster
- file:
-
- alchemy texas.gis -s
-
- Convert the file satellite.image to a GIS file.
-
- alchemy -b --e satellite.image satellite.gis
-
- Convert the file satellite.image to a LAN file.
-
- alchemy --e satellite.image satellite.lan
-
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- Image Alchemy 49
-
-
-
-
- First Publisher ART --F
-
-
- First Publisher ART files are black and white
- images used as clip art by First Publisher.
-
- Syntax --F
-
- Extension .art
-
- Creator Software Publishing Corp.
-
- Used by First Publisher
-
- Variations Black and white, 1 bit per pixel.
-
- Comments Since ART files are always black and white, 1 bit
- per pixel, Alchemy assumes use of the -c2 and -b
- options when writing them.
-
- Examples Convert the image scan.pcx to a First Publisher
- ART file:
-
- alchemy scan.pcx --F
-
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- 50 Image Alchemy
-
-
-
-
- Freedom of Press --f
-
-
- Freedom of Press is a PostScript interpreter from
- Custom Applications that converts PostScript files
- to raster files. The Freedom of Press format is
- one of the file types it can create.
-
- Syntax --f
-
- Extension .fop
-
- Creator Custom Applications
-
- Limitations Output only.
-
- Only CMYK 1 bit per component per pixel supported.
-
- Comments Freedom of Press images are actually two files, a
- data file and an info file. You specify the name
- of the data file and Alchemy automatically
- generates the name of the info file. The output
- file is normally output.001, output.002, etc.
- Alchemy will strip the first part of the name and
- replace it with 'info', so if you specified an
- output filename of output.005 there will be
- another file created called info.005. If you
- don't specify an extension, Alchemy will use .fop,
- so you'll get two files named filename.fop and
- info.fop. Alchemy will overwrite info files
- without warning.
-
- Related options -C Undercolour removal
-
- Example Convert the file image.tga to a Freedom of Press
- image called output.003 and info.003, controlling
- the undercolour removal process using sample.ucr,
- scaling the image to 2500 pixels across (and
- scaling proportionately vertically) using nearest
- neighbor scaling, and conserving memory:
-
- alchemy --f -Csample.ucr -X2500 -+ -$
- image.tga output.003
-
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- Image Alchemy 51
-
-
-
-
- GEM VDI Image File --g
-
-
- VDI files are files that were developed by Digital
- Research to use with GEM.
-
- Syntax --g
-
- Extension .img
-
- Creator Digital Research Inc.
-
- Used by GEM
-
- Variations Reads 1-8 bit grayscale and 3 and 4 bit colour
- files.
-
-
- Writes 1, 3, and 4 bit grayscale and 3 and 4 bit
- colour files.
-
- Limitations The support for colour and multiple bit grayscale
- GEM files is not very universal. Therefore make
- sure the application you are using to read the GEM
- files can in fact handle them.
-
-
- Alchemy defaults to writing out a 1 bit, black and
- white GEM file. You can explicitly force a 3
- plane colour file by use of the -c8 option and a 4
- plane colour file by use of the -c16 option (you
- may add a -b to write a grayscale file instead of
- a colour file).
-
- Comments Because colour GEM files have only 3 or 4 bits of
- information and no palette support the quality is
- generally not very good for scanned images. The
- GEM format seems to have been designed for line
- drawings.
-
-
-
- Examples Convert the image scan.pcx to a black and white
- GEM file:
-
- alchemy scan.pcx --g
-
- Convert the image bigscan.tga to a 640x480, 8
- colour GEM file, using nearest neighbor scaling
- and type 2 dithering:
-
-
-
-
- 52 Image Alchemy
-
-
-
-
- alchemy -c 8 --g bigscan.tga -X640
- -Y480 -d2
-
- Do the same thing but write an 8 shade grayscale
- file with no dithering:
-
- alchemy -c 8 --g bigscan.tga -X640
- -Y480 -d -b
-
-
-
-
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-
- Image Alchemy 53
-
-
-
-
- GIF -g
-
-
- GIF files were originally developed by CompuServe
- as a machine independent image file format. GIF
- files are clearly the most popular way of storing
- 8 bit, scanned or digitized images. In addition
- the compression ratio achieved by GIF files is
- usually better than any other 8 bit format in
- common use. GIF89A files were introduced in 1990
- as a method for including text and simple
- animations.
-
- Syntax -g version
-
- Parameter version:
- 0: GIF87A
- 1: GIF89A
- The default is GIF87A.
-
- Extension .gif
-
- Creator CompuServe, Incorporated
-
- Used by CompuServe
- Everyone
-
- Variations Reads 1 through 8 bit GIF87A and GIF89A
- interleaved and non-interleaved files.
-
- Writes 1 through 8 bit GIF87A and GIF89A non-
- interleaved files.
-
- Limitations When reading GIF89A files only the first image in
- the file is read. Any text, overlays, pauses,
- palette changes, etc. are ignored.
-
-
- Because GIF files only store the size of the
- palette to the nearest power of 2 the exact
- palette size is lost when converting to and from
- GIF files. For example, if you convert a 240
- colour Sun Raster file to a GIF file and back to a
- Sun Raster file the resulting Sun Raster file will
- have 256 colours.
-
-
-
-
-
-
-
-
-
- 54 Image Alchemy
-
-
-
-
- Comments When writing a file you probably want to use the
- GIF87A variation, since the GIF89A extensions
- aren't necessary to store single images and a lot
- of other software still can't read GIF89A images.
- The only advantage to GIF89A is that the aspect
- ratio of the image is preserved (GIF87A does not
- have a provision for storing aspect ratio).
-
-
- The GIF format includes a field for storing the
- colour to be used for the background when viewing
- files. Alchemy does not make use of this value.
- Alchemy sets the background colour to the darkest
- colour in the palette when viewing files and
- organizes the palette such that the first colour
- is the darkest colour when writing GIF files, if
- the palette is created by Alchemy (you can
- override this by using the -z option).
-
- Related options -z Palette Selection
-
- Examples Convert the image test.pcx to a GIF87A image.
-
- alchemy test.pcx -g
-
- Convert the file input.tga to a 16 colour GIF89A
- file:
-
- alchemy input.tga -c16 -g1
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
-
-
-
-
-
-
-
- Image Alchemy 55
-
-
-
-
- GOES --G
-
-
- GOES files are used for satellite image data.
-
- Syntax --G goesType
-
- Parameter goesType:
- 0:GARS format
- 1:McIDAS format
- The default is 0 (GARS format).
-
- Extension .goe
-
- Creators The University of Wisconsin
- National Oceanic and Atmospheric Administration
- (NOAA)
- National Environmental Satellite Data Information
- Service (NESDIS)
-
- Used by Various satellite image processing software,
- including the McIDAS system.
-
- Variations Reads 8, 16, and 32 bits per pixel GOES images.
-
- Writes 8 bits per pixel images.
-
- Limitations When reading 16 and 32 bit images Alchemy discards
- all but the top 8 bits of data.
-
-
- Alchemy discards any calibration data and level
- maps when reading images.
-
-
- Because of difficulty in getting a sufficient
- number of test images in the GOES format
- (especially the PUT format) reading GOES images
- has not been thoroughly tested. If you have any
- GOES images which Alchemy does not read correctly
- please contact us.
-
- Comments The GARS format is a 7680 bytes per block,
- Motorola byte-order, EBCDIC format; the MCIDAS
- format is a continuous data, Intel byte-order,
- ASCII format.
-
-
- Since GOES images are always grayscale, Alchemy
- assumes the use of the -b and -8 options when
- writing a GOES file.
-
-
-
- 56 Image Alchemy
-
-
-
-
-
- GOES images contain a lot of information which is
- not part of the image data. This information
- includes the time and date the image was captured,
- the satellite which captured the image, the type
- of instrumentation used, etc. When reading a GOES
- image this information is discarded; when writing
- a GOES image 0 is written for all values for which
- data is unavailable.
-
- Examples Convert the Erdas file, florida.gis, into a GOES
- GARS image:
-
- alchemy --G0 florida.gis
-
- Do the same thing, but write out a GOES McIDAS
- image:
-
- alchemy --G1 florida.gis
-
-
-
-
-
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-
- Image Alchemy 57
-
-
-
-
- Hitachi Raster Format --h
-
-
- Hitachi Raster Format (HRF) files are black and
- white images used by CADCore.
-
- Syntax --h
-
- Extension .hrf
-
- Creator Hitachi Software Engineering Co., Ltd.
-
- Used by Information and Graphics Systems, Inc. (IGS)
-
- Comments Since HRF files are always black and white,
- Alchemy assumes the use of the -b, -8, and -c2
- options when writing HRF files.
-
-
- Example Convert the TIFF file page1.tif to a HRF file:
-
- alchemy page1.tif --h
-
-
-
-
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-
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-
- 58 Image Alchemy
-
-
-
-
- HP Printer Command Language (PCL) -P
-
-
- HP PCL files are used by HP LaserJets and
- compatible printers.
-
- Syntax -P compressionType
-
- Parameter compressionType:
- 0: Uncompressed
- 1: RLE compressed
- 2: TIFF compressed
- 3: Delta Row compressed
-
- 10:Landscape, Uncompressed
- 11:Landscape, RLE compressed
- 12:Landscape, TIFF compressed
- 13:Landscape, Delta Row compressed
-
- 100:LaserJet 4, Uncompressed
- 101:LaserJet 4, RLE compressed
- 102:LaserJet 4, TIFF compressed
- 103:LaserJet 4, Delta Row compressed
-
- 110:LaserJet 4, Landscape, Uncompressed
- 111:LaserJet 4, Landscape, RLE compressed
- 112:LaserJet 4, Landscape, TIFF compressed
- 113:LaserJet 4, Landscape, Delta Row
- compressed
- The default is uncompressed.
-
- Extension .pcl
-
- Creator Hewlett-Packard Company
-
- Used by HP LaserJet printers
- HP compatible laser printers
-
- Variations PCL files are always 1 bit per pixel, black and
- white.
-
-
- Reads and writes uncompressed, RLE compressed,
- TIFF compressed, and Delta Row Compressed files.
-
- Reads and writes portrait and landscape files.
-
-
-
-
-
-
-
-
- Image Alchemy 59
-
-
-
-
- Limitations In addition to raster images, PCL files can
- include text and vector graphics information.
- When reading Alchemy only pays attention to raster
- images in the file and attempts to skip everything
- else. See Appendix A, Answers to Frequently Asked
- Questions, for further discussion of this.
-
-
- The only resolutions allowed in PCL files are
- 75 DPI, 100 DPI, 150 DPI, and 300 DPI (and, in the
- case of LaserJet 4 type files, 200 DPI, and
- 600 DPI )
-
-
- The X and Y resolution must be the same.
-
-
- If you specify a non-allowable resolution Alchemy
- automatically alters the resolution to the next
- higher resolution. For example, if you specify
- 250 DPI Alchemy will write a 300 DPI PCL file
-
-
- If no resolution is specified either on the
- command line or in the input file Alchemy
- automatically choses the smallest resolution which
- will allow the entire image to fit on the page.
-
- Comments Since PCL files are always 1 bit, black and white
- files, Alchemy assumes the use of the -b, -c2, and
- -8 options.
-
-
- When converting colour or gray-scale images to PCL
- you will probably want to scale the output so the
- image will be larger than the input image. This
- will allow the dithering to preserve more detail
- in the image.
-
-
- PCL files can be used to generate output which can
- be printed on HP LaserJet and compatible printers.
- The easiest method is to simply generate a .PCL
- file and then copy it to the printer by using the
- copy command (when using the copy command from MS-
- DOS you will have to use a /B to make sure the
- entire file is copied to the printer; see the
- example below for more information).
-
-
-
-
-
-
- 60 Image Alchemy
-
-
-
-
- Not all PCL compatible printers can print all
- types of compressed PCL file. Specifically,
- LaserJet II, IID, and earlier printers can print
- only uncompressed PCL files. LaserJet IIp
- printers can print only uncompressed and RLE
- compressed files. LaserJet III, IIID, IIIp,
- IIIsi, and 4 printers can print all types of
- compressed PCL files.
-
- In general, the higher the compression type, the
- better the compression ratio.
-
- The Landscape option can be used to write a
- landscape PCL file. Because of changes in the PCL
- format, only LaserJet III and newer printers can
- print Alchemy produced landscape PCL files.
-
- It is now possible to write a PCL file directly to
- a HP LaserJet or compatible printer. If you use
- the name of the device as the output file name
- Alchemy will redirect output to that device (for
- example, use prn: as the output file name if your
- LaserJet is attached to the prn: port) .
-
- Examples Convert the image image.gif to a HP PCL file,
- using no compression:
-
- alchemy image.gif -P
-
-
-
- Convert the image small.gif to a HP PCL file
- called out.pcl with dimensions of 2000 by 2000 at
- 300 DPI:
-
- alchemy small.gif -P -X2000 -Y2000
- -D 300 300 out
-
- Print the image generated by the previous example
- (for MS-DOS machines only). The /B is necessary
- to tell the copy command that the file is a binary
- file:
-
- copy /B out.pcl prn:
-
- Convert the image small.gif to a HP PCL file
- called out2.pcl with dimensions of 2000 by 2000 at
- 300 DPI, using TIFF compression:
-
- alchemy small.gif -P2 -X2000 -Y2000
- -D 300 300 out2
-
-
-
- Image Alchemy 61
-
-
-
-
- To print the print the image madonna.gif directly
- to your Laserjet 4 at the largest resolution,
- using Delta Row compression with dithering type
- 22:
-
- alchemy madonna.gif -P104 -D600 600 -Xb4800 -
- YB6600 -+ -d22 prn:
-
- To print the print all the TIFF files in the
- current directory directly to a LaserJet 2:
-
- alchemy *.tif -P prn:
-
-
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-
- 62 Image Alchemy
-
-
-
-
- HP Raster Transfer Language (RTL) --r
-
-
- RTL files are used by HP colour raster printers
- and plotters.
-
- Syntax --r type
-
- Parameter type:
- 0: PaintJet
- 1: HP7600 uncompressed
- 2: HP7600 PackBits compression
- 3: HP7600 planar uncompressed
- 4: HP7600 planar PackBits compression
- 5: HP7600 planar Group III compression
- 6: on the fly uncompressed
- 7: on the fly rle
- 10: NovaJet
- The default is HP7600 PackBits compression.
-
- Extension .rtl
-
- Creator Hewlett-Packard Company
-
- Used by HP raster plotters and printers including
- PaintJets and HP 7600 Series plotters.
-
- Variations CMYK, 1 bit per component per pixel.
-
- Blake and white, 1 bit per pixel.
-
- Limitations Output only.
-
-
-
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-
-
-
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- Image Alchemy 63
-
-
-
-
- Comments Compression types 6 and 7 are equivalent to types
- 1 and 2 except they tell the plotter it may plot
- the data as received instead of waiting for the
- entire image. This is useful on the DesignJet
- plotters which have small buffers compared to the
- imageable area.
-
- The NovaJet option cause Alchemy to create RTL
- files which are compatible with NovaJet plotters.
-
- Alchemy will generate a colour RTL file unless the
- input file is black and white or grayscale or the
- -b option is specified as part of the conversion.
-
- RTL files can be used to produce output which can
- be printed on HP colour printers and raster
- plotters. The file can be printed by sending the
- file to the plotter. There is no additional setup
- required for the PaintJet. HP7600 series plotters
- should be in HP-GL/2 mode best results will
- generally be achieved with compensation off. To
- get colour plots from the HP7600 series the
- plotter must be in 4 or 5 pass mode. The file
- must be sent to the printer/plotter in binary mode
- (for MS-DOS systems, use the /B option with the
- copy command).
-
- If the input is black and white, you probably want
- to do the conversion without an undercolour
- removal file and with dithering off. See below
- for an example.
-
-
- If the input is gray-scale, you probably do want
- to use an undercolour removal file to perform
- density correction, but with 100% black removal
- (the black removal tables should contain 0 through
- 255, increasing by one each line) so that the
- output won't contain cyan, magenta, or yellow.
- The sample directory on the distribution diskette
- has a UCR file called gray.ucr which has 100%
- black removal.
-
- Related options -C Undercolour Removal File
- -d Specify dither type
-
- Examples Convert the black and white image test.wpg to a
- RTL file for a PaintJet called test.rtl, not using
- a UCR file and with dithering off:
-
- alchemy --r0 -d0 test.wpg
-
-
-
- 64 Image Alchemy
-
-
-
-
- Convert the file image.tga to a RTL file for a
- PaintJet called image.rtl, using the undercolour
- removal file sample.ucr:
-
- alchemy --r0 -Csample.ucr image.tga
-
- Convert the file image.tga to a planar RTL file
- called image.rtl using PackBits compression,
- controlling the undercolour removal process using
- sample.ucr, scaling the image to 3000 pixels
- across using good quality scaling, preserving the
- aspect ratio (by proportionately scaling the image
- vertically), and conserving memory:
-
- alchemy --r4 -Csample.ucr -Xb3000 -+ -$
- image.tga
-
- Plot the image generated by the previous example
- (for MS-DOS machines with the plotter connected to
- a port which is mapped to prn:):
-
- copy /b image.rtl prn:
-
-
-
-
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-
- Image Alchemy 65
-
-
-
-
- HP-48sx Graphic Object (GROB) --H
-
-
- Graphic Object files are used by HP-48sx
- calculators.
-
- Syntax --H type
-
- Parameter type:
- 0: Binary
- 1: ASCII
- The default is Binary.
-
- Extension .grb
- .asc
-
- Creator Hewlett-Packard Company
-
- Used by HP -48sx calculators.
-
- Variations Black and white, 1 bit per pixel.
-
- Examples Convert the image madonna.gif to a ASCII HP-48sx
- GROB file
-
- alchemy madonna.gif --H 1
-
-
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- 66 Image Alchemy
-
-
-
-
- HSI JPEG --j
-
-
- The HSI JPEG format is a variation of the JPEG
- format that was designed by Handmade Software to
- better compress paletted images. Paletted images
- often have large areas where the image consists of
- 1 or 2 colours; JPEG compression does a poor job
- on these sections when compared to LZW
- compression. HSI JPEG files are a combination of
- JPEG and LZW compression.
-
- Syntax --j
-
- Extension .jpg
-
- Creator Handmade Software, Inc.
-
- Used by Image Alchemy
- GIF2JPG (another Handmade Software product)
-
- Variations 8 bit paletted
-
- Comments HSI JPEG files are not compatible with JPEG or
- JFIF files. If you intend to transfer files to
- other systems do not use this format, use the
- standard JPEG format instead (using the -j
- option).
-
- Example Convert the file madonna.gif to a HSI JPEG file:
-
- alchemy --j madonna.gif
-
-
-
-
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-
-
-
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-
-
- Image Alchemy 67
-
-
-
-
- HSI Palette -l
-
-
- PAL files are palettes which are ASCII files that
- can be edited with a text editor.
-
- Syntax -l (lower case L)
-
- Extension .pal
-
- Creator Handmade Software, Inc.
-
- Used by Image Alchemy
-
- Variations Palette files are always ASCII files.
-
- Limitations .PAL files contain only a palette.
-
- Comments The format of PAL files is described in
- Appendix H.
-
- Related options -f Match image to specified palette
- -F False colour with specified palette
-
- Examples Extract the palette from the GIF file madonna.gif:
-
- alchemy madonna.gif -l
-
- Convert the file image.tga to a GIF file, matching
- the palette found in standard.pal:
-
- alchemy image.tga -g -f standard.pal
-
-
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-
- 68 Image Alchemy
-
-
-
-
- HSI Raw -r
-
-
- HSI Raw files are used internally by Image Alchemy
- when converting between certain combinations of
- image formats. If you are interested in
- converting custom format images to be used with
- Image Alchemy we suggest using HSI Raw Files.
-
- Syntax -r
-
- Extension .raw
-
- Creator Handmade Software Inc.
-
- Used by Image Alchemy
-
- Variations 8 bit paletted and 24 bit true colour,
- uncompressed, not packed.
-
- Comments This format is used internally as temporary files
- by Alchemy when doing certain image conversions;
- it can also be explicitly read and written. This
- format is described in Appendix F.
-
- Examples Convert the file test.lbm to a raw file:
-
- alchemy test.lbm -r
-
- Convert the raw file, test.raw, to a 24 bit Targa
- file called output.tga:
-
- alchemy -24 -a test.raw output.tga
-
-
-
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- Image Alchemy 69
-
-
-
-
- IBM Picture Maker --i
-
-
- IBM Picture Maker files are used by IBM
- presentation software.
-
- Syntax --i
-
- Extension .pic
-
- Creator IBM
-
- Used by IBM Storyboard Live!
-
- Variations Reads and writes 256 colour Picture Maker files.
-
- Limitations 16 colour Picture Maker files are not supported.
- Picture Maker images cannot be larger than
- 640x480.
-
- Comments This is not the same format as Cubicomp
- PictureMaker.
-
-
- 256 colour Picture Maker files may be either
- 320x200 or 640x480. Image Alchemy will write the
- smallest variation that the image will fit in,
- with the image centered; the borders will be
- filled with colour 0.
-
- Examples Convert the PCX file, giraffe.pcx, into an IBM
- Picture Maker file:
-
- alchemy --i giraffe.pcx
-
-
-
-
-
-
-
-
-
-
-
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-
-
- 70 Image Alchemy
-
-
-
-
- IFF/ILBM -i
-
-
- IFF (Interchange File Format) files are used by
- Amiga computers for storing a number of types of
- data, including images, text, and music; ILBM
- (InterLeaved BitMap) is a type of IFF file used to
- store images.
-
- Syntax -i
-
- Extensions .lbm
- .iff
- .ilbm
-
- Creator Commodore-Amiga Corp.
-
- Used by Amiga
- Deluxe Paint
-
- Variations Reads 1 through 8 bit, 24 bit, HAM, and PBM images
-
- Writes 1 through 8 bit and 24 bit images.
-
- Limitations Dynamic Hi-Res images are not supported.
-
- Does not write images in any of the Amiga specific
- display modes.
-
- Comments If you're writing an ILBM file for use on an
- Amiga, you probably want to write either a
- paletted file with 32 colours or a 24 bit file.
- 24 bit ILBM files can then be converted to one of
- the Amiga specific display modes with various
- third-party utilities.
-
- Example Convert the file input.pcx to an IFF/ILBM file
- called output.lbm with 32 colours:
-
- alchemy -i -c32 input.pcx output.lbm
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 71
-
-
-
-
- Img Software Set --Q
-
-
- The Img Software Set is a collection of tools for
- manipulating graphic images freely available for
- various UNIX workstations (see Appendix J for
- information on how to get a copy of the Img
- Software Set).
-
- Syntax --Q
-
- Extensions .img
- .p
- .a
-
- Creator Paul Raveling
-
- Used by Img Software Set
-
- Variations Reads and writes 8 bit paletted and 24 bit images.
-
- Limitations Alchemy does not read nor write compressed (.Z)
- images. Use the UNIX supplied uncompress program
- to decompress those images before reading with
- Alchemy.
-
- Example Convert the Sun Raster file test.ras to an Img
- Software Set file:
-
- alchemy test.ras --Q
-
-
-
-
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-
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-
- 72 Image Alchemy
-
-
-
-
- JPEG/JFIF -j
-
-
- JPEG is a new type of image file format that uses
- a lossy compression technique to achieve high
- compression ratios. See Appendix C, JPEG
- Compression, for more information.
-
- Syntax -j[coding] quality
-
- Parameters coding:
- Specify the type of entropy coding to
- perform.
- none: default Huffman coding
- a: arithmetic coding
- h: optimum Huffman coding
- quality:
- 1 through 100 (larger is higher quality)
- The default quality is 32.
-
- Extension .jpg
-
- Creator Joint Photographic Experts Group (JPEG)
-
- Used by Lossy compression of photographic images.
-
- Variations Gray-scale images are saved as single channel JPEG
- files; colour images are saved as three channel
- JPEG files.
-
- Reads and writes baseline JPEG with CCIR-601 YCbCr
- colour space, interleaved components, Huffman or
- arithmetic coded.
-
- Alchemy can read files with any component sub-
- sampling up to 4x4; it always writes 2h:1v 1h:1v
- 1h:1v.
-
- Alchemy Huffman coded JPEG files comply with the
- industry standard `JFIF' interchange format.
-
- Limitations JPEG files are always lossy, which means that the
- compressed image is not identical to the original
- image. At high quality factors (32 and above)
- this loss is generally so slight as to be barely
- noticeable. There is no quality factor which is
- guaranteed to be lossless.
-
-
-
-
-
-
-
- Image Alchemy 73
-
-
-
-
- Comments By default, Image Alchemy uses a fixed set of
- Huffman tables to compress an image. If the -j is
- immediately followed by an 'h', Alchemy will
- generate a set of custom tables optimized for the
- image and quality factor. This usually produces
- 5-20% better compression (depending on the image
- content and quality factor) but requires an
- additional pass over the image data, so it takes a
- little longer to compress (there's no effect on
- the decompression time). Alchemy can also use
- arithmetic coding (by specifying an 'a' after the
- -j); this will produce 10-20% better compression;
- this is at the expense of JFIF compatibility and
- it takes a little longer to both compress and
- decompress than Huffman coded files.
-
- Quality may vary between 1 and 100; the default is
- 32. The higher the number the higher the quality
- of the image and the lower the compression ratio.
- Quality factors below 10 will produce images with
- significant loss of quality.
-
- JPEG files are based on the Joint Photographic
- Experts Group (JPEG) CD 10918-1 draft standard.
-
- Since JPEG compression was designed for use with
- continuous tone images (such as those produced by
- a scanner or digitizer), poor results can be
- expected when compressing line drawings.
-
-
- Related options -q Apply Smoothing when decompressing a JPEG
- image.
-
- Because JPEG compression works on 8x8 pixel blocks
- there may be discontinuities at the edges of these
- blocks producing block artifacts. Smoothing
- attempts to reduce these artifacts. Smoothing is
- really only necessary at very low quality settings
- (less than 10); even then the effects of smoothing
- are not particularly significant.
-
- Examples Convert the file photo.tga to a JPEG file called
- photo.jpg, using a high quality setting:
-
- alchemy -j70 photo.tga
-
- Convert the file photo.tga to a JPEG file called
- photo.jpg, using a low quality setting and
- generating optimum Huffman tables:
-
- alchemy -jh10 photo.tga
-
-
- 74 Image Alchemy
-
-
-
-
- Convert the JPEG file, lores.jpg, to a PCX file
- using smoothing:
-
- alchemy lores.jpg -p -q
-
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- Image Alchemy 75
-
-
-
-
- Jovian VI --J
-
-
- Jovian VI files are created by the Jovian Logic
- video capture boards.
-
- Syntax --J
-
- Extensions .vi
-
- Creator Jovian Logic Corp.
-
- Used by Jovian Logic
-
- Variations Reads 1, 4, 6, and 8 bit gray-scale images, 4 and
- 8 bit colour paletted images, and 16 and 24 bit
- true colour images.
-
- Writes 8 bit gray-scale, 4 and 8 bit colour
- paletted images, and 16 and 24 bit true colour
- images.
-
- Limitations Reads files with 6 and 8 bit palettes, always
- writes 6 bit palettes.
-
- Gray-scale files are always 8 bit.
-
- Comments When writing a VI file the palette always starts
- at 0, but will not necessarily be black (which is
- the way that Jovian VI files are written).
-
- Example Convert the GIF file, test.gif, to a 16 colour VI
- file:
-
- alchemy test.gif --J -c16
-
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- 76 Image Alchemy
-
-
-
-
- Lumena CEL --L
-
-
- Lumena CEL files are used by Time Arts software.
-
- Syntax --L
-
- Extension .cel
-
- Creator Time Arts
-
- Used by Lumena
-
- Variations Reads and writes 15 and 32 bit images.
-
- Limitations The Alpha channel in 32 bit images is ignored.
-
- Example Convert the file test.tga to a Lumena CEL file:
-
- alchemy --L test.tga
-
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- Image Alchemy 77
-
-
-
-
- Macintosh PICT/PICT2 -m
-
-
- PICT files were created by Apple Computer as a
- common format for Macintosh applications to use.
- Virtually every Macintosh application can use PICT
- files.
-
- Syntax -m macBinary
-
- Parameters macBinary:
- 0:do not write a MacBinary file
- 1:write a MacBinary file
- The default is to not write a MacBinary file.
-
- Extensions .pict
- .pic
-
- Creator Apple Computer, Inc.
-
- Used by Macintosh computers
-
- Variations Reads 1, 2, 4, 8, 16, and 32 bit PICT and PICT2
- images
-
- Writes 1, 2, 4, 8, and 32 bit PICT2 images.
-
- Limitations Only pays attention to pixMaps in the image;
- attempts to skip everything else.
-
- Comments Due to the enormous number of options allowed in
- PICT files, reading PICTs may not always work.
- See Appendix A, Answers to Frequently Asked
- Questions, for more information.
-
- Adding a MacBinary header to a MacPaint file is
- useful if transfering the file to a Macintosh
- computer over by modem. The MacBinary header will
- allow the Macintosh to automatically recognize the
- file as a MacPaint file.
-
- Example Convert the file input1.gif to a Mac PICT file
- called input1.pic:
-
- alchemy -m input1.gif
-
-
-
-
-
-
-
-
-
- 78 Image Alchemy
-
-
-
-
- MacPaint --t
-
-
- MacPaint files are black and white images used by
- Macintosh computers.
-
- Syntax --tmacBinary
-
- Parameters macBinary:
- 0:do not write a MacBinary file
- 1:write a MacBinary file
- The default is to not write a MacBinary file.
-
- Extensions .mac
-
- Creator Apple Computer, Inc.
-
- Used by Macintosh computers
-
- Variations 1 bit, black and white.
-
- Limitations MacPaint images are always 576x720 pixels. If you
- attempt to write a MacPaint image which is larger,
- Alchemy will report this as an error. If you
- write an image which is smaller Alchemy will pad
- the image with white space along the right-hand
- side and bottom.
-
- Because MacPaint images are always black and
- white, the -c2, -8, and -b options are assumed
- when writing an image.
-
- Comments Adding a MacBinary header to a MacPaint file is
- useful if transfering the file to a Macintosh
- computer over by modem. The MacBinary header will
- allow the Macintosh to automatically recognize the
- file as a MacPaint file.
-
- Example Convert the file input1.gif to a MacPaint file
- called input1.pic:
-
- alchemy --t input1.gif
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 79
-
-
-
-
- MTV Ray Tracer --M
-
-
- MTV files are used by the MTV RayTracer, a public
- domain ray tracer for Suns and other workstations.
-
- Syntax --M
-
- Extension .mtv
-
- Creator Mark T. VandeWettering
-
- Used by MTV Raytracer
-
- Variations 24 bit true colour.
-
- Comments MTV is a public domain ray-tracer available free
- of charge via anonymous ftp from
- drizzle.cs.uoregon.edu or via floppy disk from us.
-
- Example Convert the file spheres.img to a MTV file:
-
- alchemy spheres.img --M
-
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- 80 Image Alchemy
-
-
-
-
- Multi-Image Palette -L
-
-
- This option will generate an optimum palette for a
- variable number of images. This is useful for
- finding a common palette where multiple images are
- used (animations, for instance), without resorting
- to a uniform palette.
-
- Syntax -L filename
-
- Parameters filename is the name of the palette file which
- will contain the optimized palette for all of the
- images.
-
- Extension .pal
-
- Creator Handmade Software, Inc.
-
- Used by Image Alchemy
-
- Variations Palette files are always ASCII files.
-
- Limitations .PAL files contain only a palette.
-
- Comments The format of PAL files is described in
- Appendix H.
-
- Related options -f Match image to specified palette
- -F False colour with specified palette
-
- Examples Generate an optimum palette for all GIF files in
- the current directory:
-
- alchemy *.gif -L
-
-
-
-
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-
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-
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-
-
- Image Alchemy 81
-
-
-
-
- OS/2 Bitmap (BMP) -O
-
-
- OS/2 BMP files are used by IBM OS/2 2.0.
-
- Syntax -O compressionType (Uppercase letter o)
-
- Parameter compressionType:
- 0:None
- 1:RLE
- The default is none.
-
- Extension .bmp
-
- Creator IBM Corp.
-
- Used by OS/2 2.0
-
- Variations Reads 1, 4, 8, and 24 bit RGB (raw), RLE4, and
- RLE8 files.
-
- Writes 1, 4, 8, and 24 bit RGB (raw), RLE4, and
- RLE8 files.
-
- Comments
-
-
- Examples Convert the image test.jpg to a OS/2 BMP file:
-
- alchemy test.jpg -O
-
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- 82 Image Alchemy
-
-
-
-
- PCPAINT/Pictor Page Format -A
-
-
- The Pictor format was designed so that an image
- could be loaded into an IBM graphics adapter very
- quickly; it does this by almost exactly
- duplicating the organization of the graphics
- adapter memory. This makes the format hardware
- dependent.
-
- Syntax -A type
-
- Parameter type:
- 0:320x200x4 CGA*
- 1:320x200x16 PCjr/Tandy*
- 2:640x200x2 CGA*
- 3:640x200x16 EGA
- 4:640x350x2 EGA
- 5:640x350x4 EGA
- 6:640x350x16 EGA
- 7:720x348x2 Hercules*
- 8:640x350x16 VGA
- 9:320x200x16 EGA
- 10:640x400x2 AT&T/Toshiba*
- 11:320x200x256 VGA/MCGA
- 12:640x480x16 VGA
- 13:720x348x16 Hercules InColor*
- 14:640x480x2 VGA/MCGA
- 15:800x600x2 EGA/VGA
- 16:800x600x16 EGA/VGA
- 17:640x400x256 SVGA
- 18:640x480x256 SVGA
- 19:800x600x256 SVGA
-
-
-
- 20:1024x768x2 SVGA
- 21:1024x768x16 SVGA
- 22:360x480x256 VGA
- 23:1024x768x256 SVGA
- The default is 640x480x256 SVGA.
- *These modes are not yet supported.
-
- Extension .pic
- .clp
-
- Creator John Bridges
-
- Used by PCPAINT
- GRASP
-
-
-
-
- Image Alchemy 83
-
-
-
-
- Variations There are variations for most IBM and third party
- graphics adapter display modes.
-
- Limitations Only the EGA and VGA modes are supported at this
- time. Text modes are not supported.
-
- Comments Some Pictor files do not contain palettes. For
- those files Alchemy will default to using a
- standard palette appropriate to the display mode
- the file was saved in. However, the image may not
- use the default palette; in that case you can read
- the palette from another file with the -F false
- colour option.
-
- Related options -F False colour
-
- Example Convert the file image.pcx to a Pictor file called
- image.pic, for 800x600x256 SVGA mode:
-
- alchemy -A19 image.pcx
-
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- 84 Image Alchemy
-
-
-
-
- PCX -p
-
-
- PCX files are used extensively by MS-DOS machines.
- Originally created by ZSoft for use by their paint
- packages, PCX files can be read and written by
- almost all MS-DOS paint software and desktop
- publishing software.
-
- A new variation of PCX file, DCX, is used by many
- MS-DOS fax boards.
-
- PCX files suffer from two problems: the
- compression ratio is poor for 8 and 24 bit images
- and PCX files are often written out incorrectly;
- see the Limitations section below for details.
-
- Syntax -p type
-
- Parameter type:
- 0:Standard PCX
- 1:DCX
- 2:PCJ
- The default is standard PCX.
-
- Extension .pcx
-
- Creator ZSoft Corporation
-
- Used by PC Paint
- Publisher's Paintbrush
- Most paint and desktop publishing software can
- read and write PCX files.
- Fax board software uses the DCX variation of PCX.
-
- Variations 1, 4, 8, and 24 bits per pixel for standard PCX
- files.
- 1 bit per pixel for DCX files.
- 8 bits per pixel for PCJ files.
-
- Limitations PCX format files are often written out
- incorrectly; Alchemy attempts to figure out what
- is wrong and make intelligent decisions (things
- Alchemy can deal with include PCX files without
- palettes, files missing the last line of image
- data, and files with illegal (and incorrect)
- combinations of bits per pixel and planes).
-
-
-
-
-
-
-
- Image Alchemy 85
-
-
-
-
- 24 bit PCX files are very new and most other
- software cannot read them. Therefore, unless you
- are sure that the software you are using can read
- a 24 bit PCX file, you probably want to use the -8
- option to force Alchemy to write a paletted file
- when generating a PCX file.
-
-
- DCX files are multiple page PCX images which are
- used by various manufacturers of fax boards and
- fax software. Alchemy only reads the first page
- of a DCX file. Alchemy always writes single page
- DCX files which are black and white.
-
- Comments Because so many software packages can read and
- write PCX files we are especially interested in
- supporting as many variations as possible. If you
- have any PCX files which Alchemy does not read
- correctly please contact us.
-
-
- Since DCX files are always 1 bit, black and white
- images, Alchemy assumes the use of -b -c2 -8 when
- writing the DCX variation of PCX.
-
-
- ZSoft recently changed some of the information in
- the header of PCX files so they now include image
- resolution. Some fax board software makes use of
- this information when transmitting PCX or DCX
- files as faxes. See the example section below for
- an example of how to specify image resolution when
- writing a PCX file.
-
- PCJ files are a variation of 256 colour PCX files
- which have the palette in a separate file. The
- palette file has the extension .p13. Alchemy will
- automatically look for the palette file in the
- same directory as the PCJ file when reading.
-
- Related options -D Specify image resolution.
-
- Example Convert the GIF file, lush.gif, to a PCX file:
-
- alchemy lush.gif -p
-
- Convert the scanned image, page1.tif, to a DCX
- file:
-
- alchemy -p1 page1.tif
-
-
-
-
- 86 Image Alchemy
-
-
-
-
- Convert the scanned image, page2.tif, to a DCX
- file, specifying an image resolution of 200x100 (a
- common resolution for fax images):
-
- alchemy -p1 page2.tif -D 200 100
-
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- Image Alchemy 87
-
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-
- PDS --p
-
-
- PDS labeled images are used by NASA for planetary
- images.
-
- Syntax --p
-
- Extensions .ibg
- .imq
-
- Creator NASA
-
- Used by NASA distributes collections of planetary images
- on CD-ROM in PDS format.
-
- Variations Reads 1 and 8 bit uncompressed and 8 bit first
- difference Huffman compressed files.
-
-
- Writes 8 bit gray-scale uncompressed PDS files.
-
- Limitations PDS images must begin with either an "SFDU_LABEL"
- or a "FILE_TYPE" record for Alchemy to be able to
- identify it.
-
-
- Occasionally a PDS labeled image has a palette.
- There doesn't seem to be any standard format for
- the palette; Image Alchemy handles the palettes
- we've encountered.
-
-
- Any portions of the PDS labels not required to
- extract the image, such as longitude and latitude,
- are ignored.
-
- Comments Since Image Alchemy only writes gray-scale PDS
- images, Alchemy assumes the use of the -b option
- when writing PDS files.
-
-
- Some PDS images actually consist of two files, a
- label file and a data file. To read that type
- image you should use the name of the label file
- and Alchemy will find the data file.
-
- Examples Convert the GOES file, phoenix.goe, into a PDS
- labeled image:
-
- alchemy --p phoenix.goe
-
-
-
- 88 Image Alchemy
-
-
-
-
- Portable BitMap (PBM) -k
-
-
- The Portable BitMap format was developed by Jef
- Poskanzer to allow the transferring of black and
- white image files between different workstations.
- The PBM format has grown to include black and
- white, gray-scale, and true colour images, a large
- set of programs to convert various other image
- formats to and from PBM, and a set of image
- manipulation tools. The PBM tools are available
- free of charge (unfortunately, due to their memory
- requirements, many are not useable on MS-DOS
- machines).
-
- Syntax -k
-
- Extensions .pnm Portable aNyMap (Any of those below)
- .pbm Portable BitMap (Black and white)
- .pgm Portable GrayMap (Gray-scale)
- .ppm Portable PixelMap (True colour)
-
- Creator Jef Poskanzer
-
- Used by Portable BitMap Package
- Various workstation graphic programs
-
- Variations Reads and writes 1, 8, and 24 bit RAWBITS (binary)
- images.
-
- To write out a PBM file use -b -c2.
- To write out a PGM file use -b -c256.
- To write out a PPM file use -24.
-
- Limitations When writing a PBM file Alchemy always uses the
- .pnm extension (the extension should be changed
- based on the type of file being written).
-
- Comments The PBM package is a set of image manipulation
- tools which run on various workstations. The
- software is available for free via anonymous ftp
- from expo.lcs.mit.edu as contrib/pbmplus.tar.Z,
- ftp.ee.lbl.gov as pbmplus.tar.Z, or via floppy
- disk from us.
-
- Examples Convert the file sun.im32 to a PBM file:
-
- alchemy sun.im32 -k -b -c2
-
- Convert the file sun.im32 to a PGM file,
- overwriting any existing sun.pnm file:
-
-
-
- Image Alchemy 89
-
-
-
-
- alchemy sun.im32 -k -b -c256 -o
-
- Convert the file sun.im32 to a PPM file called
- image77:
-
- alchemy sun.im32 -k -24 image77 -.
-
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- 90 Image Alchemy
-
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-
-
- Puzzle --U
-
-
- The Puzzle format is used by the UNIX supplied
- Puzzle program
-
- Syntax --U
-
- Extensions .pzl.puzzle
- .cm
-
- Creator Unknown
-
- Used by The puzzle program.
-
- Variations 8 bits per pixel
-
- Example Convert the file einstein.im8 to a Q0 file:
-
- alchemy einstein.im8 --q
-
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- Image Alchemy 91
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- Q0 --q
-
-
- The Q0 format is apparently commonly used by
- various Japanese scanning, painting, and viewing
- software to store 24 bit images. Handmade
- Software has no information other than a basic
- description of the format and some sample images;
- if you have further information on the Q0 format
- please contact us.
-
- Syntax --q
-
- Extensions .q0 For pixel data
- .rgb For pixel data
- .fal For image header information
-
- Creator Unknown
-
- Used by Various Japanese image processing software.
-
- Variations 24 bits per pixel
-
- Comments Q0 files are actually two files, one with the
- extension .rgb or .q0 and the other with the
- extension .fal. The .rgb or .q0 file contains the
- actual image data and the .fal file contains the
- header information (primarily the height and width
- of the image). You specify the name of the .rgb
- or .q0 file and Alchemy automatically generates
- the name of the .fal file.
-
- When writing a Q0 file Alchemy will overwrite,
- without warning, existing .fal files.
-
- Example Convert the file dogcow.gif to a Q0 file:
-
- alchemy dogcow.gif --q
-
-
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-
- 92 Image Alchemy
-
-
-
-
- QDV --D
-
-
- The QDV format is used by Giffer, a Macintosh
- program which displays and converts image files.
-
- Syntax --D
-
- Extension .qdv
-
- Creator Steve Blackstock
-
- Used by Giffer
-
- Variations QDV files are always 8 bits per pixel.
-
- Comments Giffer is a great shareware (Beerwaretm, actually)
- program for the Macintosh that converts between
- various image file formats and allows viewing of
- graphics files.
-
- Since QDV files are always paletted, Alchemy
- assumes the use of the -8 option when writing QDV
- files.
-
- Example Convert the file input.tga to a qdv file:
-
- alchemy input.tga --D
-
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- Image Alchemy 93
-
-
-
-
- QRT --T
-
-
- QRT files are generated by the QRT Ray Tracer, a
- public domain ray-tracer for Amiga, Macintosh, and
- IBM PC computers.
-
- Syntax --T
-
- Extension .raw
-
- Creator Steve Korn
-
- Used by QRT Ray Tracer
-
- Variations 24 bits per pixel
-
- Comments Since QRT files are always true colour, Alchemy
- assumes use of the -24 option.
-
- Example Convert the file spheres.gif to a QRT file called
- spheres.raw:
-
- alchemy --T spheres.gif
-
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- 94 Image Alchemy
-
-
-
-
- RIX -R
-
-
- RIX files are colour files developed by ColoRIX to
- use with their paint software.
-
- Syntax -R
-
- Extension .scx
- .rix
-
- Creator RIX Softworks, Inc.
-
- Used by ColoRIX software
-
- Variations Reads and writes Type 0 (8 bits per pixel) and
- Type 4 (4 bits per pixel) images.
-
- Limitations We would like to add support for Type 1 and Type 2
- images but we haven't been able to find any; if
- you have some please contact us.
-
- Comments A type 0 file will be written if there are more
- than 16 colours in the image; otherwise a type 4
- file will be written.
-
- Examples Convert the file test.gif to a RIX file:
-
- alchemy test.gif -R
-
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- Image Alchemy 95
-
-
-
-
- Scodl --s
-
-
- Scodl files are used by Agfa/Matrix slide
- recorders.
-
- Syntax --s
-
- Extension .scd type
-
- Parameter type:
- 0: Non-scalable image (pre MVP version 4.2)
- 1: Scalable image (MVP version 4.2 or later)
- The default is 0 (Non-scalable).
-
- Creator Agfa Corporation / Matrix Instruments Inc.
-
- Used by Agfa/Matrix slide recorders
-
- Variations Writes 8 and 24 bit run-length coded (RLC) images.
-
- Limitations Output only.
-
- Comments Agfa/Matrix made significant changes to the Scodl
- file format when they introduced version 4.2 of
- the MVP and Conductor software in 1992. Old
- version Scodl files could not be scaled by the MVP
- software; new version Scodl files can be scaled
- but only work the newer version of the MVP and
- Conductor software.
-
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- 96 Image Alchemy
-
-
-
-
- Scalable Scodl images have the advantages that
- they do not have to be scaled to a specific output
- resolution and are therefore generally smaller
- than pre-scaled Scodl images. They will can also
- be imaged on a film recorder with any output
- resolution or previewed on a monitor.
-
- The disadvantage of scalable Scodl images is that
- you must be using at least Scodl MVP version 4.2
- and the Scodl MVP software does not perform very
- high-quality scaling. In particular, the MVP
- software only does pixel replication scaling when
- increasing the size of an image (this corresponds
- to type 'a' scaling in Alchemy) and pixel
- averaging when reducing the size of an image
- (corresponding to Alchemy 'b' scaling).
-
- Note that Alchemy pays attention to the aspect
- ratio or dots per inch information specified as
- part to command line or present in the original
- image when converting to a Scodl scalable image.
- Therefore you should insure that this information
- is correct when writing a Scodl scalable image.
-
- When writing Pre 4.2 Scodl files the image should
- be scaled up to either 2000x1366 or 4000x2732 to
- fill the slide.
-
- There are some limitations with the current
- version of the MVP software driver supplied by
- Agfa/Matrix:
-
- 24 bit Scodl files are not correctly interpreted
- by the MVP driver version 4.1 and earlier. 8 bit
- images are correctly interpreted.
-
- When sending very large images to the background
- MVP driver you must be using version 4.0 or later
- and have lots of EMS memory (4 Megabytes is
- recommended). When using the foreground MVP
- program turning on disk caching is necessary.
-
-
- Example Convert the file picture.im32 to a Scodl file
- using high quality scaling and preserving the
- aspect ratio:
-
- alchemy --s -Xc2000 -Yc1366 -+ picture.im32
-
-
-
-
-
-
- Image Alchemy 97
-
-
-
-
- Silicon Graphics Image (SGI) -n
-
-
- Silicon Graphics Image files are used by Silicon
- Graphics workstations.
-
- Syntax -n compressionType
-
- Parameter compressionType:
- 0:Verbatim (uncompressed)
- 1:RLE compressed
- The default is 0 (Verbatim).
-
- Extension .sgi
-
- Creator Silicon Graphics, Inc.
-
- Used by Silicon Graphics workstations.
-
- Variations Reads and writes 1, 8 (gray-scale), and 24 bit
- verbatim (uncompressed) and RLE files.
-
- Comments Only gray-scale images may be 8 bit files.
- Alchemy will automatically switch to 24 bit mode
- when writing a colour image.
-
- Example Convert the Sun raster file sun.im8 to a SGI file
- called sgiout:
-
- alchemy -n sun.im8 sgiout -.
-
- Do the same thing, but write out a RLE compressed
- SGI file:
-
- alchemy -n1 sun.im8 sgiout -.
-
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- 98 Image Alchemy
-
-
-
-
- SPOT Image --S
-
-
- SPOT Image files are high-resolution satellite
- images produced by SPOT Image Corporation.
-
- Syntax --S
-
- Extensions For GIS (tape) format:
- .hdr (For image header information)
- .bil (For pixel data)
- .clr (For palette data [optional])
-
- For CCT (CD-ROM) format:
- .dat
-
- Creator SPOT Image Corp.
-
- Used by SPOT Image Corp.
-
- Variations 8 bits per pixel for GIS (tape) format files
-
- 8 and 24 bits per pixel for CCT (CD-ROM) format
- files
-
- Limitations Only GIS (tape) format images are written.
-
- Comments SPOT Image GIS (tape) images are actually three
- files. You specify the name of the .hdr file and
- Alchemy automatically generates the name of the
- .bil and .clr files.
-
-
- If no palette file (.clr file) exists Alchemy will
- assume the image is grayscale.
-
-
- There may also be a statistics file with a .stx
- extension, but Alchemy ignores this file.
-
-
- When writing a SPOT file Alchemy will overwrite,
- without warning, existing .bil and .clr files.
-
-
- When reading a CCT (CD-ROM) format image specify
- the complete path and name of the image file. For
- example: alchemy l:\scene04\imag_04.dat -g will
- convert the scene 4 image to a .gif file.
-
-
-
-
-
- Image Alchemy 99
-
-
-
-
- Examples Convert the Erdas file, phoenix.lan, to a SPOT
- Image file:
-
- alchemy --S phoenix.lan
-
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- 100 Image Alchemy
-
-
-
-
- Stork -K
-
-
- Stork files are CMYK images used by Stork's colour
- proofing machines.
-
- Syntax -K compressionType
-
- Parameter compressionType:
- 0:None
- 1:Run length coded
- The default is none.
-
- Extensions .idx Index file
- .pre Image data
- .tab Colour lookup table
-
- Creator Stork Colorproofing B.V.
-
- Used by Stork Colorproofing machines
-
- Variations Reads and writes 32 KCMY, 32 KCMY RLC, 16 CLU, and
- 16 CLU RLC images (type 100, 101, 300, and 301,
- respectively).
-
- Limitations Alchemy can't write paletted files with more than
- 256 colours.
-
- When reading paletted files with more than 256
- colours they are treated as true colour.
-
- Comments Stork images are stored in two or three files
- (depending on whether or not there's a colour
- lookup table associated with the image). The
- filename given to Alchemy should be the name of
- the data file (normally with a suffix of .pre);
- Alchemy will generate the names of the other files
- by stripping the extension and appending .idx for
- the index file and .tab for the colour lookup
- table (if any). Alchemy will overwrite existing
- .idx and .tab files without warning when creating
- Stork files.
-
- Related options -C Undercolour Removal File
-
- Example Convert the file image.tga to an uncompressed
- Stork image called image.pre and image.idx, using
- the undercolour removal file sample.ucr:
-
- alchemy -K -Csample.ucr image.tga
-
-
-
-
- Image Alchemy 101
-
-
-
-
- Sun Icon --N
-
-
- Sun Icon files are used by Sun Microsystems
- workstations.
-
- Syntax --N
-
- Extensions .icon
- .ico
-
- Creator Sun Microsystems, Inc.
-
- Used by Sun workstations
-
- Variations 1 bit, black and white.
-
-
- Example Convert the sun raster file icon.im1 to a sun icon
- file called program.ico:
-
- alchemy -s icon.im1 program.ico
-
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- 102 Image Alchemy
-
-
-
-
- Sun Raster -s
-
-
- Sun Raster files are used by Sun Microsystems
- workstations.
-
- Syntax -s compressionType
-
- Parameter compressionType:
- 0:None
- 1:Run length compression
- The default is None.
-
- Extensions .rast
- .ras
- .im
- .im1
- .im8
- .im24
- .im32
-
- Creator Sun Microsystems, Inc.
-
- Used by Sun workstations
-
- Variations Reads 1, 8, 24, and 32 bit Standard, BGR, RGB, and
- Byte Encoded (RLE) files.
-
- Writes 1, 8, 24, and 32 bit Standard files, and 1
- and 8 bit Byte Encoded (RLE) files.
-
- Limitations For a short time a version of the PBM toolkit
- wrote Sun Raster files which had the wrong RGB
- order. Unfortunately there seem to be many images
- which were generated with this incorrect RGB
- order. Please be aware that Alchemy's Sun Raster
- reading and writing capability has been
- extensively tested and compared to various other
- tools; the RGB order we use is correct.
-
- Comments Sun Raster files are normally not compressed and
- so take up lots of disk space.
-
-
- There is no standard extension for Sun Raster
- files; the extensions that Alchemy uses seem to be
- the most common.
-
- Example Convert the SGI file sgiout to a sun raster file
- called sun.im8:
-
- alchemy -s sgiout sun.im8
-
-
- Image Alchemy 103
-
-
-
-
- Do the same thing, but write out a compressed sun
- raster file:
-
- alchemy -s1 sgiout sun.im8
-
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- 104 Image Alchemy
-
-
-
-
- Tagged Interchange File Format (TIFF) -t
-
-
- TIFF is designed to be a universal raster image
- format. It's very popular with desktop publishing
- packages.
-
- Syntax -t compressionType
-
- Parameter compressionType:
- 0:None
- 1:LZW
- 2:PackBits
- 3:Group III Fax
- 4:Group IV Fax
- 5:CCITT RLE
- The default is LZW Compression.
-
- Extensions .tiff
- .tif
-
- Creator Aldus Corp.
- Microsoft Corp.
-
- Used by Various desktop publishing and scanning software.
-
- Variations Reads TIFF class B, G, R, and most class P files.
-
- Reads 1, 4, 8, 12, 24, and 32 bit images (ignoring
- the alpha channel for 32 bit images).
-
- Input compression types supported are raw, LZW,
- PackBits, Group III fax, Group IV fax, CCITT RLE
- (byte and word aligned), NeXT, Thunderscan, PICIO,
- and SGI RLE.
-
-
- Writes class B, G, P, and R files, depending on
- the input file and options specified.
-
- Writes 1, 4, 8, and 24 bit images.
-
- Limitations Class P TIFF files can only be read if they have
- 1, 4, or 8 bits per pixel.
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 105
-
-
-
-
- Comments 1,4, and 8 bit output files are paletted unless
- the palette is all gray, in which case the output
- is a gray-scale file.
-
- If you have TIFF files with 3, 5, 6, or 7 bits per
- pixel please contact us.
-
- When writing TIFF files using any of the fax
- compression types (Group III, Group IV and CCITT
- RLE), Alchemy uses a photometric interpretation of
- minIsWhite.
-
- Example Convert the file input.gif to an uncompressed
- gray-scale TIFF file called output.tif:
-
- alchemy -t0 -b input.gif output.tif
-
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- 106 Image Alchemy
-
-
-
-
- Targa -a
-
-
- Targa files were created to support the line of
- Targa graphics cards. The Targa format is popular
- with scanners and high end paint packages.
-
- Syntax -a outputType
-
- Parameter outputType:
- 0:uncompressed
- 1:Run Length Coded
- 10:uncompressed, no footer
- 11:Run Length Coded, no footer
- The default is 0 (uncompressed).
-
- Extension .tga
-
- Creator Truevision, Inc.
-
- Used by Various scanning and paint software.
-
- Variations Reads 8, 15, 16, 24, and 32 bit images, ignoring
- the alpha channel for 32 bit images.
-
- Writes 8, 15, 16, 24, and 32 bit images, writing
- an empty alpha channel for 32 bit images.
-
- Comments 15 and 16 bit output are actually the same except
- for one field in the header.
-
- Targa files allow a footer containing additional
- information such as aspect ratio. However some
- software is unable to read Targa files which have
- a footer, so Alchemy allows all valid combinations
- to be written. The most common variant for
- software to be able to read is 24 bit uncompressed
- (specify -a0 and -24).
-
- Example Convert the file input.tif to an uncompressed 24
- bit Targa file:
-
- alchemy input.tif -a -24
-
- Convert the file input.tif to an uncompressed 15
- bit Targa file called output.tga with no footer:
-
- alchemy -a10 -15 input.tif output.tga
-
-
-
-
-
-
- Image Alchemy 107
-
-
-
-
- Utah Raster Toolkit (RLE) --u
-
-
- The Utah Raster Toolkit is a set of public domain
- utilities for manipulating and converting images
- for various workstations. The source code is
- freely available (see below).
-
- Syntax --u
-
- Extension .rle
-
- Creator The University of Utah
- The University of Michigan
-
- Used by Utah RLE toolkit
-
- Variations Reads and writes 1 and 3 channel 8 bits per pixel
- files; the Alpha Channel is ignored during
- reading.
-
- Limitations While reading, files which are 1 channel and have
- either no colour map or a single channel colour
- map are assumed to be gray-scale images. The
- colour map, if present, will be used as a gamma
- correction table.
-
- Files which are 1 channel and have a 3 channel
- colour map are assumed to be paletted colour
- files.
-
- Files which are 3 channel are assumed to be true
- colour.
-
- When writing RLE files Alchemy will generate a 1
- channel file with a 3 channel colour map for
- paletted images and a 3 channel file with no
- colour map for true colour images.
-
- Comments The Utah Raster Toolkit is available free of
- charge as pub/urt-3.0.tar.Z via anonymous ftp from
- cs.utah.edu, weedeater.math.yale.edu, or
- freebie.engin.umich.edu or via floppy disk from
- us.
-
- Example Convert the PBM file, image.ppm, to a Utah RLE
- file:
-
- alchemy image.ppm --U
-
-
-
-
-
- 108 Image Alchemy
-
-
-
-
- Vivid --I
-
-
- Vivid is a shareware ray-tracer for MS-DOS
- computers.
-
- Syntax --I (upper case i)
-
- Extension .img
-
- Creator Steven B. Coy
-
- Used by Vivid Ray Tracer
-
- Variations Reads and writes 24 bit RLE files.
-
- Comments The Vivid Ray Tracer is a shareware program for
- PCs and is available from
- Stephen Coy
- 15205 NE 13th Pl., #2904
- Bellevue, WA 98007
-
- Example Convert the file spheres.qrt to a Vivid file:
-
- alchemy spheres.qrt --I
-
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- Image Alchemy 109
-
-
-
-
- Windows Bitmap (BMP) -w
-
-
- Windows BMP files are used by Microsoft Windows.
-
- Syntax -w compressionType
-
- Parameter compressionType:
- 0:None
- 1:RLE
- 10:Write an ICOn file
- The default is none.
-
- Extension .bmp
-
- Creator Microsoft Corp.
-
- Used by Microsoft Windows
-
- Variations Reads 1, 4, 8, and 24 bit RGB (raw), RLE4, and
- RLE8 files.
-
- Writes 1, 4, 8, and 24 bit RGB (raw), RLE4, and
- RLE8 files.
-
- Limitations Several of the programs which claim to read and
- write RLE files do not do so correctly; we do not
- recommend writing RLE files unless you have
- verified that they work with your intended
- application.
-
- Comments Microsoft supplied Windows utilities cannot read
- nor write RLE4 or RLE8 files.
-
-
- If you are converting an image to use as wallpaper
- on a 16 colour display you will want to match the
- palette of the output image to one of the existing
- 16 colour BMP images supplied with Windows
- (chess.bmp, for example). If you do not do this
- the wallpaper will not be loaded correctly. See
- the example section below.
-
-
- If you are converting an image to use as wallpaper
- on a 256 colour Windows 3.1 display you will want
- to reserve the first 8 colours. Use the -c 256 8
- option to do this (see below for an example).
- This will force the first 8 colours of the palette
- to be the standard Windows colours.
-
-
-
-
- 110 Image Alchemy
-
-
-
-
- If you are writing a Windows icon (.ico) file you
- must scale the image to a width and a height of
- 16, 32, or 64 pixels (32 being the best choice,
- since Windows displays all icons as 32x32). Also,
- Windows seems to remap all icons to the standard
- 16 colours, so the best results can be obtained if
- you match the palette of your icons to an existing
- icon (see the -f option). If you don't have any
- other icons you can also match to one of the 16
- colour wallpaper files supplied with Windows.
-
-
- Alchemy can write a BMP file which contains an
- identity palette as specified in the Microsoft
- Multimedia Development Kit. These images provide
- for quicker bitmap loading when used with the
- Multimedia Extensions. A palette identity file
- has the first and last 10 palette entries reserved
- for 20 system defined colours. Alchemy will write
- such an image if you specify -c 246 10 as part of
- the command line. Note that ordinarily this would
- produce a file which has 246 palette entries, but
- in this special case the file will have 256
- palette entries (20 fixed by the Windows
- specifications and 236 chosen by Alchemy). Note
- that you can also specify a number smaller than
- 246, but the palette will always have 256 colours
- (since the last 10 have to occupy positions 246
- through 255).
-
- Related options -c Specify number of colours
- -f Match to existing palette
-
- Examples Convert the image test.gif to a Windows BMP file:
-
- alchemy test.gif -w
-
- Convert the image test.gif to a 16 colour Windows
- BMP file to be used as wallpaper (the file
- chess.bmp is supplied with Windows 3.0 (substitute
- leaves.bmp when using Windows 3.1); this example
- assumes that it is in the current directory):
-
- alchemy test.gif -f chess.bmp -w
-
- Convert the image test.gif to a 256 colour Windows
- BMP file to be used as wallpaper with Windows 3.1:
-
- alchemy test.gif -c256 8 -w
-
- Convert the image test.gif to an icon file for use
- with Windows 3.1:
-
-
- Image Alchemy 111
-
-
-
-
- alchemy test.gif -Xb32 -Yb32 -w 10
- -f leaves.bmp
-
- Convert the image test.gif to an identity palette
- BMP file:
-
- alchemy test.gif -w -c 246 10
-
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- 112 Image Alchemy
-
-
-
-
- WordPerfect Graphic File -W
-
-
- WordPerfect files are images which can be imported
- into WordPerfect and various other word processors
- and desktop publishing programs.
-
- Syntax -W
-
- Extension .wpg
-
- Creator WordPerfect Corp.
-
- Used by WordPerfect
-
- Variations 1 through 8 bits per pixel are supported.
-
- Comments In addition to raster images WordPerfect files may
- contain vectors and text information. Such
- information is lost when reading WordPerfect
- files.
-
- Example Convert the image, newpict.pcx, to a black and
- white WPG file:
-
- alchemy newpict.pcx -b -c2 -W
-
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- Image Alchemy 113
-
-
-
-
- XBM --b
-
-
- XBM files are used by the X Windowing System. XBM
- files are C source code files which can be read
- and written by various X utilities and are
- designed to be included in C source code for use
- as icons and other bit-mapped graphic images.
-
- Syntax --b
-
- Extensions .xbm
- .bm
-
- Creator MIT
-
- Used by The X Windowing system
-
- Variations 1 bit per pixel
-
- Limitations Because .xbm files are actually C source code
- files there can be many variations of .xbm files.
- Since adding a C preprocessor to Alchemy to handle
- all the theoretically allowable .xbm files is
- impractical we have instead designed Alchemy to
- interchange .xbm files with the PBM utilities and
- the X supplied utilities, and to read the sample
- .xbm files from Sun Microsystems. If you run
- across any .xbm files which Alchemy cannot read
- please contact us.
-
- The hotspot field is ignored when reading .xbm
- files.
-
- Comments Most of the X supplied utilities (bitmap, for
- example) are designed to edit small .xbm images.
-
-
-
- Example Convert the file picture.im32 to an XBM file using
- high quality scaling and preserving the aspect
- ratio:
-
- alchemy --b -Xb64 -+ picture.im32
-
-
-
-
-
-
-
-
-
-
- 114 Image Alchemy
-
-
-
-
- XPM --x
-
-
- XPM files are used by the X Windowing System. XPM
- files are C source code files which can be read
- and written by various X utilities and are
- designed to be included in C source code for use
- as icons and other bit-mapped graphic images.
-
- Syntax --x type
-
- Parameter type:
- 0: XBM similar style
- 1: XPM3 style
- 2: XPM2 style
- The default is XBM similar style.
-
- Extensions .xpm
- .pm
-
- Creator MIT
-
- Used by The X Windowing system
-
- Variations 8 bits per pixel
-
- Limitations Because .xpm files are actually C source code
- files there can be many variations of .xpm files.
- Since adding a C preprocessor to Alchemy to handle
- all the theoretically allowable .xpm files is
- impractical we have instead designed Alchemy to
- interchange .xpm files with the PBM utilities and
- the X supplied utilities, and to read the sample
- .xpm files from IBM. If you run across any .xpm
- files which Alchemy cannot read please contact us.
-
- Some XPM files contain colour names instead of
- color values for some of the colours. The
- conversion table of these names into values is in
- a file supplied with the X Windowing system called
- rgb.txt. When needed Alchemy will look for this
- table in the following directories: the current
- directory, /usr/lib/X11, $OPENWINHOME, and
- /usr/openwin/lib. If your system has the rgb.txt
- file in a different location you may have to copy
- it to the current directory (its location is
- system dependent; ask you system administrator if
- you need help finding it).
-
-
-
-
-
-
- Image Alchemy 115
-
-
-
-
- Comments The different type XPM files can be identified as
- follows:
-
- Type 0:
- #define type0_format 1
- _
- static char *type0_colors[] = {
- "a", "#000000",
- _
-
- Type 1:
- /* XPM */
- static char * type1[] = {
- "32 20 12 1",
- "a c #000000",
- _
-
- Type 2:
- ! XPM2
- 32 20 12 1
- a c #000000
- _
-
- When writing an XPM file with less than 27 colours
- Alchemy writes 1 character XPM files, otherwise
- Alchemy writes 2 character XPM files.
-
- XPM files are usually quite small, therefore many
- utilities (the PBM toolkit for example) may have
- trouble reading large XPM files.
-
- Example Convert the file picture.im32 to an XPM file using
- high quality scaling and preserving the aspect
- ratio:
-
- alchemy --x -Xb64 -+ picture.im32
-
-
-
-
-
-
-
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-
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-
- 116 Image Alchemy
-
-
-
-
- XWD --w
-
-
- XWD is the file format used by xwd, the X window
- dumping utility.
-
- Syntax --w type
-
- Parameter type:
- 0: Z type
- 1: XY type
- The default is Z type.
-
- Extension .xwd
-
- Creator MIT
-
- Used by The X Windowing System
-
- Variations Reads 1, 4, 8, and 24 bits per pixel Z format and
- 1, 4, and 8 bit XY format XWD files.
-
- Writes 1, 8, and 24 bits per pixel Z format and 1
- and 8 bit XY format XWD files.
-
- Limitations XY format files are not supported.
-
- Example Convert the XBM file, icon.xbm, to an XWD file:
-
- alchemy icon.xbm --w
-
-
-
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- Image Alchemy 117
-
-
-
-
- 5
-
-
-
- General Options
- -------------------------------------------------------------------
-
-
- Introduction General options are options which do not affect
- the conversion of the image. They control such
- things as the overwriting of existing files and
- the way that memory is used.
-
- If you are currently using the Alchemy's menu
- interface rather than the command-line, you can
- focus on the purpose, comments, and limitations
- entries in this chapter.
-
-
-
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-
- 118 Image Alchemy
-
-
-
-
- Conserve Memory -$
-
-
- Purpose Use as little memory as possible when converting
- images.
-
- Syntax -$ (dollar sign)
-
- Comments Normally Alchemy tries to work on chunks of the
- image several lines long to improve performance.
- Use of the -$ option will cause it to use the
- smallest size chunks possible for the conversion
- being performed. On MS-DOS based systems this
- will usually allow conversion of larger images
- than would otherwise be possible. On UNIX systems
- this may reduce paging when converting very large
- images.
-
- Example Convert the image giant.tga to a 16 colour TIFF
- file conserving memory:
-
- alchemy giant.tga -$ -t -c16
-
-
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- Image Alchemy 119
-
-
-
-
- Display Image Stats -x
-
-
- Purpose Display image statistics.
-
- Syntax -x
-
- Comments Displays image type, size, number of colours,
- aspect ratio, resolution, and compression ratio.
-
- Limitations Cannot be combined with other options.
-
- Example Find out about the image called image.tga:
-
- alchemy -x image.tga
-
-
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- 120 Image Alchemy
-
-
-
-
- Do not alter output filename -.
-
-
- Purpose Disable automatic appending of the output image
- type to the output file name.
-
- Syntax -. (period)
-
- Comments By default, if there's no '.' in the output
- filename, Alchemy will add an extension indicating
- the type of file. If the -. option is specified
- no extension will be added.
-
- This is most useful on non-MS-DOS systems where
- '.' is not a special character in filenames.
-
- Example Convert the file called infile.gif to a PCX file
- called outfile (if you did not use the -. option
- Alchemy would automatically change the output file
- name to outfile.pcx):
-
- alchemy infile.gif outfile -p -.
-
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-
- Image Alchemy 121
-
-
-
-
- Help -h
-
-
- Purpose Give you information on how to use Image Alchemy.
-
- Syntax -h option
-
- Parameter option
- 0: general help
- 1: general options
- 2: output formats a-k
- 3: output formats l-z
- 4: colour options
- 5: scaling options
- 6: display options (MS-DOS Only)
- Default is 0, general help
-
- Comments The help information given by this command is only
- a summary.
-
- Limitations The help option cannot be combined with any other
- options.
-
- Related options -? support and update information
-
- Example Get help on the colour options:
-
- alchemy -h4
-
-
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-
- 122 Image Alchemy
-
-
-
-
- Overwrite -o
-
-
- Purpose Force Alchemy to overwrite existing files on the
- disk.
-
- Syntax -o
-
- Comments Image Alchemy will not overwrite an existing file
- unless the -o option is specified.
-
- Limitations The input file name and the output file name
- cannot be the same.
-
- Example Convert the file input.tga to a GIF file called
- output.gif, overwriting the existing file called
- output.gif:
-
- alchemy input.tga -g output.gif -o
-
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- Image Alchemy 123
-
-
-
-
- Program information -?
-
-
- Purpose Give you information on how to get support for
- Image Alchemy or inquire about update information.
-
- Syntax -?
-
- Comments Sun-3 and Sun-4 users have to escape the question
- mark with a back-slash (instead of -? use -\?).
- This is because the UNIX shell will attempt to
- perform wildcard expansion on the question mark.
-
- Limitations The information option cannot be combined with any
- other options.
-
- Related options -h help with commands
-
- Example Get support information:
-
- alchemy -?
-
-
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-
- 124 Image Alchemy
-
-
-
-
- Quiet -Q
-
-
- Purpose Suppress all status messages (but not error
- messages).
-
- Syntax -Q
-
- Comments This is useful when running Alchemy in the
- background on UNIX systems or in batch files on
- MS-DOS systems (and you don't want the output of
- Alchemy scrolling important messages off of the
- screen).
-
- Limitations There is no way to suppress error messages.
-
- Example Convert the file dummy.gif to a PCX file but don't
- report any status messages:
-
- alchemy -Q dummy.gif -p
-
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- Image Alchemy 125
-
-
-
-
- Warnings --W
-
-
- Purpose Treat missing input files, unidentifiable input
- files, and non-overwriteable output files as a
- non-fatal errors.
-
- Syntax --W
-
- Comments When used in conjunction with the Wildcard option
- (see below) the Warnings option allows Alchemy to
- proceed even when certain error conditions occur.
- Specifically, any input files which are missing or
- can't be identified as valid image files, and any
- output files which already exist but are not to be
- overwritten, are skipped and processing continues
- with the next file.
-
- At the end of processing Alchemy displays lists of
- the files which were not found, which could not be
- identified, and which already existed but could
- not be overwritten.
-
- This option was added at the request of our
- customers who routinely convert large numbers of
- files and don't want Alchemy to stop if it finds a
- file missing or finds that an output file already
- exists.
-
- Limitations Any errors which occur during the processing of an
- image file are always fatal.
-
- This option can only be used with the Wildcard
- option.
-
-
- Examples Convert all the GIF files in the current directory
- to JPEG files, skipping any files which can't be
- identified or already have existing JPEG files:
-
- alchemy -- *.gif -j --W
-
-
-
-
-
-
-
-
-
-
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-
-
- 126 Image Alchemy
-
-
-
-
- Wildcard --
-
-
- Purpose Allow the conversion of multiple files with a
- single execution of Alchemy.
-
- Syntax -- (dash)
-
- Comments The wildcard option allows you to specify multiple
- file names and file names which include wild card
- characters. Alchemy will perform the same
- conversion for each input file name that it finds.
-
-
- On MS-DOS systems the use of the wildcard option
- (--) is not required if the first file name
- specified includes a wildcard character (* or ?);
- however to reduce confusion it is still
- recommended.
-
- Limitations The wildcard option (--) must be specified before
- any file names.
-
-
- If you are using the wildcard option you may not
- specify an output file name; the file names are
- automatically generated by substituting an
- appropriate extension to the input file names. If
- you do specify an output file name it will be
- misinterpreted as another input file. An output
- path name may still be specified.
-
-
- Any error will terminate the execution of Alchemy;
- any images which appear in the filename list after
- the one causing the error will not be processed.
- This includes attempting to overwrite an already
- existing file without specifying the -o option.
-
-
- Alchemy does not intelligently retain information
- between files. For example, if you are matching a
- group of files to an existing palette, the inverse
- palette generation step only needs to be performed
- once, but it is in fact done for each file. This
- only affects the speed of conversions, not the
- quality.
-
-
- Examples Convert all the GIF files in the current directory
- to JPEG files:
-
-
-
- Image Alchemy 127
-
-
-
-
- alchemy -- *.gif -j
-
- Convert all the TIFF files in the directory \tiff
- to PCX files in the directory \images\output:
-
- alchemy -- \tiff\*.tif -p \images\output
-
- Convert the files madonna.gif, bay4.gif,
- everest.tga, and basil.tif to JPEG files,
- overwriting any existing files:
-
- alchemy -- -o madonna.gif bay4.gif -j
- everest.tga basil.tif
-
- Convert the files test1.tif, test2.tif, and
- new*.gif to ILBM files, matching them to the
- palette from the file output.pal:
-
- alchemy -- test1.tif test2.tif new*.gif -f
- output.pal -i
-
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- 128 Image Alchemy
-
-
-
-
- 6
-
-
-
- Colour and Palette Options
- -------------------------------------------------------------------
-
-
- Introduction Colour and Palette options are options which
- affect the appearance of the output image. They
- control such things as the number of colours in
- the output image and the dithering techniques
- used.
-
- If you are currently using the Alchemy's menu
- interface rather than the command-line, you can
- focus on the purpose, comments, and limitations
- entries in this chapter.
-
-
-
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- Image Alchemy 129
-
-
-
-
- Black and White -b
-
-
- Purpose Convert the image to black and white.
-
- Syntax -b
-
- Comments The -b and -c options used in conjunction
- specifies the number of shades of gray in the
- image. The default is 256 shades of gray when
- converting from a true colour image. When
- converting from a paletted image the number of
- shades of gray defaults to the number of colours
- in the original image.
-
- The shades of gray are uniformly distributed from
- 0 to 255.
-
- When converting from true colour the image will be
- changed to a paletted image unless the -24 option
- is used.
-
- Related options -8 Paletted output
- -24 True colour output
- -c Specify number of colours
-
- Examples Convert the file sample.jpg into a 256 shades of
- gray raw file:
-
- alchemy sample.jpg -b -r
-
- Convert the file madonna.jpg into a 4 shades of
- gray gif file called gray.gif:
-
- alchemy -b -c4 -g madonna.gif gray.gif
-
-
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-
- 130 Image Alchemy
-
-
-
-
- Colours -c
-
-
- Purpose Specify the number of colours for the output file.
-
- Syntax -c colours [reserveColours]
-
- Parameters colours
- Specifies the number of colours in the output
- image. May be between 2 and 256.
-
- reserveColours
- Specifies the number of colours to reserve in
- the output image. May be between 0 and 255.
-
- Comments If the input file has a larger number of colours
- than specified for the output file, the image will
- be quantized using Heckbert's median cut algorithm
- and dithered. For further information on
- Heckbert's median cut algorithm see Appendix B,
- Colour and Dithering.
-
- The number of colours to reserve is an optional
- parameter. If it is present it causes the
- specified number of colours to be reserved from
- the beginning of the palette. The output image
- will not contain any of those colour indices.
- This can be useful if you have menus or other
- information you wish to display at the same time
- as the images and they use colours at the
- beginning of the palette. The menu colours will
- then not interfere with the image. The first
- indices are set to black unless 16 is specified,
- in which case they are set to the standard VGA
- colour palette.
-
- Limitations Specifying the number of colours only has an
- effect if you are writing a paletted file (using
- the -8 option) or if the output file type is
- always paletted.
-
- Converting an image with a large number of colours
- to a small number of colours (less than 8) will
- usually give poor results.
-
- The reserved colours will be set to black unless
- 16 colours are reserved. In that case they will
- be set to the standard VGA colours.
-
- Related options -8 Convert to paletted image
- -d Specify dither type
- -u Use uniform palette
-
-
- Image Alchemy 131
-
-
-
-
- Examples Convert the image colours.gif into a 16 colour PCX
- file called colour16.pcx
-
- alchemy colours.gif -p -c16 colour16.pcx
-
- Convert the image colours.tga into a 256 colour
- GIF file called output.gif, reserving the first 16
- colours.
-
- alchemy colours.tga -g -c256 16 output.gif
-
-
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- 132 Image Alchemy
-
-
-
-
- Dither -d
-
-
- Purpose Specifies the type of dithering to apply to the
- image.
-
- Syntax -d[s] ditherType [perturbation]
-
- Parameters If the -d is immediately followed by an 's', then
- a serpentine raster is used.
-
- ditherType can be:
- 0:None
- 1:Floyd-Steinberg
- 2:Stucki
- 3:Jarvis, Judice, & Ninke
- 4:Stevenson and Arce
- 5:Sierra Lite
- 20:Halftone (clustered dot)
- 21:Bayer (dispersed dot)
- 22:Halftone 2 (clustered dot)
- The default is Floyd-Steinberg.
-
- perturbation
- 0 through 127
- The default is 0.
-
- Comments Dithering is used to reduce colour banding in an
- image caused by the palette not having a perfect
- match for every colour in the image.
-
-
- Types 1 through 5 are all error-diffusion dithers.
- Types 1 and 5 are the fastest of the diffusion
- dithers, and they usually look the best on low
- resolution devices like CRTs. Types 2, 3, and 4
- all tend to cause an image to appear more grainy
- on low resolution output devices (such as CRTs).
- However, they produce better results than types 1
- or 5 on high-resolution, low colour output devices
- such as laser printers.
-
-
- Type 20 is a digital halftone; this will produce
- the most accurate grays on a laser printer, but
- the image won't be as sharp as one produced by the
- error-diffusion dithers. Type 21 is a dispersed
- dot ordered dither; it's only advantage over the
- error-diffusion algorithms is speed. Type 22 is
- an additional halftone pattern. It's similar to
- type 20, but with a finer screen.
-
-
-
- Image Alchemy 133
-
-
-
-
-
- The -d option only has an effect if the number of
- colours is being reduced or the image is being re-
- mapped to a new palette.
-
-
- Specifying a perturbation adds noise to the image,
- which can help break up visible patterns
- introduced by dithering. The parameter specifies
- the magnitude of the noise. Perturbation has no
- effect on dither types 20, 21, and 22.
-
- Using a serpentine raster can also help to reduce
- visible patterns introduced by dithering. Using a
- serpentine raster has no effect on dither types
- 20, 21, and 22.
-
- Examples Convert the 256 colour file image.gif to a 16
- colour PCX file using a uniform palette and no
- dithering:
-
- alchemy image.gif -p -c16 -d0 -u
-
-
- Convert the true colour image sample.jpg into a
- 256 colour GIF file called sample.gif, using
- Stucki dithering:
-
- alchemy -g -d2 sample.jpg
-
-
- Convert the 256 colour image sample.gif into a one
- bit black and white PCL file called sample.pcl,
- using Jarvis, Judice, and Ninke dithering, a
- serpentine raster, and a little noise:
-
- alchemy -P -b -c2 -ds3 20 sample.gif
-
-
-
-
-
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-
- 134 Image Alchemy
-
-
-
-
- EGA Palette -E
-
-
- Purpose Optimize the image quality for display on an EGA
- board and monitor.
-
- Syntax -E
-
- Comments If you are converting images to display on an EGA
- board and monitor this option will optimize the
- image quality.
-
- This option reduces the palette resolution to two
- bits and automatically specifies the following:
- -8 -c16 -z0 2 0.
-
- Limitations The number of colours in an EGA palette must be
- less than or equal to 16; the number of colours
- defaults to 16 but can be reduced by using the -c
- option.
-
- Related options -c specify number of colours
-
- Example Convert the image dave1.tga into dave1.pcx, a PCX
- file with a palette optimized for EGA use:
-
- alchemy -E -p dave1.tga
-
-
-
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- Image Alchemy 135
-
-
-
-
- False Colour -F
-
-
- Purpose False colour an image using the palette from a
- file. The input image will be changed to use the
- palette found in the specified filename but no
- attempt at picking the best match will be done.
-
- Syntax -F filename
-
- Parameter filename
- Any valid image type which contains a palette
-
- Comments This feature can be used to add false colour to
- monochrome images. The output file is not
- dithered. This is only applicable to paletted
- input files.
-
- Limitations Cannot be combined with spiff -S or match to
- palette -f.
-
- Example False colour the file scan.gif using the palette
- from the file colorful.pcx, creating the GIF file
- new.gif:
-
- alchemy -F colorful.pcx -g scan.gif new.gif
-
-
-
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- 136 Image Alchemy
-
-
-
-
- Gamma correction -G
-
-
- Purpose Specify the gamma of an input, output, or palette
- file and/or perform gamma correction.
-
- Syntax -G gammaType gammaValue
-
- Parameters gammaType:
- i:Specify input gamma
- o:Specify output gamma
- p:Specify gamma of palette
-
- gammaValue:
- 0.0 to 4.0
-
- Comments To perform gamma correction, Alchemy needs to know
- both the input and output gamma. For some file
- formats the gamma is known; if you're reading a
- file with known gamma, such as JPEG, PICT,
- PCPAINT, or a Targa file with the gamma field, you
- don't need to specify the input gamma. Likewise,
- if you're writing a file which has a fixed gamma
- you don't need to specify an output gamma. Even
- if reading or writing a file format which has a
- known gamma you may override it by using the -Gi
- or -Go option.
-
-
- However, even if both input and output gamma are
- known based on the input file and the output
- format, you must still enable gamma correction for
- any correction to take place; you can do this with
- just '-G' (if you had specified input, output, or
- palette gamma, this would be implied). This is
- because there are quite a few images around that
- have specified or implied gammas that are wrong,
- which could cause Alchemy to make matters worse
- instead of better.
-
-
- Typical values for gamma are 1.0 for images from
- Macintoshes and 2.2 for images from PCs.
-
- Examples To convert the Mac PICT file test.pic, which has a
- gamma of 1.0, to a PCX file for use on a PC (which
- should have a gamma of 2.2), use:
-
- alchemy -p -Gi1.0 -Go2.2 test.pic
-
-
-
-
-
- Image Alchemy 137
-
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-
-
- The input gamma could have been omitted, as PICT
- files have an implied gamma of 1.0, but it's best
- to include it to reduce confusion.
-
- To convert the file image.tga, which has a gamma
- of 2.2, to a GIF file for use on a Mac, matching
- the palette test.pal which was created with a
- gamma of 1.5:
-
- alchemy image.tga -g -Gi2.2 -Go1.0 -Gp1.5 -
- ftest.pal
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- 138 Image Alchemy
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- Match Palette -f
-
-
- Purpose Match the output to a palette read from a file.
- The input image will be re-mapped to use the
- palette found in the specified file.
-
- Syntax -f filename
-
- Parameter filename
- Any valid image type which contains a palette
-
- Comments Using the -f option will cause the output image to
- be dithered (unless you specify no dithering by
- using the -d0 option).
-
- The -f option can be useful if you are combining
- several images into a collage or want to match an
- image to a pre-existing palette. You can also
- create a custom palette from scratch by using a
- text editor and creating a .PAL file.
-
- Limitations Cannot be combined with spiff -S or false colour -
- F.
-
- The number of colours in the final image will be
- equal to the number of colours in the palette
- being read in.
-
- The specified file must contain a palette (i.e.
- cannot be true colour).
-
- Related options -l Generate palette file
- -F False colour
- -d Dither
-
-
-
- Examples Convert the image bigimage.tif to a pcx file using
- the palette from the file standard.pal:
-
- alchemy bigimage.tif -p -f standard.pal
-
- Convert the image colour.gif to a gif file called
- colour2.gif using the palette from the file
- newpal.gif:
-
- alchemy -fnewpal.gif -g colour.gif colour2
-
-
-
-
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-
- Image Alchemy 139
-
-
-
-
- Negate -N
-
-
- Purpose Changes the image to a negative.
-
- Syntax -N
-
- Comments This is equivalent to a photographic negative.
- When used on black and white images black is
- changed to white and white is changed to black.
- On colour images each of the Red, Green, and Blue
- channels are inverted separately (so that bright
- blue will become bright yellow).
-
- Examples Negate the file sample.gif, generating a GIF file
- called negative.gif:
-
- alchemy sample.gif -N -g negative
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- 140 Image Alchemy
-
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- Palette -8
-
-
- Purpose Force the output image to be paletted.
-
- Syntax -8
-
- Comments This option is -8 because paletted images are
- typically 8 bits per pixel.
-
- Alchemy defaults to the -8 option if the input
- file is paletted or gray-scale.
-
- Some file formats require files to be paletted;
- for those formats the -8 option is assumed. Some
- file formats do not have a paletted variation; in
- those cases the -8 option will be ignored if
- specified. Some file formats only allow gray-
- scale files to be 8 bit; in those cases Alchemy
- will ignore the -8 option if the image being
- written is not gray-scale.
-
- The actual number of bits per pixel is determined
- by the -c option (below).
-
- If the input file is true colour the output file
- will be quantized and dithered (see the -c and -d
- options below).
-
- Related options -15 True colour output
- -16 True colour output
- -24 True colour output
- -32 True colour output
- -c specify number of colours in image
- -d dither
-
- Examples Convert the JPEG file bigimage.jpg into a paletted
- TIFF file with 256 colours:
-
- alchemy -8 -t bigimage.jpg
-
- Convert the Targa file madonna.tga to a 16 colour
- PCX file (note that the -8 option is implied by
- the use of the -c16 option):
-
- alchemy -c16 -p madonna.tga
-
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- Image Alchemy 141
-
-
-
-
- Palette Selection -z
-
-
- Purpose Control how the palette is generated. These
- options only have an effect if the palette is
- being generated by Alchemy using Heckbert's median
- cut algorithm.
-
- Syntax -z sortType [selectionType [swapType] ]
-
-
- Parameters Sort the image palette. SortType can be:
- 0:None
- 1:popularity
- 2:luminance (white to black)
- 3:rgb
- 4:luminance (black to white)
- The default is None.
-
-
- SelectionType can be:
- 0:mean
- 1:median
- 2:corner
- The default is mean.
-
-
- See Appendix B, Colour and Dithering, for an
- explanation of these choices.
-
-
- SwapType can be:
- 0:None
- 1:IBM (colour 0 is black, 7 is white)
- 2:Macintosh (colour 0 is white, 255 is black)
- 3:Sun (colour 0 is white, 1 is black)
- The default is based on the file type being
- written out (IBM for GIF, Macintosh for Mac PICT,
- Sun for Sun Raster, and None for all others).
-
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- 142 Image Alchemy
-
-
-
-
- Comments The most common use for this option is to sort the
- palette; in this case only a single parameter is
- needed.
-
- This option only affects palettes that are
- generated by Alchemy. To sort an existing palette
- you can save the image as a true colour file (such
- as HSI Raw, by using the -24 -r options) and then
- convert that back to a paletted file, specifying
- the desired sort type. In most cases this will
- not change the image (other than the palette
- order); however if the palette had entries
- representing colours that are nearly identical
- then the image may be modified.
-
- Limitations Note that it is not possible to specify a swapType
- without first specifying both a sortType and a
- selectionType. See Appendix B, Colour and
- Dithering, for more information.
-
- Example Convert the file input.tga to a gif filed called
- output.gif sorting the colours by luminance, using
- the mean of the Heckbert box for the colour, and
- moving the colours around so that the lightest
- colour is colour 0 and the darkest colour is
- colour 1.
-
- alchemy input.tga -g output.gif -z4 0 3
-
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- Image Alchemy 143
-
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-
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- Spiff -S
-
-
- Purpose Enhance the image contrast by stretching the pixel
- colour values to the full 0 to 255 range.
-
- Syntax -S spiffType
-
- Parameter spiffType:
- a:histogram stretching
- b:histogram linearization
- c:histogram stretching with b/w ignored
- The default is histogram stretching.
-
- Comments This command can be used if the image you are
- converting is shifted in brightness or squished in
- contrast. This can happen if you scan or digitize
- a very dark or very bright image.
-
- The default type, histogram stretching, simply
- insures that the image has pixels which are
- distributed over the entire output range (0 to
- 255).
-
- Histogram linearization insures that the
- distribution of pixels over the output range is
- linear.
-
- Type C spiffing is identical to histogram
- stretching except that the colours absolute black
- and absolute white are ignored in the image. This
- is useful when you have images which have black
- borders or white captions, since type A spiffing
- would treat these as part of the image data and
- not perform any spiffing.
-
- Histogram linearization can produce significantly
- better results than histogram stretching for some
- images. Generally you will want to try both types
- to see which gives better results.
-
- Limitations The -S option cannot be used at the same time as
- the -b option when converting from a true colour
- image. A work around is to do the operation in
- two steps, converting it to black and white first
- and then spiffing the resulting image.
-
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-
- 144 Image Alchemy
-
-
-
-
- Using the spiff option at the same time as the
- match palette, -f, or false colour, -F, options is
- not allowed. This is because the spiff option
- would be performed before the palette is changed,
- which would nullify the effects. A work around is
- to do the matching or false colouring first, and
- then spiff the resultant image.
-
-
- Related options -b Black and White
- -f Match palette
- -F False colour image
-
- Example Convert the file gloomy.pcx into a PCX file called
- better.pcx:
-
- alchemy gloomy.pcx -S -p better.pcx
-
- Do the same thing using histogram linearization
- instead of histogram stretching:
-
- alchemy gloomy.pcx -Sb -p better.pcx
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- Image Alchemy 145
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-
-
- True Colour (15 bits) -15
-
-
- Purpose Force the output image to be true colour, 15 bits
- (5 bits per component).
-
- Syntax -15
-
- Comments See the True Colour (24 bits) section, below.
-
- Related options -8 Paletted output
- -16 True colour output
- -24 True colour output
- -32 True colour output
-
- Example Convert the GIF file test.gif into an
- uncompressed, true colour 15 bit Targa file called
- test.tga:
-
- alchemy test.gif -a0 -15
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- 146 Image Alchemy
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-
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- True Colour (16 bits) -16
-
-
- Purpose Force the output image to be true colour, 16 bits
- (5 bits each for red and blue, 6 for green).
-
- Syntax -16
-
- Comments See the True Colour (24 bits) section, below.
-
- Related options -8 Paletted output
- -15 True colour output
- -24 True colour output
- -32 True colour output
-
- Example Convert the GIF file test.gif into an
- uncompressed, true colour 16 bit Targa file called
- test.tga:
-
- alchemy test.gif -a0 -16
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- Image Alchemy 147
-
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-
-
- True Colour (24 bits) -24
-
-
- Purpose Force the output image to be true colour (not
- paletted).
-
- Syntax -24
-
- Comments This option is -24 because true colour images are
- typically 24 bits per pixel.
-
- Some file formats require files to be true colour;
- for those formats the -24 option is assumed. Some
- file formats only have a paletted variation; in
- those cases the -24 option will be ignored if
- specified.
-
- The file formats which may be either true colour
- or paletted default to true colour if the input
- file is true colour.
-
- Certain file formats may only be paletted if the
- images are gray-scale, in those cases Alchemy will
- automatically switch to true colour if the output
- image is colour.
-
- Converting a paletted image to true colour will
- not improve its quality or change its appearance.
- The primary use of this option is to force an
- image to be true colour when converting to a
- format which allows either paletted or true
- colour, but where the paletted variation is not
- well supported (like the Targa image format).
-
- Related options -8 Paletted output
-
- Example Convert the GIF file test.gif into an
- uncompressed, true colour Targa file called
- test.tga:
-
- alchemy test.gif -a0 -24
-
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- 148 Image Alchemy
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-
-
- True Colour (32 bits) -32
-
-
- Purpose Force the output image to be true colour, 32 bits
- (8 bits per component, 8 bits for alpha).
-
- Syntax -32
-
- Comments See the True Colour (24 bits) section, above.
-
- Related options -8 Paletted output
- -15 True colour output
- -16 True colour output
- -24 True colour output
-
- Example Convert the GIF file test.gif into an
- uncompressed, true colour 32 bit Targa file called
- test.tga (the alpha channel will be empty):
-
- alchemy test.gif -a0 -32
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- Image Alchemy 149
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-
-
- Undercolour Removal -C
-
-
- Purpose Control the undercolour removal process, colour
- correction, and density correction for output
- formats which use the CMYK colour space.
-
- Syntax -C filename
-
- Parameter filename
- The name of the file which contains the
- undercolour removal information
-
- Comments The undercolour removal portion of the file is
- compatible with the format used by Stork
- Colorproofing B.V. The format of this file is
- described in Appendix G, Undercolour Removal
- Files.
-
- Sample undercolour removal files can be found in
- the samples directory on the Alchemy distribution
- disk or tape.
-
- Example Convert the file image.tga to an HP RTL file
- called image.rtl using the undercolour removal
- file sample.ucr:
-
- alchemy image.tga --r4 -Csample.ucr
-
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- 150 Image Alchemy
-
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-
-
- Uniform Palette -u
-
-
- Purpose Use a Uniform Palette.
-
- Syntax -u
-
- Comments Instead of using the Heckbert median cut algorithm
- to generate a custom palette for the image, use a
- palette with entries which are evenly distributed
- in the RGB colour cube.
-
- The advantage of using a uniform palette is that
- it's faster than generating a custom palette.
- However, this is at the expense of image quality
- since the palette isn't generated based on image
- content.
-
- When just viewing a true colour image on a
- paletted display a uniform palette is used.
-
- The -c option can be used in conjunction with -u
- to specify the size of the uniform palette; in
- that case Alchemy will generate a palette with not
- more than the specified number of colours (but not
- less than 8).
-
- Limitations The palette size will not necessarily match the
- specified size, as the actual size must be the
- product of three integers. Alchemy picks integers
- that roughly correspond to the sensitivity of the
- human eye to red, green, and blue (30%, 59%, and
- 11%).
-
- Related options -c Specify number of colours
- -d Dither type
-
- Examples Convert the file many.tga to a gif file using a
- 256 colour uniform palette:
-
- alchemy many.tga -g -u
-
- Convert the file many.tga to a gif file with up to
- 128 colours in a uniform palette:
-
- alchemy many.tga -g -u -c128
-
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- Image Alchemy 151
-
-
-
-
- 7
-
-
-
- Scaling Options
- -------------------------------------------------------------------
-
-
- Introduction These options are all related to image scaling.
- Note that the -D option does not actually change
- the size of the image, it specifies an aspect
- ratio or image resolution to be placed in the
- header of the output image.
-
- If you are using the GUI, you can concentrate on
- the comments and limitations sections, and ignore
- the others.
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- 152 Image Alchemy
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- Flip Image -^
-
-
- Purpose Flip image vertically (turn image upside-down)
-
- Syntax -^
-
- Comments Causes the image to be turned upside-down.
-
- Examples Convert the Targa file head.tga to another Targa
- file called tail.tga:
-
- alchemy head.tga tail.tga -a -^
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- Image Alchemy 153
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- Preserve Aspect Ratio -+
-
-
- Purpose Preserve aspect ratio when scaling.
-
- Syntax -+ (plus)
-
- Comments If specified with either the -X or -Y option
- Alchemy will choose the other dimension to
- preserve the aspect ratio of the image.
-
- If specified in conjunction with both -X and -Y
- Alchemy will use the values specified as a
- bounding box, reducing one dimension if necessary
- to preserve the image aspect ratio.
-
- Limitations Does not pay attention to the pixel aspect ratio
- values in the input image.
-
- Related options -X Scale image in horizontal dimension
- -Y Scale image in vertical dimension
-
- Examples Change the size of the image toobig.gif so that
- the width is 640 and the height is the correct
- number to preserve the aspect ratio of the image
- (the new image will be called notbig.gif):
-
- alchemy -X640 -+ toobig.gif -g notbig
-
- Do the same thing but guarantee that the image
- will not be larger than 640 by 480:
-
- alchemy -X640 -Y480 -+ toobig.gif -g notbig
-
-
- Do the same thing but use better quality scaling:
-
- alchemy -Xb640 -Yb480 -+ toobig.gif -g notbig
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- 154 Image Alchemy
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- Scale Image in Horizontal Direction -X
-
-
- Purpose Scale the horizontal dimension of the image to the
- specified number of pixels.
-
- Syntax -X[scaleType] pixels
-
- Parameters scaleType
- The type of scaling to use:
- a: nearest neighbor
- b: averaging/linear interpolation
- c: lanczos2
- d: lanczos3
- scaleType is optional; the default is nearest
- neighbor. The higher the scale type the higher
- the quality (and the longer the processing time).
-
- pixels
- The number of pixels in the output image in
- the horizontal dimension.
-
- Comments Nearest neighbor type scaling is faster than the
- other types but introduces aliasing (which reduces
- image quality). The highest quality scaling
- supported is lanczos3, but it takes much longer
- than averaging/linear interpolation and generally
- doesn't produce significantly better results.
-
- Limitations All of the scale types other than nearest neighbor
- give much better results than nearest neighbor
- scaling, but they are slower and require a new
- palette to be generated for paletted output files
- (you can force alchemy to use the original palette
- by using the -f option and specifying the original
- image as the palette file).
-
- Related options -Y Scale in vertical dimension
- -+ Preserve aspect ratio
-
- Examples Scale the input image, test.gif, to 640 by 480
- using good quality scaling, calling the output
- file test2.gif:
-
- alchemy test.gif -Xb640 -Yb480 -g test2.gif
-
- Scale the input image, big.tga, using fast scaling
- to an image which is 320 pixels across and the
- same aspect ratio as the input image, calling the
- output file out.tga:
-
- alchemy big.tga -X320 -+ -a out
-
-
- Image Alchemy 155
-
-
-
-
- Scale the input image, oddsize.gif, using the
- highest quality scaling, to an image which is no
- larger than 640x480, but has the same aspect ratio
- as the original image, calling the output image
- new.gif:
-
- alchemy oddsize.gif -Yd480 -Xd640 -+ new.gif
- -g
-
- Do the same thing as the previous example, but
- retain the same palette:
-
- alchemy oddsize.gif -Yd480 -Xd640 -+ new.gif
- -g -f oddsize.gif
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- 156 Image Alchemy
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-
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- Scale Image in Vertical Direction -Y
-
-
- Purpose Scale the vertical dimension of the image to the
- specified number of pixels.
-
- Syntax -Y[scaleType] pixels
-
- Parameters ScaleType
- The type of scaling to use:
- a: nearest neighbor
- b: averaging/linear interpolation
- c: lanczos2
- d: lanczos3
- The default is nearest neighbor.
-
- pixels
- The number of pixels in the vertical
- dimension.
-
- Comments Nearest neighbor type scaling is faster than the
- other types but introduces aliasing. The highest
- quality scaling supported is lanczos3, but it
- takes much longer than averaging/linear
- interpolation and generally doesn't produce
- significantly better results.
-
- Limitations All of the scale types other than nearest neighbor
- give much better results than nearest neighbor
- scaling, but they are slower and require a new
- palette to be generated for paletted output files
- (you can force alchemy to use the original palette
- by using the -f option and specifying the original
- file name).
-
- Related options -X Scale in vertical dimension
- -+ Preserve aspect ratio
-
- Examples See the -X option, Scale Image in Horizontal
- Direction, for examples.
-
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- Image Alchemy 157
-
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-
-
- Specify Image Aspect Ratio -D
-
-
- Purpose Specify aspect ratio for the output image.
-
- Syntax -D aspectRatio
-
- Parameter aspectRatio
- The percentage of the width of a pixel to its
- height.
-
- Comments This option does not actually change the aspect
- ratio of the image, it just adds the aspect ratio
- value to the output file. This is important when
- trying to export the image to software which
- expects this information.
-
- The aspect ratio of an image is the ratio of the
- width of a single pixel to the height of a single
- pixel. (So to specify an aspect ratio of 5:6 use
- -D 83, since (5/6)*100 is 83).
-
- Alchemy attempts to preserve the aspect ratio
- value when converting images whenever one is found
- in the input image, but since so few file formats
- have aspect ratio information this hardly ever
- happens.
-
- To write an output image without aspect ratio
- information specify an aspect ratio of 0 (zero).
-
- This option can also be used when displaying an
- image on an IBM PC.
-
- Limitations It is not possible to specify both an aspect ratio
- and a dots per inch value for an image. This is
- because specifying a dots per inch value
- automatically implies an aspect ratio.
-
- Many file types do not have an aspect ratio value,
- so specifying one will have no effect.
-
- Related options -D Specify resolution
-
- Examples You are converting a 640x350 IBM EGA PCX image
- called ega.pcx (which has an aspect ratio of
- 35:48) to a TIFF image and you want the TIFF image
- to have the correct aspect ratio value (so that an
- intelligent TIFF reader will correctly interpret
- the image) (Note that the value of 73 is
- (35/48)*100):
-
-
-
- 158 Image Alchemy
-
-
-
-
- alchemy ega.pcx -D 73 -t
-
- The resulting image will still be 640x350, but the
- TIFF file now contains the information that the
- pixels are not square (and in fact are 35:48).
-
- If you had instead wanted to convert the image to
- a 640 by 480 image (with square pixels) you could
- have used:
-
- alchemy ega.pcx -Y480 -D100 -t
-
- The -D option isn't really needed here, since any
- software reading the TIFF file will assume that if
- there is no aspect ratio specified the pixels are
- square.
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- Image Alchemy 159
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- Specify Image Resolution -D
-
-
- Purpose Specify image resolution in dots per inch for the
- output image.
-
- Syntax -D dotsPerInchX dotsPerInchY
-
- Parameters dotsPerInchX
- The resolution of the image in the X
- direction in dots per inch.
-
- dotsPerInchY
- The resolution of the image in the Y
- direction in dots per inch.
-
- Comments You must specify both dotsPerInchX and
- dotsPerInchY, even if they are the same.
-
- This command does not actually change the
- resolution of the image, it just adds the
- resolution fields to the output image. This is
- important when trying to import the image into
- software which expects this information. For
- example, Microsoft Word is much more likely to
- give the expected results when importing a TIFF
- image for printing on a laser printer if the image
- has a resolution of 300 dpi.
-
- Reasonable values to use for dotsPerInch include
- 72 (the resolution of a 13 inch monitor displaying
- 640x480) and 300 (the resolution of a laser
- printer).
-
- To write an output image without resolution
- information specify a resolution of 0 0 (zero
- zero).
-
- Alchemy will preserve this information when
- converting files whenever possible.
-
-
-
- Limitations It is not possible to specify both an aspect ratio
- and a dots per inch value for an image. This is
- because specifying a dots per inch value
- automatically implies an aspect ratio.
-
- This option is ignored when writing a file format
- which does not have image resolution.
-
- Related options -D Specify aspect ratio
-
-
- 160 Image Alchemy
-
-
-
-
- Example Convert the Targa file input.tga to a TIFF file
- called output.tif, specifying that the resolution
- of the image in the TIFF file is 300 dpi by 300
- dpi:
-
- alchemy -t input.tga -D 300 300 output
-
- Convert the file scan.tif to a DCX variation of a
- PCX file, scaling the output image to 1500 by 750
- (preserving the images aspect ratio) and setting
- the resolution to 200dpi by 100dpi (this is useful
- if you will be faxing the image using a fax card):
-
- alchemy scan.tif -p1 -X1500 -Y750 -+
- -D 200 100
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- Image Alchemy 161
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- 8
-
-
-
- Viewing Options
-
-
- MS-DOS Only
- -------------------------------------------------------------------
-
-
-
- Display Image Alchemy can display images on properly
- hardware equipped MS-DOS based computers.
-
-
- Depending on the hardware installed, Alchemy
- supports 320x200x256, 360x480x256, 640x400x256,
- 640x480x256, 800x600x256, 1024x768x256,
- 1280x1024x256, 640x480x32768, and 800x600x32768
- display resolutions.
-
-
- Alchemy automatically detects which type of
- display board you have installed. If there are
- multiple display boards installed in one computer
- then Alchemy will display images on the first
- board it finds, searching in the following order:
-
-
- Western Digital based 8514/A board
-
-
- AI compatible 8514/A board
-
-
- VESA compatible SVGA board
-
-
- Other SVGA board.
-
-
-
-
-
- Western Digital 8514/A boards which are equipped with the Western
- 8514/A Digital chipset are automatically recognized by
- Alchemy. Depending on the model board and the
- amount of memory installed, 640x480x256,
- 1024x768x256, and 1280x1024x256 modes are
- available.
-
-
-
- 162 Image Alchemy
-
-
-
-
- AI 8514/A Alchemy requires AI to be installed to use 8514/A
- displays which aren't based on the Western Digital
- chipset. In addition to 8514/A boards Alchemy
- should also be able to display on other AI
- compatible boards, such as 340x0 based boards;
- however this has not been tested. For AI based
- boards the only resolution available is
- 1024x768x256
-
- VESA The best support for SVGA boards is available for
- VESA compatible SVGA boards. VESA is a SVGA
- standard which allows applications software, such
- as Image Alchemy, to interrogate the SVGA board to
- determine which display modes are available. Some
- SVGA boards have VESA support built directly into
- the BIOS found on the board; in this case Alchemy
- will automatically detect the VESA driver and use
- it. Other SVGA boards require a software driver
- to be installed; these drivers are usually found
- on the floppy disks which came with your SVGA
- board (typically the driver is called VESA.EXE).
- If you can't find a driver on the diskettes and
- the documentation does not explicitly mention that
- VESA support is built into the BIOS you might call
- the manufacturer to see if a VESA driver is
- available. VESA drivers are currently available
- for VGA boards using chipsets from Cirrus Logic,
- ATI Technologies, Chips and Technologies, Everex
- Systems, Genoa Systems, Paradise Logic, Sigma
- Designs, STB Systems, Tecmar, Headland Technology
- (Video 7), Orchid Technology, Appian Technology,
- Trident Microsystems, and Oak Technology.
-
-
- Other SVGA If Alchemy cannot find a VESA SVGA board it
- attempts to determine what kind of SVGA board is
- present.
-
-
- The 320x200x256 mode is a standard IBM VGA mode
- and will work on all VGA boards. The 360x480x256
- is a non-standard VGA mode which should also work
- on all VGA boards.
-
- Because of various incompatibilities between
- different VGA boards, 640x400x256 and/or
- 640x480x256 modes are not supported on some VGA
- boards. VGA boards which have been tested for the
- higher resolution modes include Paradise, Tseng
- Labs 3000 & 4000, Video 7, Trident, and Everex
- chipset based VGA Boards.
-
-
-
- Image Alchemy 163
-
-
-
-
-
- General Unless you explicitly specify a resolution,
- Alchemy automatically uses the lowest resolution
- mode which will display the entire picture.
-
-
- The image will be positioned so that its center
- coincides with that of the display.
-
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- 164 Image Alchemy
-
-
-
-
- Offset View -_
-
-
- Purpose The offset view option is used to position the
- image on the screen during viewing.
-
- Syntax -_ xOffset yOffset (dash underscore)
-
- Parameter xOffset Number of pixels to shift the image
- horizontally.
-
- yOffset Number of pixels to shift the image
- vertically.
-
- Example
-
-
- View moving the image up 100 pixels:
-
- alchemy madonna.gif -v -_ 0 -100
-
- View moving the image to the right 200 pixels and
- down 50 pixels:
-
- alchemy madonna.gif -v -_ 200 50
-
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- Image Alchemy 165
-
-
-
-
- View Image -v
-
-
- Purpose View file.
-
- Syntax -v horizontalResolution
-
- Parameter horizontalResolution
- 320:Use 320x200 mode
- 360:Use 360x480 mode
- 640:Use 640x480 mode
- 800:Use 800x600 mode
- 1024:Use 1024x768 mode
- 1280:Use 1280x1024 mode
-
- Comments If displaying on a Western Digital chipset 8514/A
- or VESA compatible VGA, an optional parameter may
- follow the -v command. This parameter specifies
- horizontal resolution and may be 320, 360, 640,
- 800, 1024, or 1280. The default is to use the
- lowest resolution which can fit the entire image.
-
- If the image is true colour, a uniform palette
- will be used and the image will be dithered
- (dithering may be disabled by use of the -d
- option, see above). See Appendix B, Colour and
- Dithering, for more information.
-
- Related options -V Reduce image to fit display
-
- Example View the image madonna.gif:
-
- alchemy madonna.gif -v
-
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- 166 Image Alchemy
-
-
-
-
- View Image in True Colour Mode --v
-
-
- Purpose View file using 15, 16, or 24 bits/pixel mode.
- This allows true colour images to be viewed
- without dithering to a uniform palette.
-
- Syntax --v horizontalResolution
-
- Parameter horizontalResolution
- 640:Use 640x480 mode
- 800:Use 800x600 mode
- 1024:Use 1024x768 mode
- 1280:Use 1280x1024 mode
-
- Comments Resolutions above 640x480 are only supported by
- SVGA boards with a VESA driver. 640x480 mode is
- supported for various SVGA boards with sufficient
- memory and the correct DAC.
-
- Alchemy automatically picks the highest colour
- resolution which will fit the image you are trying
- to view. For example, if your SVGA boards
- supports 800x600x15 bit and 640x480x24 bit,
- Alchemy will use the 640x480x24 bit mode when
- viewing images which are 640x480 and smaller and
- the 800x600 mode when viewing larger images. You
- can of course override this by giving Alchemy a
- resolution parameter after the view command (for
- example, --v 640, to view in 640x480x24 bit mode).
-
- Example View madonna.tga:
-
- alchemy madonna.tga --v
-
-
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- Image Alchemy 167
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-
-
-
- View Scaled Image -V
-
-
- Purpose View image while scaling image to fit on monitor
- and correcting aspect ratio.
-
- Syntax -V horizontalResolution
-
- Parameter horizontalResolution
- 320:Use 320x200 mode
- 360:Use 360x480 mode
- 640:Use 640x480 mode
- 800:Use 800x600 mode
- 1024:Use 1024x768 mode
- 1280:Use 1280x1024 mode
-
- Comments This command will scale the image and correct the
- aspect ratio of the image by removing rows and/or
- columns from the image.
-
- Note that this option can also be useful for
- displaying images which are not larger than the
- screen but which have an aspect ratio different
- than the display.
-
- Limitations Alchemy assumes that the aspect ratio of a display
- pixel is 1:1 when in 640x480, 800x600, 1024x768,
- and 1280x1024 modes, 5:6 when in 640x400 mode and
- 320x200 modes, and 16:9 in 360x480 mode.
-
- If not otherwise specified by using the -D option
- or in the file, Alchemy assumes that the aspect
- ratio of pixels in 640x400 images and 320x200
- images is 5:6 and the aspect ratio of pixels in
- 640x350 images is 35:48. You can override any of
- these assumptions with the -D option.
-
- Don't worry if this is confusing; in practice
- Alchemy deals with everything automatically if you
- use the -V option. However, there is a problem
- with displaying 320x400 IFF files; see Appendix A,
- Answers to Frequently Asked Questions, for more
- information.
-
- Related options -D Specify image resolution
- -v View image
-
- Example View madonna.gif:
-
- alchemy madonna.gif -V
-
-
-
-
- 168 Image Alchemy
-
-
-
-
- View Scaled Image in True Colour Mode --V
-
-
- Purpose View image in 15 bit mode while scaling image to
- fit on monitor and correcting aspect ratio.
-
- Syntax --V horizontalResolution
-
- Parameter horizontalResolution
- 640:Use 640x480 mode
- 800:Use 800x600 mode
- 1024:Use 1024x768 mode
- 1280:Use 1280x1024 mode
-
- Comments Requires either a Tseng 4000 equipped SVGA, an S3
- equipped SVGA board, or a VESA compatible SVGA
- board with a Sierra DAC and 1 Megabyte of memory
- on the SVGA board.
-
- This command will scale the image and correct the
- aspect ratio of the image by removing rows and/or
- columns from the image.
-
- Note that this option can also be useful for
- displaying images which are not larger than the
- screen but which have an aspect ratio different
- than the display.
-
- Limitations The same limitations as for scaled 8 bit viewing
- apply (see page 7-7 in the User's Manual).
-
- Related options -D Specify image resolution
- --v View image in 15 bit mode
-
- Example View sample.jpg:
-
- alchemy sample.jpg --V
-
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-
- Image Alchemy 169
-
-
-
-
- 9
-
-
-
- Tutorial and Examples
- -------------------------------------------------------------------
-
-
- Introduction This section gives a sample session of using the
- command-line version of Alchemy. It is assumed
- that you have installed Alchemy as instructed by
- the installation section of the manual. The
- sample image file, sample.jpg, which can be found
- in the samples directory on the distribution disk
- or tape, must be in the current directory.
-
- Examples We will use the sample.jpg image supplied in the
- \samples directory. The first step is to copy
- this into the directory with Alchemy.
-
- copy samples\sample.jpg
-
- Now we will convert this JPEG file to a GIF file.
- Notice that we don't have to specify an output
- file name. Alchemy will automatically supply the
- name sample.gif.
-
- alchemy sample.jpg -g
-
- We can then view this GIF file using Image Alchemy
- (assuming you have a compatible Super VGA card):
-
- alchemy sample.gif -v
-
- To convert the sample.gif file to a PCX file
- called test1.pcx do the following:
-
- alchemy sample.gif test1.pcx -p
-
- You can now view this file by doing:
-
- alchemy test1 -v
-
- Note here that Alchemy automatically added the
- extension .pcx since none was supplied.
-
- Let us now convert the test1.pcx file to a small
- TIFF file called test1.tif, we will scale the TIFF
- file to be 200x100 pixels. To perform the scaling
- we will use -X and -Y options:
-
- alchemy test1.pcx -t -Xb200 -Yb100
-
-
- 170 Image Alchemy
-
-
-
-
- In this case we specified that Alchemy should use
- type B scaling. This is a good scaling type to
- use for general purpose scaling (type A scaling is
- faster but not as good a quality, whereas Type C
- and Type D scaling are better quality but slower).
-
- You can now view this TIFF file by using:
-
- alchemy test1.tif -v
-
- If you had wanted to view it using the standard
- VGA mode 320x200 you could have used:
-
- alchemy test1.tif -v320
-
- To convert this TIFF file to a gray-scale PCX file
- use
-
- alchemy test1.tif -b -p -o
-
- The -b option indicates black and white and the -o
- option tells Alchemy that it is okay to overwrite
- the existing test1.pcx file.
-
- You can now view this PCX file by using:
-
- alchemy test1.pcx -v
-
-
-
- To convert the JPEG file sample.jpg to a Targa
- file called sample.tga use the following command:
-
- alchemy -a sample.jpg
-
- To convert the 24 bit Targa file sample.tga to a
- 256 colour GIF file called new.gif:
-
- alchemy -g sample.tga new.gif
-
- To convert the 256 colour GIF file, new.gif, to a
- 64 colour PCX file called new.pcx:
-
- alchemy -p -c64 new.gif
-
- To view the GIF file new.gif (only applicable on
- IBM PCs with appropriate VGA board):
-
- alchemy -v new.gif
-
-
-
-
-
- Image Alchemy 171
-
-
-
-
- To convert sample.jpg to a black and white, two
- colour GIF file use a text editor to create a file
- called BW.PAL which contains the following:
-
- PAL
- 2
- 0 0 0
- 255 255 255
-
- then:
-
- alchemy -g sample.jpg -f bw.pal
-
- (Alternatively, you could have said alchemy -g
- sample.jpg -b -c2, but that wouldn't have
- demonstrated the -f option).
-
- To view the resulting file in 320x200x256 mode,
- scaling the image to fit the display:
-
- alchemy -V320 sample.gif
-
- To create a LZW compressed TIFF file called
- new.tif which is 320x240 from the targa file
- created earlier, using good quality scaling:
-
- alchemy sample.tga -t1 -Xb320 -+ new.tif
-
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- 172 Image Alchemy
-
-
-
-
- A
-
-
-
- Answers to Frequently Asked Questions
- -------------------------------------------------------------------
-
-
-
- Question When I view a JPEG compressed image on my VGA
- board it looks much worse than when I first
- convert it to a GIF file and then view it. Why is
- this?
-
- Answer To save time Alchemy automatically uses a uniform
- palette when you are just viewing a true colour
- image. When converting to a different file format
- Alchemy uses Heckbert quantization to generate a
- palette. The difference in image quality is the
- difference between using a uniform palette and an
- optimum palette. See Appendix B, Colour and
- Dithering, for more information on palette
- generation.
-
-
- Question Why can't my paint package read the Targa file I
- wrote with Image Alchemy?
-
- Answer Some software which reads Targa files cannot
- handle compressed files. In addition, some
- software can read true colour Targa files, but
- cannot read paletted or gray-scale files. Image
- Alchemy can be forced to write out a true colour
- file by using the -24 option.
-
-
- Question I told Alchemy to convert a PCX file to an 8 bit
- GIF file (using the -8 option). Yet when I get
- statistics on the file (using -x) Alchemy reports
- the file only has 16 colours.
-
- Answer Alchemy will always store the file using the
- smallest bits-per-pixel allowable for the given
- image (this results in the smallest possible
- file). In this case the input file only had 16
- colours in it.
-
-
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-
-
- Image Alchemy 173
-
-
-
-
- Things get more unpredictable with formats such as
- Sun Raster (which requires 1 bit files to be black
- and white) and SGI (which requires 8 bit files to
- be gray-scale). In these cases Alchemy will
- always do the best it can (giving you a warning
- message if it does something which may surprise
- you later).
-
-
- Question Why is decompressing or compressing a JPEG image
- so slow?
-
- Answer There are a large number of calculations that have
- to be done during JPEG compression. This is an
- inherent limitation of JPEG compression. Image
- Alchemy has been optimized quite a bit to reduce
- the number of calculations, and we are working to
- further reduce the number of calculations. If you
- are transferring files over modems or storing them
- on slow media (tape) the compression times are
- usually more than made up for by the decrease in
- transmission or retrieval times.
-
-
- Question Why can't my favorite desktop publishing package
- read the TIFF file I wrote with Image Alchemy?
-
- Answer Tagged Interchange File FormatTIFF is an extremely
- versatile standard; it can handle anything from 1
- bit images to full colour images with an alpha
- channel. Also, TIFF allows many different types
- of compression. Unfortunately this versatility
- means that it's difficult for a single piece of
- software to be able to read in every valid TIFF
- file.
-
-
- If the software specifies the classes of TIFF it
- can read, you can force Alchemy to write out a
- specific TIFF class by using the following
- options:
- class B: -8 -b -c2 -t2
- class G: -8 -b -t1
- class P: -8 -t1
- class R: -24 -t1
-
- Class B is black and white, Class G is gray-scale,
- Class P is paletted, and Class R is true colour.
-
-
-
-
-
-
- 174 Image Alchemy
-
-
-
-
- If the supported classes are not specified,
- experiment with various combinations of -24, -8, -
- b, and -c. In this case it is usually best to use
- no compression (-t0) while experimenting with the
- other options, as many TIFF readers have
- difficulty with compressed files. When you find a
- set of options that work, then you can try various
- compression modes to save space. Be aware that
- using the -b option will force the output file to
- be gray-scale and you will lose the colour
- information in the file (most desktop publishing
- programs only have support for gray-scale TIFF
- files).
-
-
- You may also have to use the -Dn n option to
- specify the resolution of the image (this is
- especially true when converting from a file format
- which does not have a value for image resolution).
- You can generally tell if this is necessary
- because the program you are using to read in the
- TIFF file will claim that the file is unreasonably
- large or small. Generally, if you are using a 300
- DPI Laser Printer you want to make the TIFF file
- 300DPI x 300DPI (-D 300 300).
-
-
- If you would like further information specific to
- using Image Alchemy with your word processor or
- desktop publishing program please contact us; we
- will be maintaining a list of how to make Alchemy
- work with other software packages. Similarly if
- you figure out how to import files into a specific
- package let us know and we will add your tips to
- our documentation.
-
-
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-
-
- Image Alchemy 175
-
-
-
-
- Question I've converted a Mac PICT file to a GIF file, but
- the GIF file is missing some or all of the
- information that was in the PICT file. What
- happened to it?
-
- Answer PICT files are a combination of drawing commands
- (such as lines, rectangles, and circles) and
- raster areas (called pixMaps). Alchemy can only
- read the raster portions of the files. Programs
- such as MacDraw and MacDraft write out files with
- drawing commands, programs such as MacPaint write
- out files which are entirely raster areas
- (pixMaps), and some programs, such as SuperPaint
- can write out files which are either, or a
- combination of both. If you are using such a
- program check the documentation on how to write
- out files in "paint" mode.
-
-
- Question When I convert a GIF file to a JPEG file and then
- back to a GIF file the final GIF file is twice the
- size of the original. Why is this?
-
- Answer There are two things which might cause this to
- happen:
-
-
- JPEG compression doesn't really work well for
- images which have large areas which are all the
- same colour. The reason for this is that JPEG is
- a lossy compression technique. Therefore you are
- not going to get back exactly the same values for
- each pixel in an area that was one solid colour
- before being JPEG compressed. But GIF compression
- works much better on areas which are one solid
- colour, so, when you GIF compress these areas,
- they are quite a bit larger than they were before.
- The solution to this problem is to use HSI JPEG
- compression, which automatically detects large
- areas of solid colours and does not JPEG compress
- them. The problem with HSI JPEG compression is
- that it isn't compatible with JPEG or JFIF.
-
-
-
-
-
-
-
-
-
-
-
-
- 176 Image Alchemy
-
-
-
-
- The other possibility is that the input GIF file
- didn't have very many different colours. When you
- converted it to a JPEG file the number of colours
- in the file was lost (JPEG gray-scale files always
- use 256 shades, and JPEG colour files are always
- true colour). When the JPEG file was converted
- back to a GIF file Alchemy assumed you wanted 256
- colours in the file, and a 256 colour GIF file is
- bigger than a 16 colour GIF file. To prevent this
- you can use a -c32 (or however many colours the
- original had) option in the command line; this
- forces Image Alchemy to use that many colours for
- the output file.
-
-
- Question I keep getting "Out of Memory trying to ..."
- messages. Help!
-
- Answer Image Alchemy is running out of memory. First try
- to do the conversion again with the -$ (conserve
- memory) option. Next, if that doesn't help,
- attempt to maximize the amount of memory available
- by removing as many memory resident programs as
- you can. If this still doesn't help please
- contact us with the following information: your
- computer configuration (amount of available
- memory, size of hard disk), operating system
- version, and what you are trying to do (input file
- information (size of image and type of file) and
- options specified). Alchemy can generally convert
- images as larger than 2000 pixels wide and a
- virtually unlimited number of pixels tall.
- However there are certain conversions which
- require more memory than others.
-
-
- Question I am using Alchemy to display a 320x400 IFF image
- created by an Amiga. When I use just the -v
- option the image comes out tall and skinny. When
- I use the -V option, which is supposed to correct
- the aspect ratio, things get worse instead of
- better (the image is even skinnier). What's going
- on?
-
- Answer As near as we can tell, some Amiga software has a
- different idea of what aspect ratio is than the
- rest of the world.
-
-
-
-
-
-
-
- Image Alchemy 177
-
-
-
-
- For displays, aspect ratio is defined as the ratio
- of the width of a single pixel to the height of a
- single pixel. So if you have square pixels (which
- you do on a standard monitor in 640x480 mode) the
- aspect ratio is 1 to 1 (commonly written as 1:1).
- When you change display modes the height and width
- of the total display area does not change; what is
- changing is the width and height of each pixel,
- which means that the aspect ratio changes. For
- example, a 640x400 display has an aspect ratio of
- 1:1.2 (that means each pixel is 1.2 times as tall
- as it is wide (which makes sense since 480/400
- equals 1.2)). A 640x200 display has an aspect
- ratio of 1:2.4.
-
-
- Now this is where it gets interesting in terms of
- IFF files. The aspect ratio number stored in
- Amiga IFF files for 320x400 images is 1:1.1,
- meaning pixels are 1.1 times as tall as they are
- wide, so therefore the actual image should be the
- equivalent size of a 320x440 image with square
- pixels. And this is what Alchemy will attempt to
- display when you use the -V option (Alchemy never
- makes any dimension larger, so the actual image
- Alchemy displays is 291x400, which is the same
- ratio as 320x440). However this is obviously
- wrong, as you can tell when you examine an image.
- As near as we can tell the correct aspect ratio of
- these images is 5:3 (the math we used to come up
- with this number is 640/320:480/400). And if you
- tell Alchemy to override the aspect ratio by using
- a -D 167 option (167 because 5/3*100 is 166.6666)
- the image displays correctly. Why Amigas create
- images which claim they are 1:1.1 remains a
- mystery.
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- 178 Image Alchemy
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- Question When I convert a 32 bit Targa file to a GIF file
- and then to a JPEG file it doesn't look nearly as
- good as if I convert the Targa File directly to
- the JPEG file. What can I do to maintain high
- quality in JPEG compressed files?
-
- Answer When the Targa file was converted to the GIF file
- Image Alchemy had to reduce the number of colours
- in the file (the original Targa File had up to 16
- million colours, GIF files are limited to 256
- colours). This step is known as colour
- quantization (Image Alchemy uses the Heckbert
- Median Cut method for quantization, see Appendix
- B, Colour and Dithering, for more information).
- The difficulty with colour quantization is that it
- leaves artifacts known as colour banding. To
- reduce this phenomenon Image Alchemy dithers the
- image (you can see the effect of colour banding by
- turning off dithering by using the -d0 option).
- Unfortunately a dithered image does not JPEG
- compress very well (dithering adds a lot of high-
- frequency information to an image; JPEG
- compression attempts to remove much of that
- information). In addition JPEG images are always
- continuous colour images, so when the JPEG file is
- decompressed it has to be colour quantized and
- dithered again. Dithering a previously dithered
- image reduces the quality even more. The solution
- is to use the best starting quality you can for
- JPEG compression, ideally a continuous tone image.
- The compressed image size will be smaller than if
- you had started with a paletted image and the
- quality will be better.
-
-
- Question I've converted an HP PCL file to a GIF file, but
- the GIF file is missing some or all of the
- information that was in the PCL file. What
- happened to it?
-
- Answer PCL files have the same problem as PICT files (see
- above); they are a combination of drawing commands
- (such as lines and rectangles) and raster areas
- (called rasters) and Alchemy can only convert the
- raster areas in PCL files. PCL Files also contain
- font and text information, which is also lost.
- Unfortunately there isn't any general way to
- preserve this data with Alchemy.
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- Image Alchemy 179
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- One thing which you can do if running Microsoft
- Windows 3.0 is to install Adobe Type Manager
- (ATM). ATM automatically intercepts any text
- commands and converts them to rasters. In
- addition, the standard Windows 3.0 HP PCL driver
- only generates rasters, not vectors. So the file
- will appear in its entirety when converted by
- Alchemy. Contact us if you want further
- information on using Alchemy with Windows 3.0.
-
-
- Question Why can't Image Alchemy read in JPEG files
- produced by Kodak's ColorSqueeze (or Sun's
- VFCtool)?
-
- Answer The JPEG standard is still in draft form. Until
- it is a mature standard, various manufacturer's
- will implement different versions of it. As of
- March 1, 1991 Image Alchemy supports the JFIF
- format and should work with any other JPEG
- software which also claims JFIF compatibility. If
- other software you are using claims to support the
- JFIF format and you are having trouble please
- contact us. If the other software does not
- support JFIF, contact the manufacturer and tell
- them they should send you an update which does
- (you can tell them to contact us if they need a
- copy of the JFIF standard).
-
-
- Question I converted a PCX file with 16 colours to a 16
- shades of gray TIFF file using the -b and -t
- options. The 16 colour PCX file had some shades
- of gray in it which were changed in the TIFF file.
- How can I prevent this?
-
- Answer The problem is that gray-scale TIFF files have a
- uniformly spaced gray palette. If you create a
- TIFF file with 16 shades of gray it will have the
- following shades in it: 0, 17, 34, 51, 68, 85,
- 102, 119, 136, 153, 170, 187, 204, 221, 238, and
- 255. However the 16 colour PCX file you started
- with probably didn't have those exact colours in
- it (for example, PCX files written out by
- Windows 3.0 Paint have shades of gray which
- correspond to 0, 128, 192, and 255). So Alchemy
- did the best it could and matched the input
- colours to the output colours (and depending on
- the other options that you specified may also have
- dithered the image).
-
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- 180 Image Alchemy
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- The solution is to tell Alchemy to write out a 256
- colour gray-scale TIFF file (which you do by
- adding a -c256 to the -b and -t options). This
- file still has a uniform gray palette; but that
- palette now contains every colour: 0, 1, 2, 3,
- ..., 255. Therefore Alchemy can map, for example,
- the colours 128 and 192 to their exact match.
- This does have the disadvantage of making the
- resulting 256 colour TIFF file twice as large as
- the 16 colour TIFF file, but this is the only way
- to guarantee that Alchemy can find an exact match
- for all the shades of gray in the input file.
-
-
- Question Why do you only allow specifying image resolution
- in Dots Per Inch? Don't you realize that most of
- the world is metric?
-
- Answer Yes, we do realize that the entire world, with the
- exception of the United States and Great Britain,
- claims to use the metric system exclusively (and
- Great Britain will presumably change in 1992).
- However, this isn't actually true. A laser
- printer manufactured in Japan is still 300 dots
- per inch (not 11.811... dots per mm) and a 19 inch
- monitor sold in Europe is called a 19 inch monitor
- (actually a 19 inch monitor is called a 20 inch
- monitor in Europe, which is a measure of the total
- picture tube diagonal, not just the viewing area).
-
- Question How do I get a copy of the current draft JPEG
- standard?
-
- Answer The JPEG standard is a ISO/IEC standard currently
- in Committee Draft form.
-
- Contact your local ISO/IEC office to get a copy.
- The reference numbers are ISO/IEC JTC 1 and /SC 2
- N2215; the document number is ISO/IEC CD 10918-1.
-
- In the United States you can contact ANSI at:
- ANSI
- 11 West 42nd St.
- New York, NY 10036
- (212) 642-4900
-
-
- Question Do you give multiple copy discounts? Do you have
- site licenses? Are you interested in licensing
- the source code?
-
- Answer Yes. Yes. Yes. Contact us for more information.
-
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- Image Alchemy 181
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- 182 Image Alchemy
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- Colour and Dithering
- -------------------------------------------------------------------
-
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- Paletted vs. Colour images are normally stored in one of two
- true colour ways: as an array of direct colour values (usually
- red, green, and blue) (referred to as a true
- colour file in this document) or as an array of
- indices into a colour-map which contains red,
- green, and blue colour values (referred to as a
- paletted file in this document).
-
-
- The reason for the existence of paletted images is
- that they take less memory, so the hardware to
- display them is less expensive. The dominance of
- paletted hardware is changing as the price of
- memory and the processing power it takes to update
- large amounts of memory at a reasonable speed
- drops (a Targa 32 board is an example of a true
- colour board, a VGA board is an example of a
- paletted board).
-
-
- Until true colour graphics devices become the
- norm, there is a need to convert images from true
- colour to paletted. This conversion is done in
- two steps: the first is to generate a palette for
- use by the image; the second is to map the image
- to the new palette.
-
- Colour cube The colour model generally used by computers is a
- cube with red, green, and blue as the axes (this
- is known as a colour cube or RGB cube). Each
- point inside the cube is a different colour,
- depending on the amount of red, green, and blue
- used. In nature each of the three axes is nearly
- continuous, therefore there are a nearly infinite
- number of colours available. Computer hardware
- and software represent colours in a discrete
- fashion.
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- Image Alchemy 183
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- For true colour displays or file formats the
- number of discrete positions along each axis of
- the colour cube gives the colour resolution of the
- output device. For example, a Targa 24 board for
- an IBM PC has 8 bits per red, green, and blue
- channel for a total of 24 bits (or 256 discrete
- shades of each colour, for a total of 16 million
- colours (256x256x256)). This is also the colour
- resolution of most true colour file formats.
-
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- The new 15 bit SVGA boards have 5 bits per
- channel, for a total of 32x32x32 different colours
- (32,768). This is the same colour resolution as a
- Targa 15 file.
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- A paletted display or image file has the same
- colour resolution limit as a true colour display
- or image file, but in addition there is a limit on
- how many points inside the cube can be used at the
- same time. An 8 bit file format, such as GIF,
- allows 256 different colours out of 16 million. A
- normal SVGA board also only allows 256 different
- colours at one time.
-
-
- So, converting a true colour file to a paletted
- file involves reducing the number of occupied
- points in the colour cube. There are several ways
- this can be done.
-
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- Generating a Image Alchemy supports two methods of generating a
- palette palette:
-
- Uniform The simplest and fastest method is to use a
- palettes palette containing colours which are uniformly
- distributed in the RGB cube, referred to as a
- uniform palette. This has the advantage that it's
- fast and the same palette can be used for any
- image; the primary disadvantage is that most
- images don't contain colours from everywhere in
- the RGB cube, so palette entries are wasted
- representing colours that aren't needed for the
- particular image being converted.
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- 184 Image Alchemy
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- Optimal To generate a palette which is better for
- palettes representing a particular image, Image Alchemy
- supports Heckbert's median cut algorithm. This
- algorithm first builds a three dimensional table
- (a histogram cube) indicating how popular any
- given colour in the RGB cube is in the image being
- converted. It then proceeds to subdivide this
- histogram cube (by dividing boxes in half) until
- it has created as many boxes as there are palette
- entries. The decision as to where to divide a box
- is based on the distribution of colours within the
- box. This algorithm attempts to create boxes
- which have approximately equal popularity in the
- image.
-
- Palette entries are then assigned to represent
- each box. There are other methods of generating a
- palette from an image, but Heckbert's algorithm is
- generally regarded as the best tradeoff between
- speed and quality.
-
-
- Modifying the You can change the method used to select a colour
- palette to represent each box by use of the -z options.
- selection
- process The default method is to use the mean of all the
- colours in the box. However for some images
- slightly better results can be obtained by using
- the center of the box (without regard to where the
- pixels are in the box).
-
- For images being reduced to a very small number of
- colours (less than 16) better results can be
- obtained by using a corner of the box (the boxes
- tend to be large when reducing an image to a small
- number of colours; therefore picking colours near
- the centers of the boxes will give you muddy
- colours, while using corners of the boxes will
- give you more saturated colours).
-
-
-
- Mapping the The next step is to map the image to the new
- image to the palette; this is where dithering becomes
- palette important.
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- Image Alchemy 185
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- No dithering The simplest approach is to map every colour in
- the original image to the palette entry which is
- closest to it (this is what Image Alchemy does if
- you specify no dithering).
-
- However, since the palette entries generally
- represent several different colours in the
- original image, this results in colour banding
- where areas of smooth colour changes in the
- original become areas of one solid colour in the
- paletted version.
-
- Advantages of This can be alleviated by dithering the image data
- dithering such that any given pixel might not be mapped to
- its closest palette entry, but the average over
- some area of the image will be closer to the
- correct colour than it would otherwise be. Image
- Alchemy uses a class of algorithms called "error-
- diffusion" to do dithering.
-
- Error diffusion These algorithms work by using the closest palette
- dithering entry to a colour and then distributing the error
- (the difference between the desired colour and the
- chosen palette entry) to the nearby pixels. This
- process is repeated for every pixel in the image,
- using the colour values which have been modified
- due to the error from previous pixels. The
- different dithering algorithms spread the error
- over a different area or use a different weighting
- within the same area.
-
- Serpentine Error diffusion can be done as a normal raster
- raster (left to right, top to bottom) or as a serpentine
- raster (alternating left to right and right to
- left, top to bottom). A serpentine raster tends
- to break up visible patterns introduced by
- dithering.
-
- Noise Random noise can also be added to help break up
- visible patterns in the resulting image.
-
-
- Further For more information on Heckbert's median cut and
- information dithering see the appropriate reference listed in
- the References section below.
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- 186 Image Alchemy
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- What is JPEG Compression?
- -------------------------------------------------------------------
-
-
- Who are those JPEG stands for the "Joint Photographic Experts
- JPEG guys? Group". This is a group of experts who defined a
- standard compression scheme for still images,
- commonly called JPEG Compression. Currently the
- standard is still in draft form. The standard
- should be finalized in 1991.
-
- Overview JPEG Compression consists of a series of
- reasonably complex mathematical operations. These
- include: colour space conversion, discrete cosine
- transforms, quantization, and entropy coding.
- After these steps you end up with an image which
- takes fewer bits to store than you started out
- with.
-
- However, when you decompress a JPEG compressed
- image you end up with an image that is not quite
- the same as the original (which is why JPEG
- Compression is referred to as "lossy").
-
- Is lossy You might well ask why anyone would want to
- compression compress an image using a lossy technique.
- bad? Compression ratios for lossy compression are much
- better than for lossless compression and the loss
- is generally very small. And, in fact, every
- operation of converting an image is lossy (the
- original photographic or electronic process which
- captured the image was lossy, scanning or
- digitizing the image was lossy, displaying the
- image on a monitor is lossy, and printing the
- image is lossy).
-
-
- Details JPEG compression involves the following steps:
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- Image Alchemy 187
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- Step 1 The image is converted to a colour space with
- separate luminance and chrominance channels. This
- is done because the human eye is far more
- sensitive to the luminance information (Y) than it
- is to the chrominance information (Cb and Cr); by
- separating them, it's possible to compress the
- chrominance information more than the luminance
- before the perceived image quality suffers.
-
- This step isn't specified in the JPEG draft (it
- doesn't discuss colour space at all), but is
- standard practice. Image Alchemy uses CCIR-601
- YCbCr, which is the colour space specified by the
- JFIF standard.
-
- Step 2 The luminance and chrominance information are
- separately transformed to the frequency domain
- using a discrete cosine transform acting on 8x8
- pixel blocks.
-
- To reduce the amount of data which needs to be
- compressed the chrominance information may be sub-
- sampled first. Alchemy uses 2h:1v:1h:1v:1h:1v
- sub-sampling when writing JPEG files, which means
- that the first component (luminance) has twice as
- many samples horizontally as the other two
- components (chrominance), and the same number of
- samples vertically. Alchemy can read JPEG files
- with any sub-sampling allowed by the draft
- standard.
-
- Step 3 quantizationThe transformed data is quantized (so
- some information is thrown away). The samples
- representing higher frequencies are generally
- quantized using larger steps than those
- representing low frequencies.
-
- The quality level you specify is used to scale a
- set of quantization values which have been found
- to cause the quantized data to all have
- approximately equal importance visually. A lower
- quality number will cause larger quantization
- steps to be used, and hence increase the
- compression ratio and decrease the image quality.
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- 188 Image Alchemy
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- Step 4 The quantized data is compressed using an entropy
- coder. Huffman and Arithmetic coding are allowed
- by the draft JPEG standard; only Huffman coding is
- allowed by the JFIF standard. Huffman coding can
- either be done with a set of fixed tables or
- custom tables can be generated for an image.
- Alchemy, by default, uses a fixed set of tables,
- but can also generate custom tables which usually
- produce 5-20% (depending on the image and quality
- setting) better compression. However, producing
- custom tables requires an additional pass over the
- image data and therefore takes a little longer.
-
- Alchemy can write JPEG files using either Huffman
- or arithmetic coding; arithmetic coding generally
- results in a slightly smaller file, but at the
- cost of non-JFIF compatibility and longer
- compression and decompression times.
-
- JPEG This data corresponds to the JPEG Interchange
- Interchange Format and is ready to be stored in a file.
- Format Unfortunately the JPEG Interchange Format does not
- include enough information to actually be able to
- convert the file back to an image. Specifically
- the colour space used and the aspect ratio or
- resolution of the image are not included. Until
- recently there was no standard way of putting this
- information in a JPEG file.
-
- JFIF On March 1, 1991 representatives of several JPEG
- hardware and software developers (including C-
- Cube, Radius, NeXT, Storm Tech., the PD JPEG
- group, Sun, and Handmade Software) met at C-Cube
- and established the JPEG File Interchange Format
- (JFIF). If you would like more information on the
- JFIF standard please contact us.
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- Image Alchemy 189
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- Customer Support
- -------------------------------------------------------------------
-
-
- Why might We have made every effort to insure that Image
- Alchemy mess Alchemy can read all files in its supported
- up? formats. However, because of poorly written
- standards and non-adherence to standards there are
- undoubtedly certain files that Image Alchemy does
- not read correctly.
-
- What we need to If you come across any files which Image Alchemy
- help you has trouble with please contact us with as much of
- the following information as you have: version of
- Image Alchemy you are using, type of file, type of
- computer which generated it, name and version of
- software which wrote the file, size of image, and
- the number of colours in image. We may ask you to
- send us the file so that we can figure out what
- went wrong. If you send us a file we will attempt
- to modify Image Alchemy so that it can read the
- file. Once Image Alchemy is modified, we will
- send you an updated copy of Image Alchemy.
-
- Similarly, if any files that Image Alchemy writes
- cannot be read by other software please contact
- us. We may ask you to send us a copy of a file
- that can be read by that software package for
- comparison.
-
-
- Please contact us even if you are just using a
- demo copy of Alchemy. In addition to helping fix
- a potential bug, we feel the best way to get you
- to purchase a copy of Alchemy is to demonstrate
- how committed we are to customer support.
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- 190 Image Alchemy
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- How to contact Our address and phone numbers are:
- us
- Handmade Software, Inc.
- 15951 Los Gatos Blvd., Suite 17
- Los Gatos, CA 95032
-
- +1 800 358 3588 (Toll-free from the U.S.)
- +1 408 358 1292 (Voice)
- +1 408 358 2694 (Fax)
-
- The most efficient way to contact us is by e-mail;
- this is especially true if you can send us a
- sample file which demonstrates the problem. Our
- e-mail addresses are:
-
- Internet: hsi@netcom.COM
- CompuServe: 71330, 3136
-
- We also have a 24 hour bulletin board BBS where
- you can upload and download files. It speaks 2400
- baud, 9600 baud (v32, v42, and v42.bis), and PEP
- and its number is:
-
- +1 408 356-3297 (BBS)
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- Image Alchemy 191
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- Binary Information Files (BIF)
- -------------------------------------------------------------------
-
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- Overview Binary files are image files which are just data.
- In other words, they do not contain any
- information other than the actual pixels in the
- image. In order to read these files you must
- create a file using a text editor which describes
- to Alchemy the format of the file you are trying
- to read in. This is called a BIF file (and
- normally has the extension .bif).
-
- Required At the minimum a BIF file needs to contain the
- information filename of the image file and either the height
- or the width of the image. Alchemy will make
- assumptions about the other characteristics of the
- image based on the information that it is given
- and the total length of the image file.
-
-
- BIF file format The first line contains the letters BIF, which
- identifies the file as a BIF file.
-
- Each of the rest of the lines in the BIF file
- consist of an information tag followed by the
- information. The spelling of the tags must be
- exact or Alchemy will report an unknown tag error.
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- 192 Image Alchemy
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- Tags
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- Tag Description
-
- filename The name of the file containing the binary data.
-
- width The width of the image data, in pixels.
-
- height The height of the image data, in pixels.
-
- planes The number of planes of image data (1, 2, 3, or
- 4).
- A 1 plane image is assumed to be gray-scale, a 2
- plane image is a gray-scale image with an alpha
- channel, a 3 plane image is a RGB image, and a 4
- plane image is a RGB image with an alpha channel.
-
- header The size of the header, in bytes. This many bytes
- will be skipped when reading the file.
-
- leftpadding The number of bytes to remove from the beginning
- of each scan line.
-
- rightpadding The number of bytes to remove from the end of each
- scan line.
-
- order The order of the pixels.
- For 3 channel images, this can be any sequence of
- r, g, and b: rgb, rbg, grb, gbr, brg, or bgr
- (r=red, g=green, b=blue).
- For 4 channel images, this can be any sequence of
- a, r, g, and b (a=alpha).
- Either ga or ag for 2 channel images (g=gray,
- a=alpha).
-
- The defaults are g, ga, rgb, and rgba, depending
- on the number of planes.
-
- upsidedown The presence of this tag indicates that the data
- in the file is recorded from the bottom of the
- screen up to the top of the screen.
-
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- Comments Lines beginning with a # are treated as comments.
- Comments and blank lines are ignored when
- processing the file.
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- Image Alchemy 193
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- Palette files If the binary file has a palette available, you
- can use that palette by writing custom software to
- convert it to a .PAL file and using the -F option
- while reading the BIF file.
-
- Example This is an example BIF file which can be used to
- read a 640 pixel wide, true colour HSI Raw file.
- Note that HSI raw files have a 32 byte header
- which is being skipped. Of course you could read
- the Raw file directly using Alchemy, but this is
- after all an example of a BIF file.
-
- BIF
- width 640
- #skip past header
- header 32
-
- filename sample.raw
- planes 3
-
- #the tag below isn't actually needed,
- #since rgb is the default, but is
- #included here to give an example of
- #what an order tag looks like
-
- order rgb
-
- Using the Assuming the BIF file is called sample.bif, the
- example BIF following Alchemy command can be used to convert
- file the image to a GIF file:
-
- alchemy sample.bif -g
-
- The height of the image will be automatically
- calculated from the length of the file and the
- width, header, and planes tags.
-
- A BIF file is treated as an ordinary file, so all
- the standard Alchemy commands may be used.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 194 Image Alchemy
-
-
-
-
- F
-
-
-
- HSI Raw Files
- -------------------------------------------------------------------
-
-
- History The HSI Raw format was originally intended as an
- internal format to Image Alchemy. Because of user
- demand the format has been documented to allow
- others to read and write HSI Raw files.
-
- Overview HSI Raw files are completely uncompressed,
- unpacked, and unpadded image data files.
- Therefore they tend to be larger than almost any
- compressed file format. However, they have the
- advantage, as far as Alchemy is concerned, that
- they are very fast to read and write and the
- location of any pixel in the image may be found by
- simple calculations.
-
- If you need to convert custom files to a format
- that Alchemy can read we recommend using a Raw
- file; it is the simplest format to write and the
- fastest for Alchemy to read.
-
- Variations There are two types of HSI Raw Files: paletted
- and true colour. Paletted images are stored one
- byte per pixel with a palette at the beginning of
- the file. True colour files are stored three
- bytes per pixel.
-
- Gray-scale Gray scale files are stored as paletted files with
- a palette that contains all gray values. Alchemy
- automatically recognizes such files during reading
- and will treat them appropriately.
-
- Black and white Black and White files are stored as paletted files
- with a palette that contains two values, black and
- white. Alchemy automatically recognizes such
- files during reading and will treat them
- appropriately.
-
-
-
- Warning Note that Handmade Software, Inc. reserves the
- right to make changes to this format at any time
- and without notice. And while it is unlikely, it
- is possible that future versions of Image Alchemy
- will not support this format.
-
-
-
- Image Alchemy 195
-
-
-
-
- Old version This appendix describes version 4 Raw files. This
- files is the version that Image Alchemy has written
- since March 1991. Before this Alchemy wrote
- version 2 and 3 raw files (version 2 were 8 bit
- files, version 3 were 24 bit files). Those raw
- files can be read by current versions of Image
- Alchemy but are not otherwise supported. If you
- run across any of these raw files the easiest
- thing to do is to use a current copy of Alchemy to
- convert them to a version 4 raw file.
-
-
-
- Details
-
- Word size All values which are not otherwise identified are
- two byte integers (16 bits). This is the native
- integer size of most IBM PC C-compilers but not
- for Macintosh and Sun C-compilers.
-
-
- Byte order All integers are stored high byte first (big-
- endian order). This is the native mode for
- Macintosh's and Sun's but not the native mode for
- IBM PC's.
-
-
- See below for a CPU independent method to read and
- write 2-byte integers.
-
- Pixel format Paletted files are stored one byte per pixel.
-
- True colour files are stored as three bytes per
- pixel in red, green, blue order.
-
- Padding Neither the palette information nor the pixel data
- is padded to anything other than a byte boundary.
- This means that if you store a file which is 13 by
- 11 pixels it will occupy 429 bytes if stored as a
- true colour file (not including the header), or
- 143 bytes if stored as a paletted file (not
- including the header and palette data).
-
- Hex Numbers including a 0x prefix are hex; all other
- numbers are decimal.
-
-
-
- File format The header for a paletted file is 32 bytes plus
- the size of the palette. The header for a true
- colour file is exactly 32 bytes (a true colour
- file contains no palette).
-
-
- 196 Image Alchemy
-
-
-
-
- Magic number Six bytes used to identify the file as a HSI Raw
- file:
-
- 0x6d 0x68 0x77 0x61 0x6e 0x68
-
- Version An integer used to identify the version HSI file:
-
- 0x0004
-
- Width An integer indicating the width of the image (in
- pixels).
-
- Height An integer indicating the height of the image (in
- pixels).
-
- Palette size An integer indicating the number of entries in the
- palette. Range is 2 to 256. A 0 or -24
- indicates a true colour image (which has no
- palette data).
-
- Horizontal DPI An integer indicating the horizontal resolution of
- the image, in dots per inch. A zero indicates
- that the resolution is unknown. A negative number
- is used if only the aspect ratio is known.
-
- Vertical DPI An integer indicating the vertical resolution of
- the image, in dots per inch. A zero indicates
- that the resolution is unknown. A negative number
- is used if only the aspect ratio is known.
-
- Gamma An integer indicating the gamma of the image,
- scaled by 100 (a gamma of 2.2 is stored as 220).
- A zero indicates that the gamma is not known.
-
- Reserved Twelve bytes reserved for future use. Should be
- set to zero when writing.
-
- Palette The palette data is stored as 3 bytes per palette
- entry. The bytes are in red, green, blue order; 0
- is black, 0xff is full intensity.
-
- True colour raw files have no palette.
-
- Image data The image data.
-
-
-
- Example files
-
-
-
-
-
-
- Image Alchemy 197
-
-
-
-
- 8 bit paletted, 6D 68 77 61 6E 68 00 04 01 40 00 C8 01 00 00 00
- 320 x 200: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 49 24 24 24 00 00 00 00 00 DB 6D 6D FF 92 92 FF
- B6 B6 92 49 49 FF DB DB FF B6 92 FF FF DB FF DB
- B6 FF FF FF B6 6D 6D 6D 24 24 DB 92 6D 6D 49 49
- ...
-
-
- 24 bit true 6D 68 77 61 6E 68 00 04 01 40 00 C8 00 00 00 00
- colour, 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- 320 x 200: 49 24 24 49 24 24 49 24 24 49 24 24 49 24 24 49
- 24 24 49 24 24 49 24 24 49 24 24 49 24 24 49 24
- 24 49 24 24 49 24 24 49 24 24 49 24 24 49 24 24
- ...
-
-
- Reading a two
- byte integer
- int getWord(int i, FILE *stream) {
- register int temp;
- temp=getc(stream)<<8;
- return(getc(stream) | temp);
- }
-
- Writing a two
- byte integer
- int putWord(int i, FILE *stream) {
- putc(i>>8, stream);
- return(putc(i&0xff, stream));
- }
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 198 Image Alchemy
-
-
-
-
- G
-
-
-
- Undercolour Removal Files
- -------------------------------------------------------------------
-
-
- Summary Undercolour removal files are text files which
- control the conversion from RGB to CMYK colour
- space.
-
-
- This conversion consists of four steps. The first
- is to convert an RGB value to an ideal CMY value;
- this simply involves negating the RGB values. The
- next step is to determine how much black is in
- that colour; this is done by finding the minimum
- of the CMY values and using that as an index into
- the black removal tables documented below. These
- tables have independent values for how much black
- to use for that pixel and how much black to
- subtract from the CMY values. Next, a linear
- transform is optionally applied to the CMY portion
- of the CMYK pixel. Finally the CMYK values are
- optionally translated, independently, through the
- CMYK density correction tables (this last step is
- only used if Alchemy is going to dither the image
- for output on a 1 bit per pixel per component
- device).
-
- File format Any line beginning with ';' is a comment and is
- ignored.
-
-
- Black removal The first 256 non-comment lines contain
- tables undercolour removal values corresponding to
- computed black values of 0 (white) to 255 (black).
- Each of these lines has two numbers; the first
- indicates how much black to use in place of the
- computed black value corresponding to the line,
- and the second indicates how much black to
- subtract from the cyan, magenta, and yellow
- components (this value must not be greater than
- the corresponding computed black value).
-
-
- After the black removal block the remaining blocks
- may appear in any order.
-
-
-
-
-
- Image Alchemy 199
-
-
-
-
- CMY linear If there is a line which says only "HSI CMY
- transform matrix" then the next 3 non-comment lines contain
- a matrix representing a linear transform which is
- applied to the cyan, magenta, and yellow
- components after black removal and before applying
- the density map. The entries are normalized
- around 256. The first row and column represent
- cyan, the second magenta, and the third yellow.
- The rows are multiplied by the input cyan,
- magenta, and yellow values to create the corrected
- values. A matrix of
-
- 256 0 0
- 0 256 0
- 0 0 256
-
-
- is equivalent to omitting the matrix and causes no
- correction to take place. In this case it would
- be preferable to omit the matrix as the conversion
- will run slightly faster without it.
-
-
- CMYK density If there is a line which says only "HSI CMYK
- correction density map" then the next 256 non-comment lines
- tables contain density correction tables, corresponding
- to cyan, magenta, yellow, and black values of 0
- (white) to 255. Each of these lines has four
- numbers representing, in order, the amount of
- cyan, magenta, yellow, and black to use in place
- of the corresponding computed values. These
- tables are only applied during dithering; they
- will not be used for those CMYK output formats
- which are continuous tone, as devices which take
- continuous tone input data should be doing their
- own correction.
-
- Example The following undercolour removal file has
- undercolour removal tables, CMYK density
- correction tables, and a CMY colour correction
- matrix.
-
-
- ; Undercolour removal file
- ;
- 0 0
- 1 1
- 1 1
- 2 2
- 3 3
- ... (256 entries total)
- 169 169
-
-
- 200 Image Alchemy
-
-
-
-
- 169 169
- 170 170
- ;
- HSI CMY matrix
- ;the following matrix leaves the
- ; Cyan and Yellow planes alone, and
- ; subtracts a bit from the Magenta
- ; plane when there's Cyan present.
- ;
- 256 0 0
- -32 256 0
- 0 0 256
- ;
- HSI CMYK density map
- ;
- 0 0 0 0
- 0 0 0 0
- 0 0 0 0
- 0 0 0 0
- ... (256 entries total)
- 246 246 246 246
- 248 248 248 248
- 251 251 251 251
- 253 253 253 253
- 255 255 255 255
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 201
-
-
-
-
- H
-
-
-
- PAL Files
- -------------------------------------------------------------------
-
-
- Overview PAL files are text files which contain a palette
- in an ASCII form. Alchemy can extract palettes
- from other file formats and write PAL files.
- Alchemy can also use PAL files when converting
- images.
-
- File format The first line contains the letters "PAL"; this
- identifies the file as a palette file.
-
- The next line contains an integer indicating the
- number of palette entries. Valid values are 2
- through 256.
-
- The rest of the file consists of lines of 3
- numbers each (separated by spaces) representing
- the red, green, and blue values for each of the
- colours. These have a range of 0 (black) to 255
- (full intensity).
-
- Example
- PAL
- 8 ;# colours
- 0 0 0 ;black
- 255 0 0 ;bright red
- 0 128 0 ;dark green
- 255 255 0 ;yellow
- 0 0 255 ;blue
- 255 0 255 ;magenta
- 63 63 63 ;gray
- 255 255 255 ;white
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 202 Image Alchemy
-
-
-
-
- I
-
-
-
- Acknowledgments
- -------------------------------------------------------------------
-
-
- Summary Almost all the software which comprises Image
- Alchemy was written in house. However the TIFF
- and 640x400 SVGA display modules are modifications
- of software originally written by other people.
-
- Both of these modules are free for anyone's use as
- long as proper credit is given as to the origin of
- the software.
-
-
- TIFF Image Alchemy's TIFF I/O is based on libtiff which
- is copyright by Sam Leffler and is used with his
- permission. If you are interested in reading or
- writing TIFF files we strongly suggest that you
- start with libtiff.
-
- Libtiff is available by anonymous ftp as
- ucbvax.berkeley.edu:pub/tiff/*.tar.Z or
- uunet.uu.net:graphics/tiff.tar.Z.
-
- If you cannot get a copy of libtiff via anonymous
- ftp please contact us for a free copy.
-
-
- VGA display Image Alchemy's 640x400 SVGA display routines are
- based on VGAKIT, written by John Bridges.
-
- VGAKIT is available free of charge from a variety
- of bulletin boards
-
- If you cannot find VGAKIT locally please contact
- us for a free copy.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Image Alchemy 203
-
-
-
-
- J
-
-
-
- Other Useful Software
- -------------------------------------------------------------------
-
-
- Summary There are several image processing packages
- available for little or no cost.
-
- Please be aware that we mention these software
- packages only as a service to Image Alchemy users.
- We are not endorsing or recommending any
- particular package. Many of the packages are not
- supported by their authors.
-
- If you have trouble finding any of the listed
- software please send us a blank tape or diskette
- and we will send you a copy free of charge (please
- be aware that the software may be quite large;
- contact us first if you have any questions).
-
- If you know of any other software which would be
- appropriate to add to this list please let us
- know.
-
- If you are the author of any of these packages and
- you would rather not be on this list please let us
- know.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 204 Image Alchemy
-
-
-
-
- IBM PC
-
- PicLab A public-domain image file conversion and printing
- tool.
- Written by Lee Crocker and the Stone Soup Group.
- Available via CompuServe.
-
-
- Cshow A shareware image viewing program.
- Written by Bob Berry.
- Available from:
- Canyon State Systems and Software
- PO Box 86
- Sedona, AZ 86336
-
-
- Vivid A shareware ray-tracing program.
- Written by Stephen B. Coy
- Available from:
- Stephen Coy
- 15205 NE 13th Pl., #2904
- Bellevue, WA 98007
-
-
-
- Workstations These programs are only available as source code
- and generally require a workstation running UNIX
- or one of its variants.
-
-
- Utah Raster Written by Spencer W. Thomas, Rod G. Bogart, and
- Toolkit (URT) James Painter.
- Available via anonymous FTP as pub/urt-3.0.tar.Z
- via anonymous ftp from cs.utah.edu,
- weedeater.math.yale.edu, or
- freebie.engin.umich.edu.
-
-
-
-
- Fuzzy Bitmap Written by Michael Mauldin
- Manipulation Available by anonymous ftp as
- (FBM) nl.cs.cmu.edu:/usr/mlm/ftp/fbm.tar.Z,
- uunet.uu.net:pub/fbm.tar.Z, or
- ucsd.edu:graphics/fbm.tar.Z.
-
-
- Portable BitMap Written by Jef Poskanzer
- (PBMPLUS) Available by anonymous ftp as
- expo.lcs.mit.edu:contrib/pbmplus.tar.Z or
- ftp.ee.lbl.gov:pbmplus.tar.Z.
-
-
-
- Image Alchemy 205
-
-
-
-
-
- Img Software Written by Paul Raveling
- Set Available by anonymous ftp as
- expo.lcs.mit.edu:contrib/img_1.3.tar.Z or
- venera.isi.edu:pub/img_1.3.tar.Z.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
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-
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-
-
- 206 Image Alchemy
-
-
-
-
-
-
-
-
- Glossary
- -------------------------------------------------------------------
-
-
- Anonymous FTP An easy way to transfer files via the Internet.
- If you don't have Internet access you can't use
- anonymous FTP; if you do have Internet access you
- probably already know about it (if you don't, ask
- your system administrator or local network guru).
-
- Black and white An image which contains just two colours, black
- and white. Many file formats, such as TIFF and
- Sun Raster, have special variations for black and
- white images. You can force Alchemy to write a
- black and white image by specifying -b -c2 as
- options.
-
- Dithering A technique for reducing the amount of colour
- banding in an image when converting from a large
- number of different colours to a small number of
- different colours. Different dithering techniques
- are usually named after the person or persons who
- first invented them. Alchemy supports Floyd-
- Steinberg, Stucki, and JJN dithering; these are
- further described in "Digital Halftoning", by
- Robert Ulichney, MIT Press.
-
- Gray-scale An image which contains just shades of gray. Many
- file formats, such as TIFF and Silicon Graphics,
- have special variations for gray-scale images.
- You can force Alchemy to write a gray-scale image
- by specifying -b -8 as options.
-
- Header The portion of an image file that is not the
- actual image data. The data in a header generally
- includes the image size (in pixels), the image
- depth (in number of bits per pixel or number of
- colours), and the palette (if the image has a
- palette). Some file formats include quite a bit
- of additional data in the header, such as: the
- name of the image, the date and time the image was
- created, and the latitude and longitude of the
- image (primarily used by satellite image data).
- The header is called the header because it usually
- appears at the head of the file. Some file
- formats store information which is usually found
- in the header in a separate file.
-
-
-
- Image Alchemy 207
-
-
-
-
- Heckbert colour A technique for reducing the number of colours
- quantization needed by an image, typically used to convert a
- true colour image to a paletted image. Named
- after Paul Heckbert who originally described the
- technique in "Color Image Quantization for Frame
- Buffer Display", SIGGRAPH '82 Proceedings, p. 297.
-
- Magic Number A number or sequence of numbers that is found at
- or near the start of an image file so that
- software may determine what type of format the
- file is. Most formats have a well defined magic
- number; some formats do not, in which case Alchemy
- examines various parameters in the header of the
- file and guesses what format the image is.
-
- Paletted An image which isn't true colour. Each pixel in
- the image is an index into a table of values
- (typically red, green, and blue) which describe
- the colour of that pixel. Most paletted images
- are limited to 8 bits of information, which allows
- 256 unique colours. Most display adapters only
- allow the display of paletted images (Alchemy can
- display true colour images on those display
- adapters by using a uniform palette).
-
- True colour An image which does not contain a palette. Each
- pixel in the image is represented by at least
- three values, typically red, green, and blue.
- True colour images are generally produced by
- scanners and digitizers and are better quality and
- much larger than paletted images. Most display
- systems cannot display true colour images.
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- 208 Image Alchemy
-
-
-
-
-
-
-
-
- References
- -------------------------------------------------------------------
-
-
- General Computer Graphics - Principles and Practice,
- Computer Second Edition
- Graphics (Commonly referred to as Foley and van Dam)
- J.D. Foley, A. van Dam, S.K. Feiner, and J.F.
- Hughes
- Addison-Wesley
- ISBN 0-201-12110-7
-
-
- Principles of Interactive Computer Graphics
- (Commonly referred to as Newman and Sproull)
- W.M. Newman and R.F. Sproull
- McGraw-Hill
- ISBN 0-07-046338-7
-
-
- Algorithms for Graphics and Image Processing
- Theo Pavlidis
- Computer Science Press
- ISBN 0-914894-65-X
-
-
- Graphics Gems
- Andrew S. Glassner
- Academic Press
- ISBN 0-12-286165-5
-
-
- Graphics Gems II
- James Arvo
- Academic Press
- ISBN 0-12-064480-0
-
-
- Bit-Mapped Graphics
- Steve Rimmer
- Windcrest
- ISBN 0-8306-3558-0
-
-
-
-
-
-
-
-
- Image Alchemy 209
-
-
- Specific Topics
-
- Colour The Reproduction of Colour in Photography,
- Printing & Television
- R.W.G. Hunt
- Fountain Press
- ISBN 0 85242 356 X
-
-
- Dithering Digital Halftoning
- Robert Ulichney
- MIT Press.
- ISBN 0-262-21009-6
-
-
- Image Scaling Digital Image Warping
- George Wolberg
- IEEE Computer Society Press Monograph
- ISBN 0-8186-8944-7
-
-
- VGA Programming Programmer's Guide to the EGA and VGA Cards,
- Second Edition
- Richard F. Ferraro
- Addison-Wesley
- ISBN 0-201-57025-4
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
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-
-
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-
-
- 210 Image Alchemy